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ã¯ããã« âï¸Unity Pixel Art Tips 2018âï¸Are you working on a Unity project, but your Pixel Art sprites look blurry and distorted? Don't worry, follow this little tutorial and those pixels will look BEAUTIFUL!(RT to save a dev life)#unity #piâ¦
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ã½ã¼ã¹ã³ã¼ã åèãã¤ã¼ã Here's a basic Shader for aligning #pixelart in @unity3d: https://t.co/CtLW99VxyD #unitytips #gamedev pic.twitter.com/yujnM6Ft3dâ Stephan Hövelbrinks (@talecrafter) 2016å¹´10æ4æ¥ é¢é£è¨äº
ã½ã¼ã¹ã³ã¼ã using UnityEditor; using UnityEngine; using UnityEngine.UI; public static class Example { [MenuItem( "CONTEXT/CanvasScaler/Default" )] private static void Default( MenuCommand command ) { var scaler = command.context as Canvasâ¦
ã½ã¼ã¹ã³ã¼ã using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "CONTEXT/RectTransform/Fill Parent Fluid" )] private static void FillParentFluid( MenuCommand command ) { var t = command.context as RectTransform;â¦
ã½ã¼ã¹ã³ã¼ã using UnityEditor; using UnityEditorInternal; using UnityEngine; public static class ExampleClass { [MenuItem( "Tools/Example" )] private static void Example() { var layers = InternalEditorUtility.layers; var length = layers.Lâ¦
ã½ã¼ã¹ã³ã¼ã using UnityEditor; using UnityEditorInternal; using UnityEngine; public static class ExampleClass { [MenuItem( "Tools/Example" )] private static void Example() { var layers = InternalEditorUtility.layers; var length = layers.Lâ¦
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