Please note: This aircraft is excluded from Pegasus Lifestyle Management and must be stored in a personal hangar.”
The FH-1 Hunter (formerly named "Hunter") is a military gunship attack helicopter featured in the 3D Universe games since Grand Theft Auto: Vice City (with the exception of Grand Theft Auto Advance), and later featured in Grand Theft Auto Online.
Influence[]
In all of the Hunter's appearances, both in the 3D and HD Universes, it is largely based on the Boeing AH-64 Apache helicopter, sharing its overall profile, canopy layout and the characteristic "X" shape of the tail rotor.
3D Universe[]
In Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, the Hunter is an aesthetically correct AH-64A, while in Grand Theft Auto: San Andreas, the helicopter is pretty much the same, but with a different rear rotor and different canopy entrance.
HD Universe[]
In the first appearance of what is presumed to be the Hunter in GTA V, it appears to remain closely inspired by the AH-64 Apache, but with certain elements taken from the Boeing–Sikorsky RAH-66 Comanche, as seen in the canopy design, horizontal engine vents, Fenestron tail rotor, and the two tiny vertical stabilizers. The finalized FH-1 Hunter in GTA Online continues its influence from the Apache and Comanche with little visual changes.
Design[]
3D Universe[]
In the majority of its appearances, the Hunter assumes a long profile with a large cabin, various circular details on the nose emulating the sighting units of the Apache and a tricycle undercarriage. It is also armed with a chin-mounted machine gun identical to that of the Sea Sparrow. Although unusable, there are also inner missile racks. All renditions are available in a dark green color.
In Grand Theft Auto: San Andreas, the Hunter omits the co-pilot gunner seat (CPG), uses an eight-bladed tail rotor, and has a canopy that swings open horizontally to the right, like the Hydra jet fighter.
Despite being a military vehicle, it does not appear being military-operated outside of missions or scripted events. Conversely, players can start a special Vigilante mission in it, dubbed "Brown Thunder" (except in Grand Theft Auto: Vice City Stories where it is dubbed "Vigilante" instead). No such Vigilante mission can be started from the Hunter in Grand Theft Auto: Liberty City Stories, though.
In the PS2 version of Grand Theft Auto: Vice City Stories, the blades of the helicopter sound different when compared to other versions.
Grand Theft Auto V[]
A vehicle presumed to be the Hunter can be seen in a Lifeinvader picture for Warstock Cache & Carry (under the "Attack Helicopters" category) and in a trailer for The Simian during the showing of the movie Meltdown. Yet another version of the Hunter, highly reminiscent of its 3D Universe appearance, also appears at the start of the Jack Howitzer TV series. Jack is pursued by two of these in a scene from Loincloth. Since it is one of his '80s action movies, the design was appropriate for the era of the movie.
The nose of the aircraft features two sighting units modeled after the PNVS (Pilot Night Vision System) and the TADS (Target Acquisition and Designation System) from the real Apache, although the TADS is missing several camera and FLIR windows and features only a small camera/FLIR window. The vehicle also features raised main gear, a desert camo livery similar to the current Fort Zancudo military vehicles and its armament consisted of a single chain gun and four rocket pods. The interior is partially seen, revealing that the pilot sits in the front like its 3D Universe iterations.
Unused police scanner audio and sounds exist for a vehicle named "Hunter" within the game's files[2], along with an unused handling data denoting a relatively heavy mass at 8,500kg (less than the Savage, but more than the Valkyrie) and relatively loose handling. There is also a weapon data tied to the vehicle, which shares similar properties to the Savage's front gun.[3]
Grand Theft Auto Online[]
The Hunter makes a return in the enhanced version of Grand Theft Auto Online, retaining the design and features seen in the trailer of The Simian. However, it features top-hinged access doors on both sides and has room for a rear pilot and a front gunner Its interior also appears to be completely redesigned, featuring a glass cockpit with multiple screens for both sections and small lens that are part of the sighting units (as they are the same as the camera lens seen on the nose of the aircraft). Unlike the beta model, the Hunter does not retain the original desert camo livery, but can be modified with several liveries, mainly consisting of shark teeth pinups and camo patterns.
