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A terrestrial sea in the center of Teyvat.
Following the direction of pure currents, crossing wilderness, the depths of the forests and vastness of the sea of sand, arriving at the origin of all the waters of the continent. At the top of the waterfall, in the depths of the capital atop the terrestrial sea... a story that has never been heard, a legend that has been forgotten, like a lost kingdom sunken beneath the waves, yearning for a bard to sing its drowned songs.

Fontaine is one of the seven regions of Teyvat. It is the nation that worshipped Focalors, the Hydro Archon and God of Justice.

Archon Quest Chapter IV takes place in this region.

How to Access[]

Access to Fontaine is unlocked after completing the Archon Quest Prologue: Act I - The Outlander Who Caught the Wind. Teleport Waypoints in Realm of Farakhkert, Sumeru and Marcotte Station, Fontaine are also unlocked after completing the Archon Quest Prologue: Act III - Song of the Dragon and Freedom.

Description[]

A terrestrial sea in the center of Teyvat.
Following the direction of pure currents, crossing wilderness, the depths of the forests and vastness of the sea of sand, arriving at the origin of all the waters of the continent. At the top of the waterfall, in the depths of the capital atop the terrestrial sea... a story that has never been heard, a legend that has been forgotten, like a lost kingdom sunken beneath the waves, yearning for a bard to sing its drowned songs.

A story that has never been heard, a legend that has been forgotten, like a lost kingdom sunken beneath the waves, yearning for a bard to sing its drowned songs.
Following the direction of pure currents, crossing wilderness, the depths of the forests and vastness of the sea of sand, arriving at the origin of all the waters of the continent.
At the top of the waterfall, in the depths of the capital atop the terrestrial sea, the curtain softly rises on the start of the adventure's next chapter.

Of the regions of Teyvat, Fontaine prides itself as the hub of culture and the arts; or in the words of Francis, a traveling merchant from the region, "true beauty and elegance." The newspaper The Steambird is the main newspaper of the Court of Fontaine; Mona is a columnist on it, suggesting that they have writers from all across Teyvat. According to the Steambird, Fontaine is located in the center of Teyvat[3] and is the source of all waters on the continent. Its entire continental plate is elevated, making it significantly higher than other nations. At the edge of Fontaine is a massive waterfall that stretches for thousands of meters.

Fontaine boasts its immersion in the development of technology, as referenced in multiple story points — such as the Mikage Furnace, designed by Fontaine engineers, including Xavier; and limited events — such as in Fabulous Fungus Frenzy, where the Wisdom Orb is a Fontaine-local-designed equipment designed to suppress specific behaviors in organisms.

Minor events that have featured Fontaine's technologic prowess include Core of the Apparatus, which features Fontainian inventions that can manufacture toys and furnishings, and Evermotion Mechanical Painting, which features mechanical gear systems.

There is a special energy system in Fontaine; however, it is mentioned to be on the verge of declining, causing many people to seek alternative sources.[4] Additionally, Santon states that the air in Fontaine is "practically toxic fumes" and that there is much less connection to nature there, though he is not necessarily referring to the entire region.[5]

According to Vasco, a diving certificate can be obtained in Fontaine, and diving itself is an important profession in the nation.

Liben had described Fontaine's locals as believing that some type of "judgment" was "soon to come," possibly in reference to the prophecy described in the Archon Quests about the nation being destroyed by rising sea levels to absolve its people of their "sin."

The Fontaine Research Institute is located in Fontaine, though its original main buildings were destroyed in an experiment conducted by Edwin Eastinghouse.

Other races also reside in Fontaine, such as the Melusine and, once upon a time, the Oceanids.

Areas[]

Subareas[]

Belleau Region[]

Beryl Region[]

Court of Fontaine Region[]

Liffey Region[]

Fontaine Research Institute of Kinetic Energy Engineering Region[]

Erinnyes Forest[]

Morte Region[]

Nostoi Region[]

Sea of Bygone Eras[]

Characters[]

Playable Characters[]

