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Tick Damage is a phenomenon limited to Multiverse, where certain blocks and effects can deal damage to otherwise indestructible blocks such as Armor Plates, Plows, etc.

Impact Damage[]

'Damage' dealt over time from melee weapons is calculated by speed x multiplier x time.
Suppose a Drill continuously impacted a block at 30m/s; it would deal 6 'damage' per second.

Block Multiplier
Drill-thumb Drill 0.6
Circular Saw-thumb Circular Saw 0.2

Cannonballs deal their own speed in 'damage' on impact.

Explosive Damage[]

Damage from explosions is calculated by ((1 - targetDistance/radius) * power) * 0.01 / targetMass.

Block Power Radius (m)
Bomb-thumb Bomb 4200 7
Remote Grenade-thumb Remote Grenade 4200 2
Explosive Rocket-thumb Explosive Rocket 2100 5
  • targetDistance is the distance of the affected block from the explosion center in metres.
  • targetMass is the Mass of the affected block.

Cannonball explosions are grenade explosions.

Final Calculations[]

The amount of break force removed from a block is calculated by ([0, damage, 100] * fragility * time ).
Instantaneous damage is done over 0.01s (the length of one physics frame.)

Block Fragility
Plow-thumb Plow 4000
Half Pipe-thumb Half Pipe 5000
Spike Ball-thumb Spike Ball 5000
Cannon-thumb Cannon 5000
Shrapnel Cannon-thumb Shrapnel Cannon 5000
Water Cannon-thumb Water Cannon 5000
Torch-thumb Torch 5000
Armor Plate (Small)-thumb Armor Plate (Small) 5000
Armor Plate (Large)-thumb Armor Plate (Large) 5000
Armor Plate (Round)-thumb Armor Plate (Round) 6000

While the break force of these blocks is 'Infinite' normally, for the purposes of tick damage it starts at 50,000.

It should be noted that since Armor Plates 'fuse' with the blocks they connect to, any damage to the block will also affect the plates.

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