Mole Hunt is a Mobile Operations mission featured in Grand Theft Auto Online as part of the Gunrunning update.
Description[]
The crew is instructed to get in the Weaponized Tampas provided for the mission. Agent 14 briefs the crew on one of their agents being turned by a rival state and that he is using their own facilities to down the network and cover his escape. The crew is then instructed to take down Mobile Jammers (whose number will vary with the amount of players), consisting of Mule trucks;
- Target A is roaming around Mirror Park. An Insurgent Pick-Up will be escorting the truck.
- Target B is at the La Puerta apartments construction site. There will be Merryweather mercenaries guarding the west side of the area and the truck will attempt to escape when a player gets onto the premises.
- Target C is parked at the Mirror Park Railyard. Again, there will be Merryweather mercenaries guarding the entrance.
- Target D is roaming around La Puerta, near the Del Perro Beach. Again, an Insurgent Pick-Up will be escorting the vehicle.
Once the crew manages to destroy all the trucks, Agent 14 informs them that the jammers are down, but they need some time to refresh the servers and begin locating the agent. The crew is instructed to meet at the Caesars Auto Parking on Adam's Apple Boulevard. Shortly after the meeting, while waiting for the location of the agent, Agent 14 informs them that they narrowed down the location to a small area in Elysian Island, and orders the crew to go over there and take out the rogue agent.
When the crew reaches the agent's location, they have to search the area and deal with more Merryweather mercenaries, which blocked the entrance with Mesas and will fight back against the crew, assisted by Froggers and Buzzard Attack Choppers. Shortly after dealing with most of the Merryweather mercenaries, a short cutscene plays where the agent is seen leaving in another Weaponized Tampa, after which Agent 14 warns the players that the rogue agent is also heavily armed. The crew then moves toward the agent's location and takes him down while dealing with Merryweather reinforcements in Mesas and Insurgent Pick-Ups.
Once the rogue agent is eliminated, Agent 14 congratulates the team for taking him down and instructs them to bring the vehicles to a drop-off point outside the city, in Grand Senora Desert. The crew has to avoid the oncoming Merryweather mercenaries in Mesas and move to the drop-off, where friendly agents will be waiting with Insurgents nearby. Once the vehicles are delivered, the mission is completed.
Failure[]
Mission Objectives[]
- Get in the Weaponized Tampa.
- Destroy the Signal Jammers.
- Go to the meeting point.
- Wait for your team at the meeting point.
- The Agent's position is being located.
- Go to Elysian Island.
- Search the area for the Rogue Agent.
- Take out the Rogue Agent.
- Deliver the Weaponized Tampa to the drop off.
- Help deliver the Weaponized Tampa to the drop off.
Video Walkthrough[]
Trivia[]
- At the start of this mission brief, Agent 14 states that it is 2017, which means that GTA Online advances in real time. However, since Grand Theft Auto V is set in a fixed time and GTA Online is supposed to be set several months before, this caused a huge continuity error at the time.
- The following updates would later clarify this, demonstrating that GTA Online's story is moving forwards to real-life timing with each new update.
- Shortly before the release of The Contract update in 2021, Rockstar's Head of Development Rob Nelson explained the reason why they had to move the timeline of GTA Online to present day: if the game would stay in the 2013 timeline, they wouldn't be able to release modern vehicles, weapons, and other content.[1]
References[]
- ↑ “The timeline of GTA Online now is pretty much present day, and that kicked in somewhere back around the Gunrunning update that we did. We have initally launched GTA Online, it was set in a slightly different earlier time (2013) [...] but if we were to stay in that whole timeline we wouldn't be able to release modern vehicles, weapons and things... so it was a logistical choice as much it was a creative.”— Rockstar's Head of Development Rob Nelson on IGN, December 14th 2021