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ã¯ããã« signal SIGABRT RevenueCat ãå°å ¥ãã Unity ããã¸ã§ã¯ã㧠iOS ãã«ãã㦠Xcode 16.2 ã§ãã«ãã㦠iOS 12 ã§å®è¡ããã ä¸è¨ã®ã¨ã©ã¼ãçºçãã¦ã¢ããªãã¯ã©ãã·ã¥ããç¾è±¡ã«ééããã m_purchases.SetLogLevel( Purchases.LogLevel.Verbose â¦
æ¦è¦ Cannot launch using specified scheme The specified scheme name was not found, or there are no schemes in the workspace. RevenueCat ãå°å ¥ãã Unity ããã¸ã§ã¯ãã iOS ãã«ãããã Xcode ãã«ãæã«ä¸è¨ã®ãã¤ã¢ãã°ãåºã¦ãã«ãã§ããªãç¾â¦
æ¦è¦ Module 'PurchasesHybridCommon' not found RevenueCat ãå°å ¥ãã Unity ããã¸ã§ã¯ã㧠iOS ãã«ãã㦠Xcode ãã«ãæã«ä¸è¨ã®ã¨ã©ã¼ãçºçããå ´å㯠ãExternal Dependency Manager for Unityããå ¥ãå¿ãã¦ããã å ¬å¼ã®æé ã«å¾ã£ã¦ãExternal Dâ¦
æ¦è¦ Rider ã®ã¤ã³ããªã»ã³ã¹ã§ãMustBeEqualããªã©ãé表示ã«ããããªã è¨å® | ã¨ãã£ã¿ã¼ | ä¸è¬ | èªåã¤ã³ãã¼ã ãéã㦠ã次ã®å/ã¡ã³ãã¼ãã¤ã³ãã¼ãæ©è½ããé¤å¤ãããã«ä»¥ä¸ã®é ç®ã追å ãã¦ä¿åããã UnityEngine.Assertions.Must.MustExtensiâ¦
æ¦è¦ brew install terminal-notifier ä¸è¨ã®ã³ãã³ã㧠terminal-notifier ãã¤ã³ã¹ãã¼ã«ãã¦ããã using System.Diagnostics; using System.IO; using System.Linq; using UnityEditor; using UnityEditor.Compilation; [InitializeOnLoad] internal staâ¦
æ¦è¦ brew install terminal-notifier ä¸è¨ã®ã³ãã³ã㧠terminal-notifier ãã¤ã³ã¹ãã¼ã«ãã¦ããã using System.Diagnostics; using UnityEditor; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { // `whicâ¦
æ¦è¦ using System.Linq; using UnityEditor; using UnityEditor.Compilation; [InitializeOnLoad] internal static class Example { static Example() { CompilationPipeline.assemblyCompilationFinished -= OnFinished; CompilationPipeline.assemblyCompâ¦
æ¦è¦ var scenePaths = EditorBuildSettings.scenes .Where( x => x.enabled ) .Select( x => x.path ) .ToArray() ; foreach ( var scenePath in scenePaths ) { Debug.Log( scenePath ); } ä¸è¨ã®ãããªå¦çã var scenes = EditorBuildSettings.scenes; vâ¦
æ¦è¦ using UnityEditor; using UnityEditor.Build; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var buildTarget = BuildTarget.iOS; var buildTargetGroup = BuildPipeline.GetBuildTâ¦
æ¦è¦ using UnityEditor; using UnityEditor.Build; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var buildTargetGroup = BuildTargetGroup.iOS; var namedBuildTarget = NamedBuildTarâ¦
æ¦è¦ using System; using UnityEditor; using UnityEditor.Build; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var icon = AssetDatabase.LoadAssetAtPath<Texture2D>( "" ); var namedBuildTarge</texture2d>â¦
æ¦è¦ using UnityEditor; using UnityEditor.Build; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var icon = AssetDatabase.LoadAssetAtPath<Texture2D>( "" ); PlayerSettings.SetIcons ( buildTa</texture2d>â¦
æ¤è¨¼ç°å¢ Unity 6000.0.40f1 JetBrains Rider Editor 3.0.34 JetBrains Rider 2024.3.6 æ¦è¦ Unity ã® Package Manager 㧠ãJetBrains Rider Editorããææ°çã«ã¢ãããã¼ãããã¨ã JetBrains Rider 2024.3 ã§è¿½å ããã IL2CPP Debug support ã使ãããâ¦
æ¦è¦ using UnityEditor; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { var gameObject = Selection.activeGameObject; var clone = GameObjectUtility.DuplicateGameObject( gameObject ); Selection.activâ¦