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Port Ormos is a subarea located in Ardravi Valley, Dharma Forest, Sumeru.

Port Ormos is the largest port in Sumeru and serves as a hub for trading and travel. It is located beneath two giant trees, between which a river runs from Sumeru City to the port.

Though parts of Port Ormos are under the supervision of the Akademiya, smuggling and other illegal activity is more common at Port Ormos than in Sumeru City.[1] Prices also tend to be lower than in Sumeru City.[2] Most long-term residents in the port are traders and laborers who grew up in the area,[3] but a number of Eremite merceneries from various factions can also be found there. Students often come to the port when academic life gets too stressful, and it is even considered good luck to some.[4]

Kaveh was responsible for the design and construction of Port Ormos' arch bridge.[5]

Points of Interest[]

There are 5 points of interest in Port Ormos:

Name Description
Acara Crafts

Acara Crafts is a toy store that was first featured during the Graven Innocence event, during which Mamdouh and Fayez attempted to make a Prototype Aranara toy for children. As of Yoimiya's Story Quest, Carassius Auratus Chapter: Act II - Star-Pickers' Passage, it is a popular business, whose Aranara toys are a best-seller.

Djafar Tavern
Pharos Lighthouse

Pharos Lighthouse is considered a "paradigm of Sumeru's architecture." Architects such as Kaveh are responsible for renovating and restoring it to keep it in shape.[6]

Shapur Hotel The interior of Shapur Hotel is only accessible during Emilie's Story Quest, Pomum de Ambra Chapter: Act I - Floral Debt, Blood Due.
Wikala Funduq

Wikala Funduq is located towards the southeastern side of the port. It is the port's trade hub and the center of Sumeru's commerce.[7] It is under the control of the Sumeru Akademiya.[8]

Quests[]

Archon Quests

Story Quests

World Quests

Commissions

NPCs[]

Northern Docks[]
Eastside Docks[]
Westside Docks[]

Near Djafar Tavern

Near Pharos Lighthouse

  • Araby — Lighthouse Guardian
  • Masrur — Deputy Port Master
  • Reza — Port Master
  • Vasco — Adventurer
Upper Tier[]

Vendors[]

Descriptions[]

"Bah! The lectures of the sages are beyond boring. Why don't we get ourselves some fine wine garnished with floral honey and set out on a journey across the seven seas?"

Soundtracks[]

No.Soundtrack NameAlbumPlayed In
14Hustle and Bustle of OrmosForest of Jnana and VidyaPort Ormos (day)
Event Gameplay, Serenitea Pot
15End of the FeastForest of Jnana and VidyaPort Ormos (night)
Quests
16Bustling StreetsForest of Jnana and VidyaPort Ormos (day)
Event Gameplay
17Sleepless NightForest of Jnana and VidyaPort Ormos (night)
Quests

Lore[]

According to the researcher Farahnaz, Port Ormos was originally known as Orghana, the city of the Twenty-Nine Deys. These Deys were all leaders of pirate crews who created an alliance with each other to create a fair division of power and maintain peace and prosperity. However, infighting led to instability, and all of the Deys were eventually wiped out by an attack by a particularly powerful sea monster.[9]

An alternate account in The Shepherd and the Magic Bottle claims that the city of the Twenty-Nine Deys was called Orghana, and Port Ormos is mentioned separately in the same book. The book is set fifteen years after Port Ormos' construction, after a boy from the Gravelsong Dunes living near the city discovers a magic bottle containing a jinni, but the book's credibility is questioned in its description.

Trivia[]

  • It is possible that Orghana is the original city which Port Ormos was later built over, and Farahnaz is retroactively calling the original city by its modern name. (See the Etymology section below for details.)

Etymology[]

  • Ormos (Greek: όρμος) is a Greek word which means "cove" or "small bay."
  • Port Ormos may also be a reference to the Kingdom of Ormus (or Hormuz) (Persian: هرمز), which was located in southern Iran and controlled a major port city along the Strait of Hormuz, similar to Port Ormos' location in southern Sumeru. The etymology of Ormus/Hormuz has been debated, but the prevailing theory is that it comes from Hormazd/Ohrmuzd (Persian: اورمُزد), the Middle Persian name for the Zoroastrian creator deity and Lord of Wisdom, Ahura Mazda.
    • Hormuz Island, which was named after the Kingdom of Ormus/Hormuz and was later the location of the kingdom itself, was known as Organa (Ancient Greek: Όργανα) to the ancient Greeks. This is likely the etymological basis for "Orghana" in The Shepherd and the Magic Bottle.
    • The name Ormazd, likely derived from Ohrmuzd whom the real-life Kingdom of Ormus was named after, appears in The Tale of Shiruyeh and Shirin as the name of the third-to-last ruler of the ancient city of Gurabad. It remains to be seen whether any connection exists between Ormos and Ormazd in the world of Teyvat.

Gallery[]

Other Languages[]

LanguageOfficial Name
EnglishPort Ormos
Chinese
(Simplified)
奥摩斯港
Àomósī-gǎng
Chinese
(Traditional)
奧摩斯港
Àomósī-gǎng
Japaneseオルモスこう
Orumosu-kou[10]
Korean오르모스 항구항구
Oreumoseu Hanggu
SpanishPuerto Ormos
FrenchPort Ormos
RussianПорт-Ормос
Port-Ormos
ThaiPort Ormos
VietnameseCảng Ormos
GermanOrmos
IndonesianPort Ormos
PortuguesePorto Ormos
TurkishOrmos Limanı
ItalianPorto Ormos

Change History[]

References[]

  1. NPC Dialogue: Shayan
  2. Point of Interest, Port Ormos Bulletin Board: Shapur Hotel
  3. NPC Dialogue: Neriman
  4. Archon Quest, Chapter III, Act I - Through Mists of Smoke and Forests Dark, Part 6: Lost in Prosperity
  5. Hangout Event, Kaveh, Act I - The Pendulum of Weal and Woe: A Refuge in the Sands
  6. Serenitea Pot, Companion Dialogue: Kaveh (Friendship Level 7)
  7. NPC Dialogue: Balfour
  8. Archon Quest, Chapter III, Act I - Through Mists of Smoke and Forests Dark, Part 7: Ever So Close
  9. NPC Dialogue: Farahnaz
  10. Map, Label: Port Ormos (Japanese)

Navigation[]

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