We are excited to announce that the Rust/WinRT project finally has a permanent and public home on GitHub: https://github.com/microsoft/winrt-rs Rust/WinRT follows in the tradition established by C++/WinRT of building language projections for the Windows Runtime using standard languages and compilers, providing a natural and idiomatic way for Rust developers to call Windows APIs. Rust/WinRT lets yo
Windows 10 Version 1903, May 2019 Update adds support for non-packaged desktop apps to make use of user-defined (3rd party) Windows Runtime (WinRT) Components. Previously, Windows only supported using 3rd party Windows Runtime components in a packaged app (UWP or Desktop Bridge). Trying to call a user-defined Windows Runtime Component in a non-packaged app would fail because of the absence of pack
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Ready to supercharge your Azure game right within GitHub Copilot? Dive into our latest set of videos where we break down six must-try features of GitHub Copilot for Azure. From deploying containers and managing AI models to exploring resources and planning migrations, we've got you covered. Check out the videos to see great examples of how GitHub Copilot for Azure can make your cloud projects smoo
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Watch Azure Developers - .NET Aspire Day 2024 on-demand! Dive deep into building world-class cloud native applications with .NET and Azure using .NET Aspire! This post was written by Lucian Wischik, Program Manager on the Managed Languages team. Last week we updated the Visual Studio tools for Universal Windows Apps. The easiest way to get the update is within Visual Studio, under Tools > Extensio
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