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æ¦è¦ é ç® ãã«ãæé å°å ¥å 1 å 29 ç§ å°å ¥å¾ 2 å 43 ç§ æ¤è¨¼ç°å¢ Unity 2022.1.23f1 macOS Monterey ãã¼ã¸ã§ã³ 12.5.1 MacBook Pro 2021 Android Mono2x ãã«ã
æ¦è¦ Caused by android.app.RemoteServiceException$CannotDeliverBroadcastException: can't deliver broadcast at android.app.ActivityThread.throwRemoteServiceException(ActivityThread.java:1979) at android.app.ActivityThread.-$$Nest$mthrowRemoâ¦
å®è¡é InitializeOnEnterPlayMode RuntimeInitializeLoadType.SubsystemRegistration RuntimeInitializeLoadType.AfterAssembliesLoaded RuntimeInitializeLoadType.BeforeSplashScreen RuntimeInitializeLoadType.BeforeSceneLoad RuntimeInitializeLoadTyâ¦
æ¦è¦ Project Settings ã®ãPlayer > Static Splash Imageãã«åè²ã®ç»åãè¨å®ã㦠ãScalingãããScale to fill (cropped)ãã«ãããã¨ã§ Android ã¢ããªèµ·åæã®è²ãå¤ãããã¨ãã§ãã
æ¤è¨¼ç°å¢ Unity 2022.1.23f1 Android 13 åææ¡ä»¶ Firebase Console ã«ããã¸ã§ã¯ããä½ææ¸ã¿ã§ ãgoogle-services.jsonãã Assets ãã©ã«ãã«å°å ¥æ¸ã¿ã ã¨æ³å®ãã¦ãã¾ã Android ã« Switch Platform Android ã« Switch Platform ãã¦ããã¾ã ããã±ã¼ã¸â¦
ãªãã¸ã㪠使ç¨ä¾ Before using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; public class Example : MonoBehaviour { private async UniTaskVoid Start() { var list = new List<UniTask>(); for ( var i = 0; i </unitask>â¦
æ¦è¦ ä¸è¨ã®ãã¼ã¸ãéãã¦ãDownload packageããæ¼ã㦠ãã¦ã³ãã¼ããã .nupkg ã ZIP ã§å±éãã¦ãå±éãããã©ã«ãå ã® ãanalyzers\dotnet\cs\IDisposableAnalyzers.dllãã Unity ããã¸ã§ã¯ãã«è¿½å ã㦠ãã¹ã¦ã®ãã§ãã¯ãå¤ãã¦ãApplyããæ¼ãã¦â¦
ã½ã¼ã¹ã³ã¼ã public static string ReplaceFirst ( this string self, string oldValue, string newValue ) { var startIndex = self.IndexOf( oldValue ); if ( startIndex == -1 ) return self; return self .Remove( startIndex, oldValue.Length ) .Insâ¦
æ¦è¦ Project Settings ã®ãAudio > DSP Buffer Sizeãã ãBest latencyããããBest performanceãã«ãããé³å²ãããªããªã£ã
ãªãã¸ã㪠使ç¨ä¾ using Cysharp.Threading.Tasks; using Kogane; using UnityEngine; public sealed class Example : MonoBehaviour { private async UniTaskVoid Star() { UniTask Impl1() => UniTask.CompletedTask; UniTask<bool> Impl2() => UniTask.FromRes</bool>â¦
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æ¦è¦ var tcs = new UniTaskCompletionSource<string>(); var callbacks = new PermissionCallbacks(); callbacks.PermissionGranted += _ => tcs.TrySetResult( "PermissionGranted" ); callbacks.PermissionDenied += _ => tcs.TrySetResult( "PermissionDenied" )</string>â¦
æ¦è¦ using System; using UnityEngine; using UnityEngine.Networking; public class Example : MonoBehaviour { [Serializable] private sealed class Data { public int id = 25; public string name = "ãã«ãã¥ã¦"; } private void Awake() { var url =â¦
æ¦è¦ InvalidOperationException: Don't call Firebase functions before CheckDependencies has finished Firebase ã使ç¨ãã¦ããããã¸ã§ã¯ãã§ä¸è¨ã®ä¾å¤ãçºçããç¾è±¡ã«ééãã using Firebase; using Firebase.Analytics; using UnityEngine; publicâ¦
