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Fire-and-Forget Missile
A Fire-and-Forget Missile is a guided missile which tracks a target using a Sensor. They can be made in many different ways, and can utilize different effects to increase their effectiveness and tracking -
Water Cannon
The Water Cannon is a machine block. It can be used to extinguish burning blocks and fires (such as in the stage Sacred Flame), but is more commonly used for propulsion. The most obvious use -
Build Surface
The Build Surface is a procedural block that requires Advanced Building to use - it is a panel which can take any shape with three or four corners, and can be bent and curved with the -
Powered Wheel
The Powered Wheel is a machine block used to move things on the ground. This block rotates forward (or left) in the direction of the red arrow. Hovering over it and pressing [F] in the -
Logic Stabilisation
Logic Stabilisation is the use of Automation blocks and a machine's attitude control systems (thrusters, Reaction Wheels, etc) for stabilisation. Unlike other stabilisation methods which rely on NoBounds and Scaling, this method can be -
Besiege Wiki
Buy* Links Announcement The water expansion has been released. Dive into The Splintered Sea expansion, introducing water to Besiege for more machine-building conquests! Battle your way through a 10-level oceanic campaign, explore an -
Logic Gate
The Logic Gate is a machine block which takes two keys as input and emulates another key based on the selected boolean operation. The Logic Gate presses and holds a key if the two input -
Propeller Engine
A Propeller Engine is a way to create thrust by spinning Propellers. For basic vanilla, where blocks cannot be rotated after the fact, using the correct propeller orientation (press R to change) is important - if -
Flat Block Stabilisation
Flat Block Stabilisation refers to several stabilisation technologies that revolve around the same principle: increasing angular inertia in local space using Scaling. In Unity (the game engine Besiege runs on), objects are grouped together using -
Tracks
This page is a work in progress. Please help in the creation of this article by expanding or improving this page. So you want to build tanks/treads. Here's a quick primer: My treads -
Propeller
The Propeller is an aerodynamic machine block. Unlike most blocks, this block has directional drag - as it goes faster, it will create more drag against its flat sides. -
Recoil Suppression
Recoil Suppression refers to multiple technologies which suppress high-power recoil from either Cannons or Shrapnel Cannons. Simple, single-block methods are the most commonly used. -
Cannon
The Cannon is a machine block, which shoots a single cannonball (if the Infinite Ammo cheat is not enabled). In vanilla, the Cannon is a middling weapon best used for sniping and precision work. It -
Basic Building
This page covers what the player can do with machines and blocks without Advanced Building (and additional tips and considerations when using machines). Many of these can be reconfigured in the settings menu. Particularly WASD -
Scaling
Scaling is changing the size of a Block (or entity). Particularly when used with NoBounds, it so drastically increases the available possibilities in both aesthetics and function that it would be no exaggeration to say -
Advanced Building
Advanced Building is the system which allows moving, rotating, and scaling blocks (and objects) after placing them. This allows blocks to be used outside of the grid layout forced by default building. The Level Editor -
Smooth Surface Block
The Smooth Surface Block (or Scaling Block) is a Hidden block - it is officially supported, and will load in the vanilla game, but it cannot be placed without mods such as Block Scaling Tools. Its -
Pulse-Width Modulation
Pulse-Width Modulation is converting analog (e.g. the angle of steering hinges) into digital (e.g. whether a flamethrower is on or off) by rapidly turning the output on or off quickly at varying -
Force Neutralization System
Force Neutralisation System (FNS) is a technology which utilises Zero-Mass blocks to eliminate inertia between two bodies. Newton's second law of motion states f o r c e= m a s s ∗ a -
Basic Steering
As there are many ways to combine blocks in Besiege, so too are there many ways to make sure you can point your vehicle in the right direction. Rotate the wheels or axle to steer -
Consumed King
Consumed King is the eighth stage of Valfross. It is centered around the skull of a gigantic, deceased creature, behind which is a proportional rib cage. In the area in front are several frozen soldiers -
The Frozen Path
The Frozen Path is the first area of Valfross. There is a flat terrain consisting of large frozen rock formations, frozen human soldiers, and high speed winds. The Core Block must reach the insignia. -
Overflow
Overflow is a technology which makes blocks which normally generate propulsion to generate drag instead, by setting their power values to large numbers. In computing, numbers have finite minimum and maximum values due to hardware -
Revolving Monolith
Revolving Monolith is the 13th zone in Valfross and the 43rd zone overall. The objective is to light the torches and rotate the discs on the monument so their glowing runes are lined up with -
Building Planes
Aircraft construction is one of the more difficult achievements in Besiege. It is, however, a mostly solved problem by now, and this guide will walk you through the important points. Main article: Aerodynamics Frankly, one
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