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ã¯ããã« ãEasing Functions For C# and Unityãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ 40 種é¡ã®ã¤ã¼ã¸ã³ã°ã使ç¨ã§ããããã«ãªãã¾ã 使ç¨ä¾ using UnityEngine; public class ExampleClass : MonoBehaviour { private void Update() { var value = Matâ¦
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ã½ã¼ã¹ã³ã¼ã using UnityEngine; public static class TextureExt { public static Texture2D ToTexture2D( this Texture self ) { var sw = self.width; var sh = self.height; var format = TextureFormat.RGBA32; var result = new Texture2D( sw, sh, fâ¦
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ã½ã¼ã¹ã³ã¼ã using UnityEngine.UI; public static class GraphicExt { public static void SetAlpha( this Graphic self, float alpha ) { var color = self.color; color.a = alpha; self.color = color; } } 使ç¨ä¾ var image = GetComponent<Image>(); image.S</image>â¦
ã¯ããã« Project Settings ã®åé ç®ãéããã¨ãã§ãããã¼ã«ãã¼ ãProjectSettingsToolbarãã GitHub ã«å ¬éãã¾ãã éçºç°å¢ Unity 2017.3.0f3 å°å ¥æ¹æ³ ä¸è¨ã®ãã¼ã¸ã«ã¢ã¯ã»ã¹ã㦠ãProjectSettingsToolbar.unitypackageãããã¦ã³ãã¼ããã¾ã httâ¦
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