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ãªãã¸ã㪠使ç¨ä¾ ãã¹ã¦ã®ã·ã¼ã³ã«å¯¾ãã¦å¦çãè¡ã using Kogane; using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { SceneProcessor.ProcessAllScenes ( scene => { // ã·â¦
ãªãã¸ã㪠使ç¨ä¾ using Kogane; using UnityEditor; using UnityEngine; public static class Example { /// <summary> /// ãã¹ã¦ã®ã·ã¼ã³ã«åå¨ããã²ã¼ã ãªãã¸ã§ã¯ãã« BoxCollider ãã¢ã¿ãããã¾ã /// </summary> [MenuItem( "Tools/Add BoxCollider to Scene" )] privâ¦
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ãªãã¸ã㪠使ç¨ä¾ using Kogane; using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { // ãSome values driven by XXXXãã®ç¶æ ãåå¾ var rectTransform = ( RectTransform )â¦
ãªãã¸ã㪠使ç¨ä¾ using Kogane; using System; using UnityEngine; public class Example : MonoBehaviour { public Action onClick; private void Awake() { // onClick å®è¡å¾ã« onClick 㯠null ã«ãªã ActionUtils.CallOnce( ref onClick ); } }
ã¯ããã« ãUnity-Native-Toastsãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ iOS / Android ã§ãã¼ã¹ã表示ã§ããããã«ãªãã¾ã 使ç¨ä¾ using UnityEngine; using UnityNative.Toasts; public class Example : MonoBehaviour { private static readonly IUnitâ¦