サクサク読めて、アプリ限定の機能も多数!
トップへ戻る
CES 2025
www.nulldesign.de
Since I’m receiving questions about the particle system I used in my FluidToy 2 quite often lately, I thought I just release the sources here. The particle system is based on a CCNode and works similar to the existing Cocos2D particle systems. The main difference is, that you can control the position and velocity of each particle. Please note that this system is not very optimized and lacks in fle
I just came back from the FITC Amsterdam and because at the whole conference, Molehill was all over the place, I felt like I have to post the progress of my Molehill accelerated 2D engine. Here is another test with 1600 animated sprites using spritesheets. It runs with 40fps on my machine in Safari, Firefox is a lot slower and it feels a bit jerky. Maybe it’s an issue of the incubator build, maybe
ND3D is a simple to use AS3 3D Engine. Aimed for speed and simplicity. Target use are small 3D effects and rapid 3D testing / prototyping. The compiled size of the engine is about 10k. Download: ND3D V 0.1 | Project at GoogleCode | API Documentation (Beta): Launch Features: Wireframe rendering Bitmap textures Basic dynamic lighting Additive blending for materials Distance blur for meshes 3D sprite
このページを最初にブックマークしてみませんか?
『Unit Numberfive oHG』の新着エントリーを見る
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く