ã¯ããã« ãRectMask2DCullingãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ é«éåããã RectMask2D ã使ç¨ã§ããããã«ãªãã¾ã 使ãæ¹ ãRectMask2Dãã®ä»£ããã«ãRectMask2DCullingãã使ç¨ãã¾ã
ãªãã¸ã㪠使ç¨ä¾ ProjectSettings ãã©ã«ãã« ãGvhProjectSettings.xml.sourceãã¨ãããã¡ã¤ã«ãæ ¼ç´ãããã¨ã§ ã³ã³ãã¤ã«éå§æã Unity ã¨ãã£ã¿ããã©ã¼ã«ã¹ãããæã« ãGvhProjectSettings.xml.sourceãããGvhProjectSettings.xmlãã«ä¸æ¸ãã³ãâ¦
ãªãã¸ã㪠使ç¨ä¾ using Cysharp.Threading.Tasks; using Kogane; using UnityEngine; public sealed class Example : MonoBehaviour { private readonly InternetCheckerInstance m_instance = new ( "8.8.8.8", // Google Public DNS "8.8.4.4", // Googlâ¦
ãªãã¸ã㪠使ç¨ä¾ using Cysharp.Threading.Tasks; using Kogane; public static class InternetChecker { private static readonly string[] ADDRESSES = { "8.8.8.8", // Google Public DNS "8.8.4.4", // Google Public DNS "4.2.2.2", // Level 3 Commuâ¦
æ¦è¦ ãDevelopment Buildãã¨ãScript Debuggingãããªã³ã«ãã¦ãã«ããã ãªãã®å ´å ãªã³ã®å ´å åèãµã¤ãæ§
æ¦è¦ Unity 2022 ãã Package Manager ã§ããã±ã¼ã¸ãè¤æ°é¸æã㦠ä¸æ¬ã§ãRemoveãããUpdateããã§ãã æä½ å 容 Ctrl + ã¯ãªã㯠è¤æ°é¸æ Ctrl + A ãã¹ã¦é¸æ Shift + ã¯ãªã㯠ç¯å²é¸æ Shift + Up / Down 追å é¸æ
æ¤è¨¼ç°å¢ Unity 2022.1.23f1 Mono2x + Development Build ãã«ãã®å ´å Library\Bee\Android\Prj\Mono2x\Gradle\launcher\build\intermediates\instant_app_manifest\debug\AndroidManifest.xml IL2CPP + Development Build ãã«ãã®å ´å Library\Bee\Androiâ¦
æ¦è¦ Error building Player: A domain reload is pending. Unity ã¨ãã£ã¿ã§ Switch Platform ããç´å¾ã« iOS ãã«ããããã¨ããã ä¸è¨ã®ã¨ã©ã¼ãçºçããç¾è±¡ã«ééãã ä¸åº¦ Unity ãåçãã¦ãã iOS ãã«ããããæ£å¸¸ã«ãã«ãã§ãã
ãªãã¸ã㪠使ç¨ä¾ Project Settings ã§ãIs Enableãããªã³ã«ãã㨠ã·ã¼ã³ã® Dirty ãã©ã°ãç«ã£ãåå ã Console ã¦ã£ã³ãã¦ã«åºåãããããã«ãªãã¾ã
æ¦è¦ public static float InverseLerp( float a, float b, float value ) { return ( value - a ) / ( b - a ); }
ãªãã¸ã㪠æºå æ¬ããã±ã¼ã¸ã使ç¨ããããã«ã¯ Python ã®ã¤ã³ã¹ãã¼ã«ã¨ 以ä¸ã® Python ããã±ã¼ã¸ã®ã¤ã³ã¹ãã¼ã«ãå¿ è¦ã§ã pip install librosa pip install soundfile 使ç¨ä¾ using Kogane; using UnityEditor; public static class Example { [MenuItâ¦
ããã¾ã§ using UnityEngine; public sealed class Example : MonoBehaviour { private void OnDrawGizmos() { Gizmos.DrawLine( new( 0, 0 ), new( 1, 0 ) ); Gizmos.DrawLine( new( 1, 0 ), new( 1, 1 ) ); Gizmos.DrawLine( new( 1, 1 ), new( 0, 1 ) ); â¦
æ¦è¦ using System.Linq; using UnityEngine; public sealed class Example : MonoBehaviour { [SerializeField] private Sprite m_sprite; [SerializeField] private SpriteData m_spriteData; // ScriptableObject private void Start() { // ã¹ãã©ã¤ãã«â¦
æ¦è¦ BuildOptions.CleanBuildCache ã使ç¨ããå ´åã ãã®ãã©ã«ãå ã®ãã£ãã·ã¥ãåé¤ããã¦ãããã«ããããï¼
æ¦è¦ using UnityEditor; public static class Example { [MenuItem( "Tools/Hoge" )] public static void Hoge() { EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging; } }
æ¦è¦ Debug.Log( FirebaseApp.DefaultInstance.Options.AppId ); FirebaseApp ã¯ã©ã¹ãæ㤠Options.AppId ã使ç¨ãã