The aircraft can be painted with a primary color for the body/fuselage and with a secondary color for the nose equipment. It uses standard industrial wheels derived from most trucks and aircraft.
The Hunter features a rearranged armament, consisting of the same chain gun model from the beta version, two barrage rocket pods and eight missiles. When used, the missiles are realistically depleted, though it is just an aesthetic feature, since it has infinite ammo.
Performance[]
3D Universe[]
Vehicle[]
The Hunter is, in all of its appearances, the fastest helicopter in the game. It possesses a stellar handling and is easy to control, as well as being a good choice to fly between structures in cities. However, it has a wide turning radius and cannot automatically stabilize at 45 degrees when keeping the control thumbstick forward, as doing so will result in the Hunter going upside down, losing control and eventually crashing. The helicopter can easily get upside down when moving it at high speed. It is highly resistant to damage in comparison to an average helicopter, due to its nature as a combat vehicle.
The helicopter is powered by twin turboshaft engines mounted on each side, and uses a distinctive sound. In GTA San Andreas, it appears to have a slightly higher pitch.
Weaponry[]
What makes this vehicle unique are its deadly weapons; the front chain gun is quite powerful and can also detect nearby targets within a 45 degrees radius, while the rocket pods can fire two rockets simultaneously. Although using unguided rockets, these have a high fire rate, ideal for engaging against multiple targets.
3D Universe Overview[]
Take-Off Speed (0-60 knots in Seconds) |
Top Speed (mph / kmh / knots) |
Engine Type | Engine Location | Mass (kg / lbs) |
---|---|---|---|---|
N/A | 124 / 200 / 108 | Petrol | N/A | 10000 / 22046 |
N/A | N/A | Twin turboshaft engines, four-bladed rotor | Middle/Side-mounted | Cannot be observed |
Damage | Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed |
---|---|---|---|---|---|
100 | 1 | 100 / 328 | 150 | N/A | 100 |
N/A | ~ 600 RPM | Cannot be determined | N/A | N/A | 0.1 second |
Damage | Fire Rate [?] | Range (m / ft) |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed |
---|---|---|---|---|---|
75 (GTA Vice City) | 100 (GTA Vice City) | 55 / 180 (30 / 98) (GTA Vice City) |
1 (GTA Vice City) | N/A | 1200 (1) (GTA Vice City) |
N/A | N/A | Cannot be determined | 1 rocket | Rocket insertion | 1.2 seconds |
Grand Theft Auto Online[]
Vehicle[]
The Hunter is a very nimble aircraft, with superior maneuverability to the Buzzard and its Attack variant. It is also very fast for a helicopter of its size, matching the speed of the Volatus. However, the large rotor blades makes it difficult to land in tight spaces, and if they are caught in a solid structure for too long, it will fly erratically, a flaw also shared with the Savage. Although having a large undercarriage, it still has good stability on flat and uneven areas, but one still has to be careful when landing on steep inclines.
Again, the aircraft is powered by two turboshaft engines mounted on each side, which produce a rather low-pitched sound compared to most helicopters, as well as a humming tone that is more audible in first-person view and with the engines at full power.
Defense[]
Like the Cargobob and the Savage post-Smuggler's Run, the Hunter is able to withstand a single explosive without being destroyed, although its engines will still be damaged. Just like every other helicopter, the Hunter will only be able to fly for approximately two minutes and twenty seconds before the engines are shut down, assuming no further damage is sustained. The Hunter is still very durable, as it can withstand five shots from a Heavy Sniper Mk II with explosive rounds, detonating on the sixth hit, and will explode after being hit by three rockets from a Homing Launcher, RPG, or other sources of explosive damage. Just like any other aircraft with armor upgrades, the Hunter is very resistant to bullet damage and will be destroyed after eighteen shots from the Heavy Sniper.
The occupants are rather safe from gunfire, mostly because the cabin windows are not very large on the front and the sides, though the upper side may be a flaw in this aspect. One aspect of concern with the helicopter is the engines are very large, which make them more likely to be hit by enemy fire. These large engines are a weak point for the helicopter, taking increased damage if shot there.
