2024-02-27ã«arXivå ¬éããï¼æ¨æ¥ï¼2024-02-28ï¼ãããããæ¥æ¬ã®AIã»LLMçéã§ã大ããªè©±é¡ã«ãªã£ã¦ããããã¤ã¯ãã½ããã®ç 究ãã¼ã ãçºè¡¨ãã 1ãããLLMã§ããããããã¯ããã¤ã¦B-DCGAN(https://link.springer.com/chapter/10.1007/978-3-030-36708-4_5; arXiv:https://arxiv.org/abs/1803.10930 )ã¨ãããï¼ãããGANã®FPGAå®è£ ããç 究ãã¦ããç§ã¨ãã¦ã¯é常ã«èå³ããããããå 容ãªã®ã§ãè«æãèªãã§ã¿ããä»åã¯éå ±ã¨ãã¦ããã®å 容ã®ãã¤ã³ããæ¦èª¬ãããã è«ææ å ± Ma, S. et al. (2024) âThe Era of 1-bit LLMs: All Large Language Models are in 1.58 Bitsâ, arXiv [c
ãChatGPTãã®ãããªçæç³»AIãé«éåãããµã¼ãã¼åãGPUãNVIDIAãçºè¡¨ ã©ã¤ã¿ã¼ï¼ç±³ç° è¡ GTC 2023ã®åºèª¿è¬æ¼ã«ç»å ´ããJensen Huangæ° 2023å¹´3æ21æ¥ï¼NVIDIAã主å¬ããæä¾ã®GPUæè¡é¢é£ã¤ãã³ããGTC 2023ããã¹ã¿ã¼ãããã3æ22æ¥ã«è¡ãããå社CEOã§ããJensen Huangï¼ã¸ã§ã³ã¹ã³ã»ãã¢ã³ï¼æ°ã®åºèª¿è¬æ¼ã§ã¯ï¼ãã¾ãã¾ãªæ°ããAIé¢é£è£½åããµã¼ãã¹ãçºè¡¨ã¨ãªã£ãã æ¬ç¨¿ã§ã¯ï¼åºèª¿è¬æ¼ã®ä¸é¨ããï¼ã²ã¼ãã¼ã§ãç¥ã£ã¦ãã価å¤ããããããªãã®ã«ãã¼ã£ã¦æ¦è¦ãç´¹ä»ãããã è¨ç®æ©ãªã½ã°ã©ãã£åéã«å¤§èºé²ããããããcuLithoã NVIDIAã¯èªç¤¾ã§å·¥å ´ãæããªãï¼ãããããã¡ãã¬ã¹ã®åå°ä½ã¡ã¼ã«ã¼ã§ããããã ï¼ãã¡ãã¬ã¹ã¨ãã£ã¦ãåå°ä½ã®è£½é æè¡ã¨ç¡é¢ä¿ã§ããããããã§ã¯ãªããã¨ãã«GPUã¯ï¼æå 端ã®è£½é æè¡ãç¨ããè¤éã§å¤§è¦
Steven J. Vaughan-Nichols ï¼ZDNET.comï¼Â ç¿»è¨³æ ¡æ£ï¼Â ç·¨éé¨ 2020-09-29 13:13 Microsoftã®æé«çµå¶è²¬ä»»è ï¼CEOï¼ãåããSatya Nadellaæ°ã¯ãå社ã5æã«ãªã³ã©ã¤ã³ã§å®æ½ããéçºè åãã¤ãã³ããBuild 2020ãã§ããWindows Subsystem for Linuxï¼WSLï¼2.0ããè¿ã ãLinuxã®GUIã¨ã¢ããªã±ã¼ã·ã§ã³ããµãã¼ãããããã«ãªãã¨çºè¡¨ãã¦ãããããã¦ã9æã«éå¬ããããX.Org Developers Conferenceãã§ãå社ã®ãã¼ããã¼éçºãªã¼ãã§ããSteve Pronovostæ°ããWSLå ã§ã°ã©ãã£ã«ã«ãªLinuxã¢ããªã±ã¼ã·ã§ã³ãå®è¡ã§ããããã«ãªã£ããã¨ãæããã«ããã ããã¾ã§ããã°ã©ãã£ãã¯ã¨ãã£ã¿ã¼ã®ãGIMPããé»åã¡ã¼ã«ã¯ã©ã¤ã¢ã³ãã®ãEvolutionãããª
ããã¯ãã観ä¸é³è©è©ï¼ GPT @iruka3 ãã¼ãã ãã¾ãã®PCããã¬ã¹ãï¼ä»¥ä¸ãwww ï¼PS5ã®ãããªä»æ§ã¯ãCPUãRyzen Zen 2(8ã³ã¢/16ã¹ã¬ãããæ大3.5GHz)ãGPUãRadeon RDNA2-based graphics engine(æ大2.23GHzã10.3TFLOPS)ãã¡ã¢ãªãGDDR6 16GB(448GB/s)ãã¹ãã¬ã¼ã¸ã¯SSD 825GB(æ大ãªã¼ã5.5GB/s)ã ããã¯ãã観ä¸é³è©è©ï¼ GPT @iruka3 ãããä¸åãPCãçµããã¨æã£ãããRTX3080åºãã¦ãã¹ãã¬ã¼ã¸ã¯PCIeã«ã¼ãã«NVMeãï¼æãããRAID0ã§åºããªãã¨ç¡çãããã¼ã CPUã¯Ryzen売ã£ã¦ãããããããã© 3080ã§ããGDDR6Xã®10GBããç©ãã§ãªã ãªã³ã¯ PlayStation.Blog PlayStation®5ï¼ãã¼ãã¦ã§ã¢æè¡ä»æ§ã®
ãã¨ãã¨Windowsãå©ç¨ãã¦ããçè ã§ãããMacBook ProãRetinaåããéã«Macã¦ã¼ã¶ã¼ããã¥ã¼ããããããMacãæç¨ãã¦ãã¾ããããããããã®åº¦Windowsã¸æ»ããã¨ã«ãã¾ãããçç±ãç´¹ä»ãã¾ãã ãªãWindowsã«æ»ãã®ã çç±ã¯2ã¤ãCatalinaãé ·ããããããããã¦MacBook Pro 2018ãé ·ãããã Catalinaã¯çè ã®ç°å¢ã§ã¯ä½æ¥ä¸ã«çªç¶é»æºãè½ã¡ãããã¬ã¤ã³ãã¼ãµã¼ã¯ã«ã表示ããæä½ä¸è½ã«ãªã£ããä½æ¥ãä»äºãã¾ã¾ãªããªãã¨ããå¤ãããã¾ãããMojaveã§ã¯ãã®ãããªçç¶ã¯ä¸åèµ·ããªãã£ãã®ã§ãããã¯Catalinaã®åé¡ãã¨æãã¾ãã MacBook Pro 2018ã¯ç±ãé ·ãã§ãããã¼ããã½ã³ã³ãªæ ããç¨åº¦æç±ãå³ããé¢ãããã¾ããããã«ãã¯ã¼ã§ä½¿ãã¨CPU温度ã100度ãè¶ ããã¨ããé »ç¹ã«ããã¾ããããã®ç¶æ ã§ä½¿ãç¶ããã¨é»æºã
DirectX is coming to the Windows Subsystem for Linux At //build 2020 we announced that GPU hardware acceleration is coming to the Windows Subsystem for Linux 2 (WSL 2). What is WSL? WSL is an environment in which users can run their Linux applications from the comfort of their Windows PC. If you are a developer working on containerized workload that will be deployed in the cloud inside of Linux co
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}