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Autumn - WebGL(html5) Move your mouse Something inspired by the autumn. All those damn leaves... Soon I will be raking them again. And when I get to hell, I will be raking them forever... Done using three.js. Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example. Google Chrome 9+ or Firefox 4+. (If you are already using one of those browsers and it
Fur - WebGL(html5) Move your mouse. An attempt at doing fur rendering. It uses only the 'shell' technique. I followed this article plus added some twists of my own. It should probably be combined with the 'fins' technique for a better result at some viewing angles. Have quite a lot of 'shells', so might be slow on your hipster 'iBook', or whatever. ;) Done using three.js. Note. You need a modern b
Some Js+WebGL experiments and tests. Using three.js. (Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example. Google Chrome 9+ or Firefox 4+. Also since WebGL is kinda “new”, some of these might break over time.) Box (Local version) / christmasexperiments.com 2017 #codevember 2017 Winter (Local version) / christmasexperiments.com 2015 Spring Replica
Particles morph - WebGL(html5) Played around with the data from the pixel particles with WebGL. Should be 85000 of them here. Done using three.js. Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example. Google Chrome 9+ or Firefox 4+. (If you are already using one of those browsers and it's still not running, it's possible that you have old blacklis
Water/Ocean - WebGL(html5) Tried to make something that looks like a water surface. Using simplex noise and a normal map, not sure this is the way it's done. But hey, I'm learning here.. ;) It's heavily based on @alteredq's noise examples. There is some weird bug with reflection-mapping though, oh well... Done using three.js. Note. You need a modern browser that supports WebGL for this to run the
X-Wing - WebGL(html5) Move mouse to control, left = flip, right = fire. (Or Arrowkeys, space = flip, ctrl = fire.) Some simple game test. Try to get as far as possible in the trench run. Fullscreen recommended, press F11. Or 'F' if your browser supports the Fullscreen API. Done using three.js. Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example.
Merry Christmas 2021 Almost forgot my yearly blogpost. This year I have mostly tried to continue develop and learn Unreal Engine. Have been some work related to that and then also some webgl web dev. Easiest to follow me on YouTube or Twitter for somewhat more frequent updates. In the spring I also started working on a portfolio site, it was almost finished at least, view it here. Have a great Chr
Endless Forest - WebGL(html5) Some kinda music visualization while running in to an endless forest. Music by Rob Zombie - Sawdust In The Blood from the album Educated Horses. Done using three.js. Note. You need a modern browser that supports WebGL for this to run the way it is intended. For example. Google Chrome 9+ or Firefox 4+. (If you are already using one of those browsers and it's still not
Vexed - 38 kb - Flash 5 Mouse to control. A remake of a really great puzzle game called Vexed. Originally written by James McCombe for PalmOS. Basic gameplay Vexed is a puzzle game in which your goal is to move similar blocks together, which causes them to disappear. Once all the blocks are gone, you've solved the level and you're presented with a new level to solve. You move blocks by putting the
Cubeoban - 50 kb - Flash 5 Mouse to control. Another puzzle game remake. The objective is to push/pull all the blocks to their corresponding lights. Do this by clicking on the blocks and drag them in the direction you want to push them. (C) OutsideOfSociety 2004.
Reflex - 71 kb - Flash 5 Mouse to control. A remake of a great puzzle game called Reflexion. Collect all the gems and get the ball to the exit. You do this by guiding the ball with the 'mirrors'. Update(2004-12-08): Have fixed a bug on level 25 as many of you have pointed out, thanks! I have also added a code for each level, so you can start there later. Controls: Click on 'S' to start the level.
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