æ±å¤§ã®ç³å·æ£ä¿ææããéçºããé«éããã¯ã¹ãã£ãã æ¬å®¶ /. ã®è¨äºã§åãä¸ãããã¦ããã ãã®ã¹ãã£ãã¯é«éã«ã¡ã©ã®ä¸ã§æ¬ã®ãã¼ã¸ããã©ãã©ã¨ããã£ã¦ããããã®æ
å ±ããã£ããã£ãã¦ããä»çµã¿ã ããã ãæ®å½±å¯¾è±¡ã«ã¯ 2 種é¡ã®ã©ã¤ããå½ã¦ã¦ããã500 fps ã¨ããé«éãã¬ã¼ã ã¬ã¼ãã§ç»åããã£ããã£ãã¦ãããçä¸ããã®ã©ã¤ãã§æç« ãç»åãªã©ã®æ
å ±ããã£ããã£ããã¬ã¼ã¶ã¼ããã¸ã§ã¯ã¿ã«ãã£ã¦ãã¼ã¸ã®è¡ã 3D å½¢ç¶ããã£ããã£ããã¨ã®ãã¨ããã£ããã£ãããå¤å½¢ãã¼ã¸ãããå¹³å¦ãªãã¼ã¸ãåæ§ç¯ãããã ãã¼ã¸ããããããã¨ããããã¯ãæ¬ããã©ã©ã£ã¨ç´ æ©ãä¸éãéããã¨ããåä½ã§ãæ¯åç´ 200 ãã¼ã¸ã¨ããé«éã¹ãã£ã³ãå®ç¾ãã¦ãããå
è¨äºã® IEEE Spectrum ã®è¨äºã«åç»ãããã ç 究è
ãã¯ãå°æ¥çã«å°ååãã¦ã¹ãã¼ããã©ã³ãªã©ã«æè¼ã§ããã°ã¨èãã¦ããããã ãç 究è
ã®ä¸äººã¯
{{#tags}}- {{label}}
{{/tags}}