Polearms are one of the five weapon types that characters can use in Genshin Impact.
They have fast attacks and long reach and deal moderate damage per hit.
Normal Attacks[]
A Polearm user's Normal Attack chain typically consists of 4-6 fast melee attacks.
Charged Attacks[]
A Polearm user's Charged Attack is usually a forward lunge that deals damage to opponents along the way. However, Zhongli, Xiao, Raiden Shogun, Arlecchino and Emilie have unique slashing Charged Attacks.
All Polearm Charged Attacks cost 25 Stamina by default.
Plunging Attacks[]
Polearm Plunging Attacks are considered Blunt Attacks. All Polearm users have similar animations when plunging, which involves them spinning downward like a drill.
Polearm Characters[]
Playable Characters[]
18 Characters match the category selection:
Upcoming Characters[]
1 Character matches the category selection:
Icon | Name | Quality | Element | Region |
---|---|---|---|---|
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Escoffier | ![]() |
Cryo | ![]() |
List of Polearms[]
36 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
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Calamity Queller | ![]() |
741 (49) |
ATK 16.5% (3.6%) |
Extinguishing Precept Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled. |
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Crimson Moon's Semblance | ![]() |
674 (48) |
CRIT Rate 22.1% (4.8%) |
Ashen Sun's Shadow Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12~28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24~56% DMG. |
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Engulfing Lightning | ![]() |
608 (46) |
Energy Recharge 55.1% (12%) |
Timeless Dream: Eternal Stove ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst. |
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Lumidouce Elegy | ![]() |
608 (46) |
CRIT Rate 33.1% (7.2%) |
Bright Dawn Overture ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field. |
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Primordial Jade Winged-Spear | ![]() |
674 (48) |
CRIT Rate 22.1% (4.8%) |
Eagle Spear of Justice On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%. |
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Skyward Spine | ![]() |
674 (48) |
Energy Recharge 36.8% (8%) |
Black Wing Increases CRIT Rate by 8~16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
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Staff of Homa | ![]() |
608 (46) |
CRIT DMG 66.2% (14.4%) |
Reckless Cinnabar HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP. |
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Staff of the Scarlet Sands | ![]() |
542 (44) |
CRIT Rate 44.1% (9.6%) |
Heat Haze at Horizon's End The equipping character gains 52~104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28~56% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
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Symphonist of Scents | ![]() |
Unknown | None | None |
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Vortex Vanquisher | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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"The Catch" | ![]() |
510 (42) |
Energy Recharge 45.9% (10.0%) |
Shanty Increases Elemental Burst DMG by 16~32% and Elemental Burst CRIT Rate by 6~12%. |
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Ballad of the Fjords | ![]() |
510 (42) |
CRIT Rate 27.6% (6%) |
Tales of the Tundra When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120~240. |
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Blackcliff Pole | ![]() |
510 (42) |
CRIT DMG 55.1% (12%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Crescent Pike | ![]() |
565 (44) |
Physical DMG Bonus 34.5% (7.5%) |
Infusion Needle After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20~40% ATK as DMG for 5s. |
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Deathmatch | ![]() |
454 (41) |
CRIT Rate 36.8% (8%) |
Gladiator If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%. |
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Dialogues of the Desert Sages | ![]() |
510 (42) |
HP 41.3% (9%) |
Principle of Equilibrium When the wielder performs healing, restore 8~16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field. |
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Dragon's Bane | ![]() |
454 (41) |
Elemental Mastery 221 (48) |
Bane of Flame and Water Increases DMG against opponents affected by Hydro or Pyro by 20~36%. |
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Dragonspine Spear | ![]() |
454 (41) |
Physical DMG Bonus 69.0% (15%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s. |
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Favonius Lance | ![]() |
565 (44) |
Energy Recharge 30.6% (6.7%) |
Windfall CRIT Hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. |
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Footprint of the Rainbow | ![]() |
510 (42) |
DEF 51.7% (11.3%) |
Pact of Flowing Springs Using an Elemental Skill increases DEF by 16~32% for 15s. |
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Kitain Cross Spear | ![]() |
565 (44) |
Elemental Mastery 110 (24) |
Samurai Conduct Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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Lithic Spear | ![]() |
565 (44) |