12 Characters match the category selection:

Icon Name Quality Element Weapon Model Type
Charlotte Icon Charlotte 4 Stars Element Cryo Cryo Weapon-class-catalyst-icon Catalyst Medium Female
Chevreuse Icon Chevreuse 4 Stars Element Pyro Pyro Weapon-class-polearm-icon Polearm Medium Female
Clorinde Icon Clorinde 5 Stars Element Electro Electro Weapon-class-sword-icon Sword Tall Female
Emilie Icon Emilie 5 Stars Element Dendro Dendro Weapon-class-polearm-icon Polearm Medium Female
Freminet Icon Freminet 4 Stars Element Cryo Cryo Weapon-class-claymore-icon Claymore Medium Male
Furina Icon Furina 5 Stars Element Hydro Hydro Weapon-class-sword-icon Sword Medium Female
Lynette Icon Lynette 4 Stars Element Anemo Anemo Weapon-class-sword-icon Sword Medium Female
Lyney Icon Lyney 5 Stars Element Pyro Pyro Weapon-class-bow-icon Bow Medium Male
Navia Icon Navia 5 Stars Element Geo Geo Weapon-class-claymore-icon Claymore Tall Female
Neuvillette Icon Neuvillette 5 Stars Element Hydro Hydro Weapon-class-catalyst-icon Catalyst Tall Male
Sigewinne Icon Sigewinne 5 Stars Element Hydro Hydro Weapon-class-bow-icon Bow Short Female
Wriothesley Icon Wriothesley 5 Stars Element Cryo Cryo Weapon-class-catalyst-icon Catalyst Tall Male

Related Playable Characters[]

2 Characters match the category selection:

Icon Name Quality Element Weapon Region Model Type
Arlecchino Icon Arlecchino 5 Stars Element Pyro Pyro Weapon-class-polearm-icon Polearm Emblem Nation Unknown Snezhnaya Tall Female
Chiori Icon Chiori 5 Stars Element Geo Geo Weapon-class-sword-icon Sword Inazuma Emblem Night Inazuma Medium Female

Upcoming Characters[]

No Characters match the category selection.

NPCs[]

There are 562 NPCs who appear in Fontaine:

Related NPCs

There are 42 additional NPCs related to Fontaine:

Mentioned Characters

There are 43 mentioned characters related to Fontaine:

Upcoming NPCs

There are no upcoming NPCs related to Fontaine.

Notable Features[]

Fontaine features many unique mechanics and environmental hazards:

Arkhe[]

Arkhe is composed of two opposing energy types: Ousia and Pneuma. When they meet, an annihilation reaction will be triggered. A character that possesses an Arkhe alignment can trigger a reaction by performing a Normal, Charged, or Plunging Attack on an object with the opposite alignment.

There are various ways that a character can gain an Arkhe alignment:

  • Fontanian characters all have an innate Arkhe alignment.
  • Furina can switch her Arkhe alignment by performing a Charged Attack.
  • The Traveler has Pneuma alignment while resonated with Hydro.
  • The Sword of Narzissenkreuz grants an Arkhe alignment while it is equipped. This alignment can be switched at the "Little Fountain" in Annapausis.
  • Characters can receive a temporary Arkhe alignment by picking up a Pneumousia Block. This temporary alignment expires after a short time, or when an Arkhe reaction is triggered.

Arkhe reactions can cause the following effects:

Diving[]

Unlocking the first Statue of the Seven in Fontaine grants the Diving ability. Rather than only being able to swim along the surface of the water, players can also dive and explore below the surface. This applies to all swimmable bodies of water in Fontaine except the sea around Petrichor.

  • While in any body of water which permits diving, the player will not consume Stamina and cannot drown. Fast swimming consumes Aquatic Stamina instead, and when it depletes the player must slow down, similar to how sprinting works on land.
  • Normal Attacks, Elemental Skills, and Elemental Bursts are disabled while in the water. Instead, the player has a weak "water string" attack that does a small amount of damage to enemies. However, this attack can be used on Xenochromatic Creatures to acquire various abilities from them (see Xenochromatic Abilities below).
  • Allogravity-Condensed Water Bodies are floating cubes of water found at the site of the Fontaine Research Institute explosion. The player can dive inside them just like most other bodies of water in Fontaine.
    • The player receives an on-screen warning if they approach the side or bottom boundaries of the cube; continuing and crossing said boundary will cause the player to start falling.
    • During the World Quest Fontaine Research Institute, Stagnating in the Rubble in Series Fontaine Research Institute Chronicles, several of the cubes are contaminated by condensing components from the exploded Arkhium reactor. These cubes have a purple tint and the player diving inside them will continuously accumulate Turbulent Energy Flow until the condensing component is found and removed. Accumulating too much Turbulent Energy Flow causes all characters to drown.
  • Entering a Current will cause the player to move quickly along a pre-determined path, only able to control movement laterally within it.
  • Hidden underwater locations and objects can be revealed by touching an Echoing Conch or using the Sonar Waves Xenochromatic ability.
  • Huge Shells contain objects which are revealed when struck.
  • The player can recover HP by touching a Recovery Orb.