Countermeasures[]
The vehicle can be fitted with countermeasures to improve its defensive capabilities againsts homing missiles, each one with their own attributes:
- The Chaff countermeasure disrupts the targeting system from missile launchers, rendering them unable to lock on the aircraft for five seconds. They have a delay of five seconds before being used again and only have 10 uses.
- The Flare countermeasure drops various flares from around the rear of the aircraft, which can "disorient" the homing missile in order to avoid chasing the aircraft. They have a delay of three seconds before being used again and only have 20 uses.
- The Smoke countermeasure creates a trail of smoke that can disorient the enemy pilot, but its effectiveness is very limited, as the trail is large enough for a standard cockpit and the enemy pilot would just need to move away and follow the smoke trail. It has no delay between uses and can be used indefinitely.
Weaponry[]
The Hunter features an array of weapons available for use by the pilot and the gunner:
- The gunner has access to the chin-mounted gun, which sets them into a camera view similar to the Valkyrie, but with more responsive aim. It has great coverage of about 90 degrees on one side and can aim straight down. There are two options the player can equip for the gun:
- Machine Gun: the first option is a .50 caliber machine gun that has similar statistics to the machine gun turrets of the Insurgent Pick-Up and the Technical, having moderate damage against enemies on foot and unarmored vehicles.
- Cannon: the second option is an explosive cannon that is similar to the Valkyrie's autocannon, having increased damage per shot and is devastating against most targets. However, it has a lower fire rate (180 rounds per minute, compared to the Valkyrie's fire rate of 240 rounds per minute) but slightly increased range (250 meters/820 feet, compared to the Valkyrie's range of 200 meters/656 feet).
- Missiles (Homing): The pilot has access to homing missiles that can fire continuously and without reload like the Akula, Savage, or Pyro. The missiles have superior tracking similar to the Homing Launcher, and has a 300 meter/984 foot lock-on range. They can also fly for five seconds before detonating and can travel 540 meters/1772 feet.
- Missiles (Barrage): The pilot also has access to rocket pods that can fire up to seven unguided rockets independently or under two seconds in a quick succession, though this can only be done every four seconds before the rockets must "reload". These rockets have a range of 400 meters/1312 feet and can fly for three seconds before detonating, and their projectile speed is 480 kph/298 mph. The blast radius of these missiles is smaller, being three meters compared to the five meters of the homing missiles. This is generally an ideal weapon for more precise aiming and against ground targets, since a single barrage can cover most of the terrain when tilting the helicopter correctly.
- The vehicle has the option for installing bombs, providing heavy firepower against ground targets. There are four different Bomb choices: Explosive, Incendiary, Gas and Cluster;
- The Explosive option has high damage over targets from all ranges, meaning any target caught in the "edges" of the blast radius receive the same damage as in the "center".
- The Incendiary option creates a trail of fire similar to the Molotov Cocktail, burning the targets for a constant damage. Although the bombs are powerful at the center, it causes less damage on the "edges".
- The Gas option causes a noxious effect on players and NPCs on impact, similar to the Tear Gas. It has a slightly larger blast radius than the standard bomb, but is unable to damage vehicles. The gas lasts for around 25 seconds.
- The Cluster option creates a smaller explosion than the standard one on impact, but small clusters spread within its radius, allowing for greater damage over a single armored target.
