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The Wooden Block is a basic machine block. It is most often used as a structural component of many machine.

Settings[]

This block has no configurable settings.


Behavior[]

Wooden block can be connected in all sides by other machine blocks.

It can be broken in half, is flammable, and freezes at higher altitude.
When trying to break skinned wooden blocks in half, it simply detach from the connection.

Wooden blocks' connections are notably more rigid than many of other structural blocks. It additionally contains secondary trigger at the top side of the block.

This block can be shortened - if placed where half of it will not fit, it will place a shorter version of itself. This is equivalent to the Small Wooden Block, except weaker.

Breaking Wood[]

Wooden block can be broken by the following below:

  • Forces acting on the Wooden Block connection exceeding it's Break Force
  • Hit by an arrow or axe 3 times
  • Burns by fire source
  • Freezes at high altitude
However, wooden blocks cannot be broken half by burning or freezing it the primary trigger is not attached to any other machine block. When the secondary trigger is attaching to other machine blocks, wooden block can only be broken in half by exceeding it's high 35,000 break force
In comparison, this is equivalent to the force produced by 350x Flying Block or 3,500x Nive. It is more than six times stronger than it's primary trigger.
.

When it is broken in half, only the secondary trigger's end gets to be freed. Machine blocks attaching to the Wooden Block will fall off along with the secondary trigger's end. Additionally, the wooden block collider will change during simulation upon breaking.

Strangely, if the wooden block is not attaching to anything, it cannot be broken in half no matter the amount of force. Other machine blocks can attach to the wooden blocks
There is a difference between connecting to blocks and connected by other blocks. It can be accomplished by being solely grabbed with Grabber or by being solely attached with braces.
yet can be unbreakable.

When the wooden block is skinned, it cannot be visually broken in half, but it follows all of the behavior previously stated.


Usage[]

It is one of the basic structural blocks; other parts can be attached to it from any side, making it especially useful for building the basic frame of a machine.

It is often reinforced with Braces and to be somewhat protected with Armor.

It is often used in creations where destruction is the main appeal; it is burnable and breakable providing satisfying moments in destruction. Additionally, wooden blocks breaking in half can serve as a visual indication of its primary trigger being broken off.

In modded builds, wooden blocks are replaced with largely scaled non-flammable, non-breakable blocks such as Ballast. However, wooden blocks prove useful in certain niche situations:

  • The length is twice longer than it's trigger size, being able to cover over larger area with the same trigger size. Ideal for working with a lot of moving parts.
  • The connection are notably more rigid than other structural block, making it an appealing block to use to avoid glitches caused by elasticity despite being flammable or breakable.
  • It is often paired with explosive missiles or bomb as a flaming shrapnel.
  • Its collider is slightly narrower than it is long, allowing it to be placed flush against moving parts like pistons without colliding.

Despite being perceived as a relatively fragile block, they are surprisingly durable regardless. Meeting the wooden block's criteria to break is not exactly easy to achieve - breaking it's primary trigger requires a force equivalent of a 55x Flying Block power or 550x Water Cannon. In combination of secondary trigger and indestructible wood, it has large tolerances before its failure point.

Trivia[]

  • Until v1.05, the Wooden Block and Wooden Pole were tied for the weakest joints in the game, with a break force of 5500. Build Surfaces have since been added, which have a minimum joint break force of only 500.
  • The Wooden Block and its variants (and Build Surfaces) are the only blocks that can change it's own collider during simulation (by simply breaking it).


Blocks

Starting Block-thumb Starting Block • Wooden (Small Wooden Block-thumb Small Block / Wooden Block-thumb Block / Wooden Pole-thumb Pole / Log-thumb Log) • Brace-thumb BraceSmooth Surface Block-thumb Smooth Surface Block

Joints (Swivel Joint-thumb Swivel / Ball Joint-thumb Ball / Hinge-thumb Hinge / Axle Linkage-thumb Axle) • Steering (Steering Hinge-thumb Hinge / Steering Block-thumb Block) •
Wheels (Powered Wheel-thumbPowered Large Wheel-thumb Powered / Unpowered Wheel-thumbUnpowered Large Wheel-thumb Unpowered / Small Wheel-thumb Small) • Cogs ((Unpowered Cog-thumb Unpowered / Powered Cog-thumb Powered) / Unpowered Large Cog-thumb Large)

Decoupler-thumb DecouplerContractible Spring-thumb Contractible SpringSuspension-thumb SuspensionSlider-thumb SliderPiston-thumb PistonSpinning Block-thumb Spinning BlockGrabber-thumb GrabberWinch-thumb Winch

Metal Spike-thumb Metal SpikeMetal Blade-thumb Metal BladeCircular Saw-thumb Circular SawDrill-thumb DrillMetal Jaw-thumb Metal JawCannon-thumb CannonShrapnel Cannon-thumb Shrapnel CannonWater Cannon-thumb Water CannonCrossbow-thumb CrossbowVacuum-thumb VacuumFlamethrower-thumb FlamethrowerTorch-thumb TorchBomb-thumb BombRemote Grenade-thumb Remote GrenadeExplosive Rocket-thumb Explosive RocketFlaming Ball-thumb Flaming BallBoulder-thumb Boulder

Timer-thumb TimerLogic Gate-thumb Logic GateSensor-thumb SensorAltimeter-thumb AltimeterAnglometer-thumb AnglometerSpeedometer-thumb SpeedometerLength Detector-thumb Length DetectorPin Block-thumb Pin BlockCamera Block-thumb Camera Block

Flying Block-thumb Flying BlockPropeller-thumbSmall Propeller-thumb PropellersWing-thumb WingWing Panel-thumb Wing PanelBallast-thumb BallastBalloon-thumb Balloon

Armor Plate (Small)-thumbArmor Plate (Large)-thumbArmor Plate (Round)-thumb Armor PlatesWooden Panel-thumb Wooden PanelBuild Surface-thumb Build SurfaceGrip Pad-thumb Grip PadPlow-thumb PlowHalf Pipe-thumb Half PipeHolder-thumb HolderSpike Ball-thumb Spike Ball

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