Energy Storage Devices[]

Energy storage devices can be used to power machines.

  • The Fixed Storage Device is locked in place, while the Energy Transfer Device can be picked up and deployed near an object to be powered.
  • These devices are red when uncharged and blue/green when charged.
  • Some machines require power from a charged energy storage device to function:
    • Boxing Dummies (unofficial name) must be attacked to trigger an effect.
    • An Energy Transfer Terminal can be used to extract energy from one device and transfer it to another. The player may need to switch to another terminal (by pointing at it with the viewfinder) to be able to see the target object. These terminals are also used to read Cipher Letters and occasionally operate other machines.
    • Stabilizers require the player to attack it while its indicator is within a blue zone three times to trigger an effect.
  • Flying Energy Thieves are glowing balls found in the Geode Mine Shaft that disable a storage device carried by the player.

The Symphony[]

Available only in the Nostoi Region, the Symphony is a game mechanic where the player can cause objects with musical note icons above them to stop or start moving.

  • Mysterious Bookshelves are doorways in the Faded Castle. To open one, the player uses the Symphony to halt a Mysterious Grimoire, capture it, deliver it to the Bookshelf, then use the Symphony to move the books out of the way.
  • The Ancient Autoharmonic Music Box is powered by the Symphony. The player can find scores and play them on the Music Box to unlock rewards and reveal the history of Remuria.
  • Auric Anglerfish are large mechanical fish, each of which holds a chest in its mouth. Using the Symphony to pause one while near its tail will cause it to stop and hold its mouth open for a brief time, allowing the player to collect the chest.
  • Autoharmonic Reed Pipes are devices which can be calibrated to one of three different notes with the Symphony. They are always found in groups, and the puzzle is solved when all Reed Pipes at a location are set correctly.
  • The Faded Castle contains a stage that hosts a special challenge that will test the player's skills with the Symphony.
  • Scylla looks like a whale, but he is a powerful Vishap that lives in the waters of the Sea of Bygone Eras. He is initially bound by Dragonborn-Suppressing Shackles, which the player must release by solving Symphony-based puzzles. Once he is free, Scylla is usually within sight of the player while swimming in the Sea, and tapping a button will cause the player to be rapidly drawn to him. While next to Scylla, the same action will allow the player to be quickly propelled in any direction away from him.
  • Certain special coral formations contain Swaying Eels; the player can interact with a formation to get the Eels to pop in and out. Use the Symphony to pause them when they are all out to solve the puzzle.
  • Washer Octopi respond to the Symphony, which can be used to manipulate them in various ways. Resonant Anemones light up when a Washer Octopus is nearby. Lighting up all the Anemones in a location simultaneously will trigger an effect.

Xenochromatic Abilities[]

Special abilities can be obtained from Xenochromatic Creatures found underwater. A button will appear which allows the player to use the ability; hold it down to aim it.

  • The Armored Crab Armored Crab ability grants a shield and the ability to fire damaging shockwaves. Absorbing an attack with the shield aiming will increase the shockwave damage. This is the only way to defeat Bullet Barnacles, and is useful for blocking High-Pressure Water Vents to position Fantastical Floating Balls in their corresponding rings.
  • The Ball Octopus Ball Octopus allows the player to fire an energy beam which can damage enemies and manipulate certain objects. Unlike the other abilities, it can also be obtained and used on land by interacting with certain ecological research devices. The ability is particularly useful for:
  • The Blubberbeast Blubberbeast grants the ability to release waves of sonar that can detect significant objects as well as damage enemies.
  • The Hunter's Ray Hunter's Ray grants the ability to fire Fontemer Water Blades. As well as attacking enemies, it's also useful for cutting the glowing spots on Fontemer Seagrass. Cut all the spots within a short time to release whatever is trapped by the seagrass.
  • The Hat Jellyfish Hat Jellyfish grants the ability to throw a Bing-Bang Hat Bomb and remotely detonate it. This ability is particularly useful for destroying underwater rock piles, Red Meanies, and Strange Eels. The latter two, when found in groups, must be all destroyed within moments of each other or they will respawn.