GTA Online Overview[]
Take-Off Speed (0-60 knots in Seconds) |
Top Speed (mph / kmh / knots) |
Vertical Climb/ Descent Rate (ft/min) |
Engine Type | Engine Location | Mass (kg / lbs) |
Fuel Tank Size (litres) |
---|---|---|---|---|---|---|
N/A | 99.4 / 160 / 86.4 | N/A | N/A | N/A | 6000 / 13228 | 100 |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
N/A | N/A | N/A | Twin turboshaft engines, four-bladed rotor | Middle/Side-mounted | Cannot be observed | Cannot be observed |
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
83.5 (133.6) 125.25 |
0.18 (333 RPM) | 400 / 1312.3 | 750 | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 333 RPM | 400 / 1312.3 | Unlimited | N/A | N/A |
Damage | 0% 0% | ||||
Fire Rate/Speed | 0% 0% | ||||
Accuracy | 0% 0% | ||||
Range | 0% 0% | ||||
Clip Size | 0% 0% |
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
15 (24) 22.5 |
0.333333 (180 RPM) | 250 / 820.2 | 750 | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 180 RPM | 250 / 820.2 | Unlimited | N/A | N/A |
Damage | 30% 30% | ||||
Fire Rate/Speed | 98% 98% | ||||
Accuracy | 10% 10% | ||||
Range | 65% 65% | ||||
Clip Size | 100% 100% |
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
N/A | 0.15 (400 RPM) | 300 / 984.2 (Lock-on & Weapon) | 1 (20) | N/A | N/A |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 400 RPM | 400 / 1312.3 | 7 per launcher (unlimited) | N/A | 4 seconds |
Damage | 0% 0% | ||||
Fire Rate/Speed | 0% 0% | ||||
Accuracy | 10% 10% | ||||
Range | 100% 100% | ||||
Clip Size | 1% 1% |
Damage (per shot) [?] |
Fire Rate [?] | Range (m / ft) [?] |
Ammo Specifications/ Capacity |
Reload Mechanism | Reload Speed [?] |
---|---|---|---|---|---|
N/A | 2 (30 RPM) | 300 / 984.2 (Lock-on & Weapon) | 1 (20) | N/A | 2 |
N/A | N/A | N/A | N/A | N/A | N/A |
N/A | 60 RPM | 300 / 984.2 (Lock-on) 540 / 1771.6 (Weapon) |
4 per launcher (unlimited) | N/A | 2 seconds (per launcher) |
Damage | 0% 0% | ||||
Fire Rate/Speed | 0% 0% | ||||
Accuracy | 10% 10% | ||||
Range | 100% 100% | ||||
Clip Size | 1% 1% |
Rockstar Games Social Club[]
Grand Theft Auto Online[]
Modifications[]
Grand Theft Auto Online[]
Category | Modification | Cost | Image | |
---|---|---|---|---|
Armor | No Armor | $1,000 | ||
Armor Upgrade 20% | $7,500 | |||
Armor Upgrade 40% | $12,000 | |||
Armor Upgrade 60% | $20,000 | |||
Armor Upgrade 80% | $35,000 | |||
Armor Upgrade 100% | $50,000 | |||
Countermeasures | None | $700 | ||
Chaff (10) | $110,000 | |||
Flare (20) | $125,000 | |||
|
$95,000 | |||
Engine | EMS Upgrade, Level 1 | $9,000 | ||
EMS Upgrade, Level 2 | $12,500 | |||
EMS Upgrade, Level 3 | $18,000 | |||
EMS Upgrade, Level 4 | $33,500 | |||
Handling | Stock Handling | $1,000 | ||
Smooth Handling | $20,000 | |||
Sport Handling | $27,000 | |||
Race Handling | $35,000 | |||
Livery | None | $11,400 | ||
Shark Teeth | $18,240 | |||
Shark Teeth Bat | $19,380 | |||
Jungle Camo S. Teeth Bat | $20,520 | |||
Shark Teeth Wolf | $21,660 | |||
Desert Camo S. Teeth Wolf | $22,800 | |||
Forest Camo | $23,370 | |||
Wilderness Camo S. Teeth Bat | $23,939 | |||
Storm Camo S. Teeth Wolf | $24,510 | |||
Respray | Main article: Vehicle Customization in GTA V/Respray Colors | - | ||
Sell | Sell Vehicle | |||
Weapons | Bombs | None | $700 | |
Explosive | $75,000 | |||
Incendiary | $85,000 | |||
Gas | $95,000 | |||
Cluster | $120,000 | |||
Turrets | Gunner .50 Cal Turret | $700 | ||
Gunner Explosive Turret | $300,000 |
Gallery[]
3D Universe[]
HD Universe[]
Video[]
Design[]
Version History[]
Notable Owners[]
3D Universe[]
HD Universe[]
Prominent Appearances in Gameplay[]
Grand Theft Auto: Vice City[]
- In Grand Theft Auto: Vice City it makes a single appearance in the mission All Hands On Deck!, being used by a french secret service agent, though the agent only uses the chain gun.
