ã©ããªã¢ããªãªã®ï¼ â ã¿ãªããããAugmented Realityï¼æ¡å¼µç¾å®æ(以ä¸ãAR)ãããåãã§ããããï¼ARã¨ã¯ãç¾å®ä¸çã®æ å ±ã«ããã¼ãã£ã«ãªæ å ±ããªã¼ãã¼ã¬ã¤ãããã¨ã«ãããç¾å®ä¸çã«æ°ããå¯è½æ§ãåãéããã®ã§ãã æ¬ç¯ã§ä½æããã¢ããªã§ã¯ãã«ã¡ã©ã§æ®ã£ãç»åã解æãã¦ããã¼ã«ã¼ãèªèãããã®ä¸ã«3Dãªãã¸ã§ã¯ãããªã¼ãã¼ã¬ã¤è¡¨ç¤ºãããã¨ã«ãããARã®ä¸ç«¯ãå®ç¾ãã¾ãããã¡ããããªã¼ãã¼ã¬ã¤ããæ å ±ãå¤ãããªã©ããã¾ãã¾ãªå¿ç¨ãå¯è½ã§ããã¨ãã«ãAndroidçARã¢ããªã±ã¼ã·ã§ã³ã®å¤§ããªã¢ããã³ãã¼ã¸ã¯ãæã¡éã¹ããã¨ã«ããã¨ãããã§ããããä¾ãã°ãGPSã«ãããã±ã¼ã·ã§ã³æ å ±ãçµã¿åãããããããã¨ãå¯è½ã§ããæã¡åºããARã¢ããªã±ã¼ã·ã§ã³ãé¢ç½ãã¨æãã¾ãããï¼ ã³ã©ã æ¬ã¢ããªã¯ãã©ã¤ãã©ãªã®ã¨ãã¦ã®å´é¢ãå¼·ããããæ¹é ãç¬èªã¢ããªãä½ãä¸ã§å¿ è¦ãªé¨åã¨Andr
If it wasn't for Twitter and social media as a whole grabbing all the headlines Augmented Reality would be the most talked about "technology" of 2008/2009. While the roots of the technology have been around since as early as the 1990's (remember VR games!) it's only in the last 12 months has the interactive industry taken to it like moths to a flame. Below you will find some of the worlds biggest
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10. Parallel Tracking and Mapping for Small AR Workspaces , Georg Klein and David Murray, ISMAR 2007.
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Mashableã¨ããã¦ã§ããã¬ã¸ã³ã§ã7 Technologies Shaping the Future of Social Media ã½ã¼ã·ã£ã«ã¡ãã£ã¢ã®æªæ¥ãå½¢ä½ãï¼ã¤ã®ãã¯ããã¸ã¼ãã¨ããè¨äºãããã£ã¦ããã®ã§ãããããã§ã»ã«ã¤ã«ã¡ã©ãåãä¸ãããã¦ãã¾ããã http://mashable.com/2009/06/01/social-media-future-tech/ Thatâs still not quite to the level of our hypothetical, but Tochindotâs Sekai Camera and Wikitude are making in-roads into rich and immersive ambient metadata, too. Their current goals revolve around taggin
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