Other[]

  • A Beastly Rift is a challenge where the player must defeat waves of Riftwolf Riftwolves while protecting several crystals.
  • Elynas Prisms (unofficial name) can be attacked to send an energy projection in the direction of the attack. Some Prisms can be moved, and some are inactive until struck by energy from another Prism. Some Prisms are covered with stone and must be struck by energy from another prism to remove the stone and trigger an effect.
  • Experimental Focusing Mirrors are encountered during the World Quest Treacherous Light of the Depths. Each one can be used to relay a beam of light to eventually activate a device in the center of the ruins where they are found.
  • Hydroculus Hydroculi can be offered at Statues of the Seven in Fontaine for rewards.
  • Collecting three Hydrograna will create a Hydro Core that continuously applies Hydro within an Area of Effect around the player for a short time. The effect can also be triggered with fewer Hydrograna by self-applying Hydro.
  • Jadewater Fruit are objects that can be damaged and eventually destroyed with Elemental Reactions, releasing whatever is inside (usually a Chest, a Mora Chest, or an Enemy).
  • Looking Glasses can teleport the player to and from certain locations in ???. Only the ones which glow purple are active and can teleport the player.
  • Optical Couplers are found in the Tower of Ipsissimus. During World Quest Series In the Wake of Narcissus: Act II - Savior's Wake, the player must rotate devices in the center of each room to align the couplers in order to proceed.
  • A Water Volume Detection Crystal can be activated by continually applying Hydro to it, triggering various effects.