Grand Theft Auto: San Andreas[]
- The Hunter appears in Learning to Fly, where it is used for the Helicopter Takeoff, Land Helicopter and Destroy Targets lessons.
- Two NPC-controlled Hunters appear in the mission Up, Up and Away! where they intercept the player on their way to the Leviathan. The player will be able to operate a mounted minigun to quickly shoot them down.
- The Hunter is provided to the player for the Heli Hell race.
Grand Theft Auto: Liberty City Stories[]
- In Grand Theft Auto: Liberty City Stories, the Hunter appears during one mission only, which is Karmageddon.[4] It is confirmed to work on the PlayStation Portable and the PlayStation 2 versions. It is unavailable for mobile version players, due to the mobile version not using a controller.
Grand Theft Auto: Vice City Stories[]
- The most notable use of the Hunter is in the Grand Theft Auto: Vice City Stories missions Over the Top and Last Stand, when Victor Vance steals a Hunter (in Over the Top) in order to attack the Mendez Cartel (in Last Stand), but it gets destroyed in this process. It also appears in a previous mission, From Zero to Hero, whereas Jerry Martinez uses one to stop Victor and Lance from stealing his coke, but the VCPD scares the helicopter away.
- In the side-mission Skywolf, the Hunter is used to fly through checkpoints and eliminate several vehicles.
Although it is not considered a mission, the Hunter appeared in a multiplayer match for the PSP version of GTA Vice City Stories named "Might of the Hunter".
Grand Theft Auto Online[]
Adversary Modes[]
- Stockpile IV
- Air Quota (vehicle list 1)
Survivals[]
- Used by attacking enemies in the Project 4808C: Grapeseed and Project 4808F: Pillbox survivals.
Air Freight Cargo[]
- Provided during an Air Freight Cargo steal mission involving destroying numerous jammers to reveal the location of the cargo.
- May be provided during an Air Freight Cargo sell mission involving clearing various drop-off sites from enemies to deliver the cargo.
The Doomsday Heist[]
- In the Act II finale of The Doomsday Heist, The Bogdan Problem, the Air Support team can be attacked by one or two FH-1 Hunters.
- In the Act III of the Doomsday Heist setup, "Khanjali", there will be a few Hunters coming after the players while they are making their escape, with a Hunter spawning a few seconds after the previous one was destroyed.
The Diamond Casino & Resort[]
- In the fourth Casino mission Play to Win, it is used by one of Avery Duggan's guards if the player stays around the Los Santos State Gas Company site for too long.
- In the sixth and last mission Cashing Out, it is used by one of the backup guards during an ambush if the player has been spotted by Avery Duggan's guards.
Locations[]
Grand Theft Auto: Vice City[]
- Fort Baxter Air Base - Inside the base after completing either Keep Your Friends Close or collecting all 100 hidden packages, appearing only after either requirement is fulfilled. Jacking the Hunter from here without a police uniform is not easy. The easiest way is to fly another helicopter (for example, from the top of the Hyman Condo) to the rear of the base (where the Hunter is parked), then to slam down and land right next to it, hop out, and then to jack it. This must be quick because eventually guardsmen will spawn around the base with M4s, and will shoot the player down.
- Ocean Beach - At the helipad next to Lance Vance's house after finding all 100 hidden packages and completing Keep Your Friends Close.
Grand Theft Auto: San Andreas[]
- Easter Basin, San Fierro - On a helipad inside the Easter Basin Naval Station after completing the Pilot School with all Gold medals. The player instantly gains a 5-star wanted level upon entering the base and therefore will be engaged by two enemy Hydras firing heat-seeking missiles, which makes obtaining it very difficult.
- Verdant Meadows, Bone County - At the airstrip after getting gold on all Pilot School tests. (Note: When both the Hunter and Leviathan are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan).
- Used in Heli Hell to fly through checkpoints - the player can keep it if they take the Hunter to the aircraft hangar in Verdant Meadows instead of completing the course, due to a lack of time limit.
