Tick Damage is a phenomenon limited to Multiverse, where certain blocks and effects can deal damage to otherwise indestructible blocks such as Armor Plates, Plows, etc.
Impact Damage[]
'Damage' dealt over time from melee weapons is calculated by speed x multiplier x time.
Suppose a Drill continuously impacted a block at 30m/s; it would deal 6 'damage' per second.
Block | Multiplier |
---|---|
Drill | 0.6 |
Circular Saw | 0.2 |
Cannonballs deal their own speed in 'damage' on impact.
Explosive Damage[]
Damage from explosions is calculated by ((1 - targetDistance/radius) * power) * 0.01 / targetMass.
Block | Power | Radius (m) |
---|---|---|
Bomb | 4200 | 7 |
Remote Grenade | 4200 | 2 |
Explosive Rocket | 2100 | 5 |
- targetDistance is the distance of the affected block from the explosion center in metres.
- targetMass is the Mass of the affected block.
Cannonball explosions are grenade explosions.
Final Calculations[]
The amount of break force removed from a block is calculated by ([0, damage, 100] * fragility * time ).
Instantaneous damage is done over 0.01s (the length of one physics frame.)
Block | Fragility |
---|---|
Plow | 4000 |
Half Pipe | 5000 |
Spike Ball | 5000 |
Cannon | 5000 |
Shrapnel Cannon | 5000 |
Water Cannon | 5000 |
Torch | 5000 |
Armor Plate (Small) | 5000 |
Armor Plate (Large) | 5000 |
Armor Plate (Round) | 6000 |
While the break force of these blocks is 'Infinite' normally, for the purposes of tick damage it starts at 50,000.
It should be noted that since Armor Plates 'fuse' with the blocks they connect to, any damage to the block will also affect the plates.