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
01Regali teneriCantus AeternusPetrichor (day)
02Giorno per giornoCantus AeternusPetrichor (day)
03Ed e subito seraCantus AeternusPetrichor (night)
04La vita e sognoCantus AeternusPetrichor (night)
05Once a Land of AmoeneCantus AeternusNostoi Region
06Storia HumanaCantus AeternusFaded Castle
07Faded BanquetCantus AeternusFaded Castle
Serenitea Pot
08Here Be DragonsCantus AeternusCaesareum Palace
09Splendorous HeritageCantus AeternusFaded Castle
10Aqueous GriefCantus AeternusSea of Bygone Eras
11Dissolved DawnCantus AeternusSea of Bygone Eras
12Metres of BoethiusCantus AeternusSea of Bygone Eras
13Fortuna VariabilisCantus AeternusSea of Bygone Eras
14Doxology in the DeepCantus AeternusSea of Bygone Eras
15Unfinished IdealCantus AeternusSea of Bygone Eras
16Consolation of Many WatersCantus AeternusSea of Bygone Eras
17Submerged TrumpetCantus AeternusHortus Euergetis
Serenitea Pot
18The Oracle's FinaleCantus AeternusDomus Aurea
19Deplorable CapitalCantus AeternusSea of Bygone Eras (Capitolium)
20Pledge of PeaceCantus AeternusSea of Bygone Eras (Capitolium)
21Tranquil EternityCantus AeternusSea of Bygone Eras (Capitolium)
22Harmonious CapitoliumCantus AeternusSea of Bygone Eras (Capitolium)
Serenitea Pot
23Discordia NeglectaCantus AeternusSea of Bygone Eras (caves)
24Alucinatio GloriosaCantus AeternusCollegium Phonascorum (cave)
Serenitea Pot
25Year of TribulationCantus AeternusFaded Castle (bubble popping challenge)
29Tears of Days PastCantus AeternusSacellum Requietis
Serenitea Pot
36Requiem ResonantiaCantus AeternusCombat in Faded Castle: "Statue of Marble and Brass" "Statue of Marble and Brass"
02Le Souvenir avec le crepusculeFountain of BelleauCourt of Fontaine (dusk)
Quests
03Ballad of Many WatersFountain of BelleauCourt of Fontaine (day)
Event Gameplay, Serenitea Pot
04City of Mellifluous GloryFountain of BelleauCourt of Fontaine (day)
Quests, Event Gameplay
05Leisurely Days in FontaineFountain of BelleauCourt of Fontaine (day)
Event Gameplay
06Poesy of ChrysoliteFountain of BelleauCourt of Fontaine (day)
Event Gameplay
07Luminescence of EventideFountain of BelleauCourt of Fontaine (night)
Quests
08Coruscating StreetFountain of BelleauCourt of Fontaine (night), Chioriya Boutique (interior)
Quests, Domains, Serenitea Pot
09Dreams' Swirling WhispersFountain of BelleauCourt of Fontaine (night)
10La nuit silencieuse et paisibleFountain of BelleauCourt of Fontaine (night)
Quests
11Quand la lumiere resplendiraFountain of BelleauCourt of Fontaine (dawn)
Event Gameplay
12Symposion of SpectacleFountain of BelleauHotel Debord
Event Gameplay, Serenitea Pot
13Harmonia of PolysynodieFountain of BelleauPalais Mermonia
Event Gameplay
14Pluie sur la villeFountain of BelleauCourt of Fontaine (rain), Belleau Region (rain), Beryl Region (rain), Court of Fontaine Region (rain)
Quests
15Le fleuve secretFountain of BelleauCourt of Fontaine: Fleuve Cendre
16Cakes and Ale for the ExiledFountain of BelleauCourt of Fontaine: Fleuve Cendre
Event Gameplay
17Romaritime RecollectionFountain of BelleauRomaritime Harbor (day)
Event Gameplay
18Pilot's RestFountain of BelleauRomaritime Harbor (night)
Event Gameplay
19Limpide est le sanglot d'eauFountain of BelleauFountain of Lucine (day), Marcotte Station (day), Opera Epiclese (day)
Serenitea Pot
20Clair de luneFountain of BelleauFountain of Lucine (night), Marcotte Station (night), Opera Epiclese (night), Elton Trench (gramophone), Salacia Plain (gramophone)
Quests
21Spring SongFountain of BelleauFountain of Lucine (day), Marcotte Station (day), Opera Epiclese (day)
22Where All Waters ConvergeFountain of BelleauFountain of Lucine (day), Marcotte Station (day), Opera Epiclese (day), Elton Trench (gramophone), Salacia Plain (gramophone)
23Raven Gloss of DarknessFountain of BelleauFountain of Lucine (night), Marcotte Station (night), Opera Epiclese (night), Elton Trench (gramophone), Salacia Plain (gramophone)
Quests
24Le spectacle doit continuerFountain of BelleauOpera Epiclese (Instance)
Event Gameplay
26Searching for CluesFountain of BelleauOpera Epiclese (Instance) (Clue Investigation)
Quests
32Il Nome della RosulaFountain of BelleauPoisson
Event Gameplay
33Il Crepuscolo di PoissonFountain of BelleauPoisson
34Ann's Quiescent ResidenceFountain of Belleau"The Real Annapausis"
Serenitea Pot
35Cruising in the Balmy BreezeFountain of BelleauFontaine (Aquabus)
Event Gameplay
36Rippling WaveletFountain of BelleauFontaine (Aquabus)
37Cerulean TourFountain of BelleauFontaine (Aquabus)
Quests, Event Gameplay
38Across the MeadowsFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
39Cobalt RemembranceFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
Quests
40Susurrating HoltFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
41Clement RilletFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
Event Gameplay
42Reve d'alouetteFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
Event Gameplay
43Que le vent soit douxFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
Quests, Event Gameplay, Serenitea Pot