ATK 27.6% (6%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Missive Windspear | ![]() |
510 (42) |
ATK 41.3% (9%) |
The Wind Unattained Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96. |
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Moonpiercer | ![]() |
565 (44) |
Elemental Mastery 110 (24) |
Stillwood Moonshadow After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16~32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
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Mountain-Bracing Bolt | ![]() |
565 (44) |
Energy Recharge 30.6% (6.7%) |
Hope Beyond the Peaks Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12~24%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12~24% for 8s. |
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Prospector's Drill | ![]() |
565 (44) |
ATK 27.6% (6%) |
Masons' Ditty When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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Prototype Starglitter | ![]() |
510 (42) |
Energy Recharge 45.9% (10.0%) |
Magic Affinity After using an Elemental Skill, increases Normal and Charged Attack DMG by 8~16% for 12s. Max 2 stacks. |
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Rightful Reward | ![]() |
565 (44) |
HP 27.6% (6%) |
Tip of the Spear When the wielder is healed, restore 8~16 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field. |
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Royal Spear | ![]() |
565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Tamayuratei no Ohanashi | ![]() |
565 (44) |
Energy Recharge 30.6% (6.7%) |
Busybody's Running Light Increase ATK by 20~40% and Movement SPD by 10% for 10s when using an Elemental Skill. |
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Wavebreaker's Fin | ![]() |
620 (45) |
ATK 13.8% (3%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Black Tassel | ![]() |
354 (38) |
HP 46.9% (10.2%) |
Bane of the Soft Increases DMG against slimes by 40~80%. |
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Halberd | ![]() |
448 (40) |
ATK 23.4% (5.1%) |
Heavy Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s. |
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White Tassel | ![]() |
401 (39) |
CRIT Rate 23.4% (5.1%) |
Sharp Increases Normal Attack DMG by 24~48%. |
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Iron Point | ![]() |
243 (33) |
None | None |
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Beginner's Protector | ![]() |
185 (23) |
None | None |
Artifacts[]
1 Artifact Set matches the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Gladiator's Finale | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
Cost Reduction[]
Polearm Forging Talents[]
There are 1 Talents that match the category selection:
Talent | Description |
---|---|
![]() Arcanum of Crystal ![]() ![]() ![]() | Refunds 15% of the ore used when crafting Polearm-type weapons. |
Polearm Ascension Cost Reduction Talents[]
There are 1 Talents that match the category selection:
Talent | Description |
---|---|
![]() All-Preserver ![]() ![]() ![]() | Mora expended when ascending Swords and Polearms is decreased by 50%. |
Trivia[]
- Zhongli's Normal Attack involves him kicking his polearm. Characters with the "Medium Male" model type (e.g., Xiao, Cyno) also kick their polearms, but only in the menu screen.
- Rosaria used to kick her polearm in the menu screen, but her animation was updated in Version 2.1 so that she no longer kicks it.
- During the era of Mondstadt's nobility, the polearm was viewed as a weapon for "plebian gladiators and commoners," along with the bow. The polearm in particular was looked down upon by sword-wielding nobles because they saw the weapon as a potential threat.[1]
- The first four polearm users in the game: Xiangling, Zhongli, Xiao and Hu Tao, are all from Liyue. Rosaria was the first non-Liyue playable character introduced to use the polearm.
- In Chinese, polearms are called 长柄武器, which literally means "long-handled weapon." They fall into a similar class of weapons as lances, spears, etc.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Polearm | — |
Chinese (Simplified) | 长柄武器 Chángbǐng Wǔqì | Long-handled Weapon |
Chinese (Traditional) | 長柄武器 Chángbǐng Wǔqì | |
Japanese | 長柄武器 Nagae Buki | Long-handled Weapon |
Korean | 장병기 Jangbyeonggi | Long-handled Weapon |
Spanish | Lanza | Spear |
French | Arme d'hast | Polearm |
Russian | Древковое оружие Drevkovoye oruzhiye | Pole Weapon |
Thai | หอก Hok | Spear |
Vietnamese | Vũ Khí Cán Dài | Long-handled Weapon |
German | Stangenwaffe | Polearm |
Indonesian | Polearm | — |
Portuguese | Lança | Spear |
Turkish | Mızrak | Spear |
Italian | Lancia | Spear |
Change History[]
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 5 Star Polearms:
- Added 5 Star Polearms:
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 5 Star Polearms:
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 5 Star Polearms:
- Added 4 Star Polearms:
- Added 5 Star Polearms:
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 5 Star Polearms:
- Added 4 Star Polearms:
- Added 4 Star Polearms:
- Added 5 Star Polearms:
- Added 4 Star Polearms:
- Polearms were released with:
- 5 Star Polearms:
- 4 Star Polearms:
- 3 Star Polearms:
- 2 Star Polearms:
- 1 Star Polearms:
References[]
- ↑ Weapon: Royal Spear
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