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www.raphkoster.com
Lessons Learned: Sharding for startups is a technical post about database scalability. What caught my eye was the term. What an odd term — “sharding.” Why would a database be described that way? So I started reading a bit about it. It basically means running a bunch of parallel databases and looking into the right one, rather than trying to cram everything into one. Near as I can tell, a quick Goo
Raph Koster's personal website: MMOs, gaming, writing, art, music, books David Edery has a nice list of reasons why user generated content works. The big rap against user-generated content, of course, is that it’s directionless. It leads to a hodgepodge, and users who enter an environment built from it quickly feel that there’s nothing to do, because a rather small fraction of user content is actu
When it comes to interim stages of game dev, I am a bit of a packrat. I have paper maps from when I was doing Ultima Online, and UI sketches for Star Wars Galaxies… of course, for my current thing, Stars Reach, I have a whole pile of images and videos going back to the very earliest days of the project. I mention this because we just posted up a little article about movement and the camera in the
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