44Ondulations du rythmeFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
45Expectation for ExplorationFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
46Peripatetic PeregrinationFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
47Langage des fleursFountain of BelleauBelleau Region (day), Beryl Region (day), Court of Fontaine Region (day), Erinnyes Forest (day), Morte Region (day)
Event Gameplay
48Demain, des l'aubeFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests, Serenitea Pot
49Les murmures des flotsFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
50Gloomy DrizzleFountain of BelleauErinnyes Forest (night), Morte Region (night)
Quests
51Quo VadisFountain of BelleauPoisson (Post-disaster), Erinnyes Forest (night), Morte Region (night)
Quests
52Vespers of PluvioseFountain of BelleauPoisson (Post-disaster), Belleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
53Lustrous StarsFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
54Sombre of the White SpringFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
55Floating Into DistanceFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
56Les NuitsFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
57Nocturnal IlluminationFountain of BelleauBelleau Region (night), Beryl Region (night), Court of Fontaine Region (night), Erinnyes Forest (night), Morte Region (night)
Quests
59Qui me freine a un tel momentFountain of BelleauKuisel's Clockwork Workshop (Middle Level)
Quests, Domains
60Nymphs' Tea PartyFountain of BelleauThe Narzissenkreuz Ordo (after completing one of the following: Ancient Colors, Ann of the Narzissenkreuz, and Unfinished Comedy)
61Dream Through the Looking-GlassFountain of BelleauThe Narzissenkreuz Ordo (after completing two of the following: Ancient Colors, Ann of the Narzissenkreuz, and Unfinished Comedy)
62Melody of MeruseaFountain of BelleauMerusea Village (surface)
Event Gameplay
63Miraculous WhisperFountain of BelleauMerusea Village (underwater)
Serenitea Pot
64La cite en la merFountain of BelleauFontaine (underwater), Institute of Natural Philosophy, Tower of Ipsissimus (underwater, after sinking)
65Passage of an EraFountain of BelleauFontaine (underwater), Institute of Natural Philosophy, Tower of Ipsissimus (underwater, after sinking), Secret Vault
Event Gameplay
66Fading AnticipationFountain of BelleauFontaine (underwater), Institute of Natural Philosophy
Event Gameplay
67Tranquil PlainsFountain of BelleauFontaine (underwater)
Event Gameplay
68Ebb and FlowFountain of BelleauFontaine (underwater)
Quests, Event Gameplay
69Throughout the Flow of YearsFountain of BelleauFontaine (underwater)
Serenitea Pot
70Oath of Many WatersFountain of BelleauFontaine (underwater)
Event Gameplay
71Following the TorrentFountain of BelleauFontaine (underwater)
Event Gameplay
72Surging ReminiscenceFountain of BelleauFontaine (underwater)
Domains, Event Gameplay, Serenitea Pot
73Diaphanous DreamFountain of BelleauFontaine (underwater)
Event Gameplay
74Shade of FlowersFountain of BelleauFontaine (underwater)
Event Gameplay
75Les etoiles semblent s'estomperFountain of BelleauFontaine (underwater)
76Calamitous TidesFountain of BelleauInstitute of Natural Philosophy (Current), Faded Castle (Current)
77Ann's AnapausisFountain of BelleauAnnapausis
Event Gameplay, Serenitea Pot
78Marcescent FloretFountain of BelleauAnnapausis, Tower of Ipsissimus (underwater, after sinking)
Serenitea Pot
79All in the Golden AfternoonFountain of BelleauInstitute of Natural Philosophy, Annapausis (Convoluted Corridor)
80Withered Wreath of FlowersFountain of BelleauAnnapausis (Convoluted Corridor)
81Ancient ReverberationFountain of Belleau"A Very Warm Place"
82The Shadow Out of TimeFountain of BelleauNice to Meet You (pre-purification)
83Till All the SeasFountain of BelleauNice to Meet You (post-purification)
84The Vision and the VoiceFountain of BelleauElynas (Beastly Rift)
85Revelatio FinalisFountain of Belleau???
86Ex Favilla IncendiFountain of BelleauBelleau Region ("Throne of Emperor of Fire and Iron")
87Sequestered SpringsFountain of BelleauPoisson (underwater), Beryl Region (caves), Liffey Region (caves), Bossuet's Abandoned Laboratory, Erinnyes Forest (caves), Forest of Blessings (underground), Constellation Metropole (underground)
88Le dormeur du valFountain of BelleauPoisson (underwater), Beryl Region (caves), Liffey Region (caves), Erinnyes Forest (caves)
89Trail of ShadowsFountain of BelleauPoisson (underwater), Beryl Region (caves), Liffey Region (caves), Erinnyes Forest (caves)
92Rondeau des fleurs et des rapieresFountain of BelleauCombat in Fontaine, Simulanka
Domains, Event Gameplay, Special Gameplay
93Lamentation et TriompheFountain of BelleauCombat in Fontaine, Simulanka
Domains, Event Gameplay, Special Gameplay
94Virelai des mareesFountain of BelleauCombat in Fontaine, Simulanka
Domains, Event Gameplay
95Aubade of CoppeliaFountain of BelleauCombat in Fountain of Lucine: Icewind Suite Icewind Suite (base stance)
Event Gameplay
96Envoi of CoppeliusFountain of BelleauCombat in Fountain of Lucine: Icewind Suite Icewind Suite (climax)