- Can be spawned by inputting a cheat during gameplay. (PC Cheat: OHDUDE)
Grand Theft Auto: Liberty City Stories[]
- The Hunter appears on The Big Shot Casino helipad if the player stands on top of the big pyramid near the Staunton Island Police Headquarters, and presses , , and simultaneously during the Karmageddon story mission, after entering the Fire Truck. This only works in the PlayStation Portable and PlayStation 2 versions. It does not work on the mobile version, as it does not imply the use of a controller.
Grand Theft Auto: Vice City Stories[]
- Escobar International Airport - At the southern part of the airport near the Biplane after completing Last Stand. Starts the "Skywolf" side mission automatically upon entrance.
Grand Theft Auto Online[]
- Can be purchased on Warstock Cache & Carry for $4,123,000 or for $3,100,000 (after completing 42 Air Freight Cargo source missions), provided the player already owns a Hangar.
- It is classed as a Medium vehicle.
Radio Stations[]
- In Grand Theft Auto: San Andreas, the Hunter plays K-DST.
Trivia[]
General[]
- In GTA Vice City', GTA San Andreas and GTA Liberty City Stories, the player is able to play Radio Stations while flying the Hunter. However, this ability was removed in GTA Vice City Stories.
- It seems that the Hunter spawns with a set texture in all the 3D Universe games it is featured in, as its color scheme is always the same, but according to the game files of GTA San Andreas, GTA Liberty City Stories and GTA Vice City Stories, its primary color is red. This can be easily seen in GTA San Andreas when crashing the helicopter and paying attention to the color of the crash particles.
- The name "Brown Thunder" is a reference to the 1983 action film Blue Thunder, which centers on a heavily-armed law enforcement helicopter.
Grand Theft Auto: Vice City[]
- The front gear wheels are facing in the same direction, as if they were not mirrored.
- When inside, Tommy never puts his hands on the stick (cyclic) or the throttle (collective) controls, but rather holds his hands out in front of him, fingers cupped, as if holding an invisible steering wheel. In fact, when turning the helicopter, Tommy actually rotates his hands as if turning the steering wheel of a car, rather than manipulating the stick as he should.
- The machine gun of the Hunter has the same firing sound as the M60.
Grand Theft Auto: San Andreas[]
- There is a visual glitch that might cause the inside of the cockpit to disappear. It often happens when viewing it from the left or right side or the view looking behind the helicopter.
- Using the turret to destroy any vehicles does not attract police attention, but killing people while grounded using the turret or rockets (unless they hit the ground, a structure, directly at criminals spawned by a Vigilante mission or explode in the air) does attract a Wanted Level.
- When entering a Hunter with a camera equipped, the camera lens will show up when in first-person mode. This is useful, as the camera lens provide accuracy for targets. It's also possible with the Hydra.
- The helicopter with its fighter jet-like canopy entrance would be dangerous and even illegal to design in real life, as the pilot would not be protected from the helicopter's rotor positioned directly above.
Grand Theft Auto: Liberty City Stories[]
- Although it does not appear within the game, leftover Hunter files from GTA Vice City are present in the code of the game. With the aid of third-party trainers, a fully functional Hunter can be spawned. It has the same design as the GTA Vice City model, but cannot be used for Vigilante missions, nor does it have an in-game name.
Grand Theft Auto V[]
- In The Simian trailer appearance, the pilot seen is wearing an LSPD flight helmet.
Grand Theft Auto Online[]
- The Hunter's designation, FH-1, is very similar to the designation of the AH-1 Cobra, another American-built gunship attack helicopter. Under the USAF aircraft designation system, "FH" can be interpreted as "Fighter Helicopter", another variation of Attack Helicopter "(AH)", used on the aforementioned AH-1, as well as the FH-1 Hunter's real-life inspirations, the AH-64 and the RAH-66.
- AH1 is the designation given to the Apache built under license by the British helicopter manufacturer AgustaWestland.
- By clipping the Rockstar Editor camera through the vehicle, one can see that the stub wings are connected to each other, as if were a single component.
- Unlike most military vehicles available in game, the Hunter does not appear to be operated by a specific branch of the military, as "ARMED FORCES" can be seen on its tail section, instead of the usual "ARMY" or "MARINES" lettering.
