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今年の「#文学」
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Real-time FX and ramp based custom shader created in Shader Graph.
yahiro360 suyasuya
I have been interested in making realistic human character from modeling to texture. But I have not had the chance in my career so far. So this time I decided to grant that wish by personal project. As a motif, I chose "Tora-san" who is my
The teeniest tiniest Tokyo! ~80,000 tris without the outline. 3 textures. 乾杯! (If you don’t see textures: try switching from LD to HD)
Edit: Had to remove marmoset viewer because of people supposedly ripping without permission - if you'd like to use the model for rigging or animation, please shoot me a message! My take on the FF7 heroine. I was inspired by the upcoming remake and the
Interested in owning this model ? go here : https://goo.gl/SSXFbL This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back
We made this Visual Proof of Concept after Sony expressed interest in seeing the characters in motion at GDC 2017. We spent a week animating and building the city for this presentation which was ultimately turned down by Sega. This was the first step
This is my second personal work !! I hope you guys like this! I'm going to sell this model at Gumroad. Expect it !
Character artist: Herbert Lowis
Here some closeup details of the hair on main characters. Using 4k high-res capture. For more details, I have given a talk at Siggraph 2016. http://advances.realtimerendering.com/s2016/ My note is at the bottom of the page. Features we used to create the
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