01Mellow AlizePelagic PrimaevalityLumidouce Harbor (day)
02Lumidouce's ReposePelagic PrimaevalityLumidouce Harbor (night)
Event Gameplay
03Toast to CoastPelagic Primaevality"The Rusty Rudder"
Event Gameplay
04Willow of SorrowPelagic PrimaevalityWeeping Willow of the Lake (pre-cleansing)
05Loch's RevitalizationPelagic PrimaevalityWeeping Willow of the Lake (post-cleansing)
Serenitea Pot
06Neath the FountainPelagic PrimaevalityRoots of Erinnyes
Event Gameplay, Serenitea Pot
07Les fumees blanchesPelagic PrimaevalityFoggy Forest Path
Serenitea Pot
08Songe de la plus haute tourPelagic PrimaevalityTower of Ipsissimus (surface)
Serenitea Pot
09Magick Without TearsPelagic PrimaevalityOrthant of Memory, Orthant of Wishes, Fort Charybdis Ruins (underground)
Domains, Serenitea Pot
10Veiled in ShadowsPelagic PrimaevalityOrthant of Souls, Orthant of Persona
11Narcissus Without WaterPelagic PrimaevalityTower of Ipsissimus (interior)
12Ordeals, Rituals, LawsPelagic PrimaevalityCombat in Tower of Ipsissimus (interior)
13Lonely Melody of YorePelagic PrimaevalityAncient Conch Melody of Yore (after completing Echoes of the Ancient World)
Serenitea Pot
14La mer, la merePelagic PrimaevalityGenesis of a Certain Micro-Universe
19La derniere opportunitePelagic PrimaevalityFortress of Meropide (evacuation)
Quests, Domains
27Clio's MemoirsPelagic PrimaevalityRehearsal Location, Game Venue
31Dream AnamnesisPelagic PrimaevalityThe Narzissenkreuz Ordo (after completing Ancient Colors, Ann of the Narzissenkreuz, and Unfinished Comedy)
32A Narcissus LullabyPelagic PrimaevalityThe Narzissenkreuz Ordo (after completing In the Wake of Narcissus)
Quests
33Clockwork WaltzPelagic PrimaevalityFortress of Meropide
Serenitea Pot
34The Rotating RealmPelagic PrimaevalityFortress of Meropide
Quests, Domains, Event Gameplay, Serenitea Pot
35Welcome to the IndustryPelagic PrimaevalityFortress of Meropide
Domains
37Le duc sous l'eauPelagic PrimaevalityThe Duke's Office
Event Gameplay
38Crystal CurtainsPelagic PrimaevalityFortress of Meropide (exterior)
39Submerged MeditationPelagic PrimaevalityFortress of Meropide (exterior)
40Whale's WhisperPelagic PrimaevalityFortress of Meropide (exterior)
41No TrespassingPelagic PrimaevalityForbidden Zone
42Restoration Through LaborPelagic PrimaevalityFortress of Meropide (entrance), Rift of Erosion, Kuisel's Clockwork Workshop (Entrance; Lower Level)
Domains, Event Gameplay
43To Each What He DeservesPelagic PrimaevalityFortress of Meropide (entrance), Rift of Erosion, Kuisel's Clockwork Workshop (Entrance; Lower Level)
Domains
44Rhythm of InquiryPelagic PrimaevalityKuisel's Clockwork Workshop (Middle Level)
Domains, Serenitea Pot
45Crystalline PathPelagic PrimaevalityBravais' Press Works (before press activation; underwater)
Domains, Event Gameplay, Serenitea Pot
46Refractions of SilencePelagic PrimaevalityBravais' Press Works (after press activation)
47Un nouvel espoirPelagic PrimaevalityNew Fontaine Research Institute
Serenitea Pot
48Comedy of ErrorsPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (hilichurl camp)
Event Gameplay
49The Faded IdyllPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (day), Liffey Region (day)
50Resonance of LongingPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (day), Liffey Region (day)
51The Drifting BeautyPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (day), Liffey Region (day)
52Huldra's RetreatPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (day), Liffey Region (day)
53Vestige of BelleauPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (day), Liffey Region (day)
54Whispering DewdropsPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (day), Liffey Region (day)
55A Sweet Dream in FontainePelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (night), Liffey Region (night)
Serenitea Pot
56Moonlit TidesPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (night), Liffey Region (night)
57Sink Into SlumberPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (night), Liffey Region (night)
58Floating LullabyPelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (night), Liffey Region (night)
59Gymnopedies of LunePelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (night), Liffey Region (night)
60Par les soirs bleus d'etePelagic PrimaevalityCentral Laboratory Ruins
61Les rivieres aeriennesPelagic PrimaevalityCentral Laboratory Ruins
62Aloft the Realm of GearsPelagic PrimaevalityCentral Laboratory Ruins
63Truncated VersePelagic PrimaevalityFontaine Research Institute of Kinetic Energy Engineering Region (night), Liffey Region (night)
Serenitea Pot
64Les tenebres et l'oubliPelagic PrimaevalityCentral Laboratory Ruins ("Allogravity-Condensed Water Body" affected by energy flow)
65Chordal PastPelagic PrimaevalityCentral Laboratory Ruins ("Allogravity-Condensed Water Body" affected by energy flow)
66Le secret cachePelagic PrimaevalityBossuet's Abandoned Laboratory, Erinnyes Forest (caves), Forest of Blessings (underground), Constellation Metropole (underground)
 N/AUnnamed Tower of Ipsissimus Soundtrack 1N/ATower of Ipsissimus (underwater, after sinking)

