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ã¯ããã« ãInspectorFoldoutGroupãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ Inspector ã§ãã©ã¡ã¼ã¿ãæããããã§è¡¨ç¤ºã§ããããã«ãªãã¾ã 使ç¨ä¾ using Homebrew; using UnityEngine; public class Example : MonoBehaviour { [Foldout( "Setup" )] publâ¦
ã¯ããã« wohoo! (editorscript to randomize colors and example shader https://t.co/f3BjwCn7oI ) pic.twitter.com/H2a50UiWxKâ mgear (@unitycoder_com) 2018å¹´5æ30æ¥ Twitter ã§ Unity ã¨ãã£ã¿ã®æåãèæ¯ã好ããªè²ã«å¤æ´ããæ¹æ³ãç´¹ä»ããã¦ããâ¦
ã½ã¼ã¹ã³ã¼ã using System.IO; using System.Linq; using UnityEditor; using UnityEditor.Animations; public static class ExampleClass { [MenuItem( "Tools/Example" )] private static void Example() { var path = "ãããã«è©²å½ãã¡ã¤ã«ãåå¨ãããâ¦
ã¯ããã« ãUniPrepãã¯ããããã¼ãã¨ãã£ã¿æ¡å¼µãã¦ã¼ãã£ãªãã£ãªã©ã® ä¾¿å©æ©è½ãã»ããã«ãªã£ãããã¸ã§ã¯ãã§ã ããããã¼ ã¨ãã£ã¿æ¡å¼µ ImmediateWindow LogCatWindow uGUI ã¦ã¼ãã£ãªã㣠Monitor using UniPrep.Utils; using UnityEngine; public câ¦
ã½ã¼ã¹ã³ã¼ã public static class FloatExt { public static bool IsExistAfterDecimalPoint( this float self ) { return self % 1 != 0; } } ä½¿ãæ¹ Debug.Log( 1f.IsExistAfterDecimalPoint() ); // False Debug.Log( 1.23f.IsExistAfterDecimalPoint() â¦
ã½ã¼ã¹ã³ã¼ã public static class FloatExt { public static float GetAfterDecimalPoint( this float self ) { return self % 1; } } ä½¿ãæ¹ Debug.Log( 1f.GetAfterDecimalPoint() ); // 1 Debug.Log( 1.23f.GetAfterDecimalPoint() ); // 0.23 é¢é£è¨äº
ã¯ããã« ãUniLangãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ Google 翻訳ã使ç¨ã§ããããã«ãªãã¾ã 使ç¨ä¾ using UniLang; using UnityEngine; public class Example : MonoBehaviour { private void Start() { var text = "My name is Pikachu."; var trâ¦
ã¯ããã« ãShinyEffectForUGUIãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ uGUI ã§ç»åãæåããã©ãã¨å ãæ¼åºãå®è£ ã§ããããã«ãªãã¾ã 使ç¨ä¾ WebGL ã㢠https://mob-sakai.github.io/ShinyEffectForUGUI/ å°å ¥æ¹æ³ https://github.com/mob-sakai/Shinâ¦
æ¦è¦ GUI.Button ã GUILayout.Button ã§ç»åã表示ããæã« ä¸å°ãé表示ã«ãããå ´åã¯ã GUI.Button( new Rect( 128, 0, 128, 128 ), m_texture, GUIStyle.none ) GUILayout.Button( m_texture, GUIStyle.none ) ãã®ããã« style 弿°ã« GUIStyle.none â¦
æ¦è¦ ä¾ãã°ãã®ããã« ScrollRect ã«å¤§éã®ãªãã¸ã§ã¯ãã並ã¹ãæã«ã ScrollRect ã®ç¸¦å¹ ãæ«å°¾ã®åãªãã¸ã§ã¯ãã«åããããå ´åã Layout ãªãã¸ã§ã¯ãã«ãContent Size Fitterããã¢ã¿ããã㦠ãVertical FitãããPreferred Sizeããè¨å®ã㦠Contentâ¦