- One of the stickers on the Hunter is the triangular "DANGER! Ejection Seat" warning sticker. However, The Hunter, like the real life Apache or Commanche, would be impossible to be equipped with ejection seats. This is because in order to be ejected out safely, the main rotor would have to be explosively destroyed apart first. However, this would leave the tail rotor to spin the helicopter around without the counteracting forces from the main rotor, making the ejection process highly dangerous. This is especially true for the Hunter since its fanblades are stuck inside the tail boom, making them especially hard to eject outwards, adding even more danger to the process.
Change History[]
Update | Change(s) | |
---|---|---|
Grand Theft Auto Online PlayStation 4, Xbox One, PC | ||
1.41 | 08/29/2017 | Added FH-1 Hunter in GTA Online. Featured only in Air Freight Cargo missions. |
11/21/2017 | Available for purchase in GTA Online, on Warstock Cache & Carry. |
See Also[]
- Buzzard Attack Chopper - A light attack helicopter in The Ballad of Gay Tony, Grand Theft Auto V and Grand Theft Auto Online.
- Annihilator - A utility helicopter armed with regular miniguns in Grand Theft Auto IV and Grand Theft Auto Online. Armed with explosive miniguns in The Lost and Damned and The Ballad of Gay Tony.
- Savage - An attack helicopter added to Grand Theft Auto Online in the Heists update.
- Akula - An attack helicopter added to Grand Theft Auto Online in the The Doomsday Heist update.
References[]
- ↑ Seen when parked or when another player is flying an FH-1 Hunter.
- ↑ File: x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc
- ↑ Weapons.meta
<Item type="CWeaponInfo"> <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name> <Model /> <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio> <Slot /> <DamageType>EXPLOSIVE</DamageType> <Explosion> <Default>GRENADE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>INSTANT_HIT</FireType> <WheelSlot>WHEEL_PISTOL</WheelSlot> <Group /> <AmmoInfo ref="AMMO_MINIGUN" /> <AimingInfo ref="HELI_TARGETING_RESTRAINTS" /> <ClipSize value="750" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="-1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="3.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="30.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <Force value="100.000000" /> <ForceHitPed value="100.000000" /> <ForceHitVehicle value="2000.000000" /> <ForceHitFlyingHeli value="3000.000000" /> <OverrideForces /> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="0.000000" /> <FragImpulse value="600.000000" /> <Penetration value="0.100000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="-1.000000" /> <ReloadTimeSP value="-1.000000" /> <VehicleReloadTime value="-1.000000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="0.040000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="-1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.750000" /> <BulletBendingZoomedRadius value="0.375000" /> <FirstPersonBulletBendingNearRadius value="0.000000" /> <FirstPersonBulletBendingFarRadius value="0.750000" /> <FirstPersonBulletBendingZoomedRadius value="0.375000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup> <FlashFx>muz_hunter</FlashFx> <FlashFxAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx /> <TracerFx>bullet_tracer_jet</TracerFx> <PedDamageHash>BulletLarge</PedDamageHash> <TracerFxChanceSP value="0.600000" /> <TracerFxChanceMP value="0.800000" /> <FlashFxChanceSP value="1.000000" /> <FlashFxChanceMP value="1.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="false" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="90" /> <InitialRumbleIntensity value="0.500000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="90" /> <RumbleIntensity value="0.100000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="0.000000" /> <WeaponRange value="120.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <AiSoundRange value="200.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="100.000000" /> <DamageFallOffRangeMax value="120.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash> <DefaultCameraHash /> <CoverCameraHash /> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash /> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="45.000000" /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <ReticuleHudPosition x="0.480000" y="0.525000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash /> <FirstPersonReticuleStyleHash /> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_V_PLRBUL</HumanNameHash> <MovementModeConditionalIdle /> <StatName>BULLET</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>Normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="0" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="0.000000" /> <StealthFiringBreathingAdditiveWeight value="0.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="0.000000" /> <StealthFiringLeanAdditiveWeight value="0.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="30" /> <HudSpeed value="98" /> <HudCapacity value="100" /> <HudAccuracy value="10" /> <HudRange value="65" /> </Item>
- ↑ video showing the method for obtaining it from the mission.