Trivia[]

Fontaine Latin "Motto"

Screenshot from Teyvat Chapter Storyline Preview: Travail

  • In the trailer Teyvat Chapter Storyline Preview: Travail, under the title of the quest Masquerade of the Guilty, there is a line written in Teyvat's Latin script. It reads "Iustitia omnia vincit" which roughly means "Justice conquers all," and is modified from the Latin phrase labor omnia vincit.
  • Xingqiu's novel, A Legend of Sword, is extremely popular in Fontaine and Inazuma.[6]
  • Yanfei, in one of her Voice-Overs, notes that Fontaine's legal system is notoriously complicated.[7]
  • The Kamera comes from Fontaine, as told by Xu when giving the Snapshots World Quest.
  • Midori claims that Fontaine has an "air-rail" system that allows citizens to travel along the sky, as Ramsay wrote in his diary. However, there is no substantial evidence of this, and in the World Quest International Travel Log, the player finds out that most of what Ramsay writes in his diary is fictional.
  • Rock 'n' roll originates from Fontaine.[8][9]
  • All Oceanids are from Fontaine. They are loyal to the previous Hydro Archon, Egeria, and allegedly left their native region because of the ideals of the new Hydro Archon, Focalors.
  • In Vol. 2 of Heart of Clear Springs, Fontaine is described as "sapphire-blue."
  • Fontaine is currently the only nation that does not have any One-Time Domains.
  • After Focalors' execution by the Oratrice Mecanique d'Analyse Cardinale and the destruction of the Hydro Archon's divine throne, Fontaine is currently the only region without an Archon, with the duties related to the Hydro Archon being instead passed to Neuvillette, the Hydro Dragon Sovereign.
    • This also makes Fontaine to be the first nation ruled by a Dragon Sovereign.

Etymology[]

  • Fontaine means "fountain" in French, which is fitting for the home of the Hydro Archon.
  • The Chinese name for Fontaine, 枫丹/楓丹 Fēngdān, may be a clipping of "Fontainebleau" (枫丹白露/楓丹白露 Fēngdānbáilù), a commune in the metropolitan area of Paris known for its castle sitting right by the water.

Cultural References[]

Notes[]

  1. The Hydro Archon's divine throne was destroyed along with Focalors during Chapter IV. As a result, there will be no further Hydro Archons. Neuvillette has taken up the affairs related with the title.

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishFontaineFrench: Fountain
Chinese
(Simplified)
枫丹
Fēngdān
Chinese
(Traditional)
楓丹
Fēngdān
Japaneseフォンテーヌ
Fonteenu
Korean폰타인
Ponta'in
SpanishFontaine
FrenchFontaine
RussianФонтейн
Fonteyn
ThaiFontaine
VietnameseFontaine
GermanFontaine
IndonesianFontaine
PortugueseFontaine
TurkishFontaine
ItalianFontaine

Change History[]

References[]

Navigation[]

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