æ¦è¦ ä¾ãã°ããã®ããã«æ ã®ä¸ã«2ã¤ã®ããã¹ããé ç½®ããéã«ã å·¦å³ã®ä½ç½ãåãå¹ ã«ãããå ´åã 親ãªãã¸ã§ã¯ãã使ãã¦ã ãHorizontal Layout Groupãã¨ãContent Size Fitterããã¢ã¿ãããã¦ã ãHorizontal Layout Groupãã®ãSpacingãã«ããªãâ¦
ã¯ããã« ãSamplePinchScalingã㯠uGUI ã§ãã³ãã¤ã³ã»ã¢ã¦ããå®è£ ãããµã³ãã«ã§ã ä½¿ãæ¹ ãã¡ãã®ãµã¤ãæ§ã«è©³ç´°ãªå 容ãè¨è¼ããã¦ãã¾ãã®ã§ã 詳ããã¯ä¸è¨ã®ãµã¤ãæ§ãé²è¦§ãã¦é ããã°ã¨æãã¾ãã èªåã®ããã°ã«ãæé ãã¾ã¨ãã¦ããã¾ã Hieraâ¦
ã½ã¼ã¹ã³ã¼ã using UnityEngine; public static class RectTransformExt { public static void SetAnchoredPositionX ( this RectTransform self, float x ) { var pos = self.anchoredPosition; pos.x = x; self.anchoredPosition = pos; } public static â¦
ã½ã¼ã¹ã³ã¼ã using System; using UnityEngine.Events; public static class UnityEventExt { public static void SetListener( this UnityEvent self, Action call ) { self.RemoveAllListeners(); self.AddListener( () => call() ); } public static voiâ¦
ã½ã¼ã¹ã³ã¼ã using System; using UnityEngine.Events; public static class UnityEventExt { public static void AddListener( this UnityEvent self, Action call ) { self.AddListener( () => call() ); } } 使ç¨ä¾ Action call = () => {}; button.onClâ¦
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ã¯ããã« ãUnityProminentColorãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ ãã¯ã¹ãã£ãã主è¦ãªè²ãæ½åºã§ããããã«ãªãã¾ã 使ç¨ä¾ ä½¿ãæ¹ var list = ProminentColor.GetColors32FromImage ( texture, // 対象ã®ãã¯ã¹ã㣠3, // ãªã¹ãã®æå¤§æ° 85, // â¦
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ã¯ããã« ãRelayã㯠System.Action ãããé«éã㤠GC Alloc ã®çºçãæããã¤ãã³ãã·ã¹ãã ã§ã æ¤è¨¼ç°å¢ Unity 2017.4.1.f1 æ¤è¨¼ç¨ã¹ã¯ãªãã æ¤è¨¼çµæ ãªã¹ãã¼ã®è¿½å ãåé¤ãã¤ãã³ãã®å®è¡ã 1000000 åè¡ã£ãçµæ ããã£ãæéï¼ç§ï¼ GC ã®çºçåæ°â¦
ã½ã¼ã¹ã³ã¼ã using DG.Tweening; using System; public static class TweenExt { public static Tween OnComplete( this Tween self, Action onComplete ) { return TweenSettingsExtensions.OnComplete( self, () => onComplete() ); } }
ã¯ããã« ãDissolveEffectForUGUIãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ uGUI ã§ãã£ã¾ã«ãã·ã§ã¼ãã使ç¨ã§ããããã«ãªãã¾ã 使ç¨ä¾ ä½¿ãæ¹ Canvas ã®ãAdditional Shader Channelsãã«ãTexCoord1ããè¨å®ãã¾ã ããã¦ããã£ã¾ã«ãã·ã§ã¼ããé©ç¨ãâ¦
ã¯ããã« Unity ãã Gist ã«æç¨¿ã§ããã¨ãã£ã¿æ¡å¼µãUniGistãã GitHub ã«å ¬éãã¾ãã éçºç°å¢ Unity 2017.4.1f1 å°å ¥æ¹æ³ ä¸è¨ã®ãã¼ã¸ã«ã¢ã¯ã»ã¹ã㦠ãUniGist.unitypackageãããã¦ã³ãã¼ããã¾ã https://github.com/baba-s/uni-gist/blob/master/â¦
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