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ãªãã¸ã㪠使ç¨ä¾ using Kogane; using UnityEngine; public class Example : MonoBehaviour { private void Awake() { Debug.Log( JsonUnityEngineApplication.Get() ); Debug.Log( JsonUnityEngineDebug.Get() ); Debug.Log( JsonUnityEngineSceneManagemâ¦
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æ¦è¦ using System.Collections.Generic; using System.Linq; using System.Reflection; using NUnit.Framework; using UnityEditor; using UnityEditor.AddressableAssets; using UnityEditor.AddressableAssets.Settings; public sealed class Addressableâ¦
æ¦è¦ using System.Linq; using NUnit.Framework; using UnityEditor.AddressableAssets; using UnityEditor.AddressableAssets.Settings; public sealed class Addressablesç¨ãã¹ã { private sealed class DuplicateGroupResult { private readonly strinâ¦
æ¦è¦ using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; public class Test : IPreprocessBuildWithReport { public int callbackOrder => 0; public void OnPreprocessBuild( BuildReport report ) { voâ¦
æ¦è¦ Google Chrome C:\Users\ãã¦ã¼ã¶åã\AppData\Local\Google\Chrome\User Data\Default\IndexedDB\ãURLã Mozilla Firefox C:\Users\ãã¦ã¼ã¶åã\AppData\Roaming\Mozilla\Firefox\Profiles\ããããã¡ã¤ã«åã\storage\default\ãURLã Microsoft Edâ¦
æ¦è¦ Unity ã§ãã«ããã iOS ã¢ããªã§ãunity-webviewãã使ç¨ã㦠èªå·±ç½²å証ææ¸ã使ç¨ãã¦ãããµã¼ãã® Web ãã¼ã¸ã表示ãããå ´åã ä¸è¨ã®ãµã¤ãæ§ã§è¨è¼ããã¦ãã以ä¸ã®ã³ã¼ãã ãWebView.mmãã«è¨è¿°ãããã¨ã§ Web ãã¼ã¸ã表示ã§ããããã«ãªã â¦
æ¦è¦ Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates! Wâ¦
æ¦è¦ CommandInvokationFailure: Unity Remote requirements check failed C:/Program Files/Unity/Hub/Editor/2019.4.17f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools\adb.exe forward tcp:7201 tcp:7201 stderr[ error: no devices/emâ¦
æ¦è¦ Visual Studio ã¡ãã¥ã¼ã®ãæ¡å¼µæ©è½ > ReSharper > Options...ããé¸æã㦠左ã¡ãã¥ã¼ã®ãCode Editing > Code Cleanup > Generalããé¸æã㦠ãAutomatically run cleanup when saving a file~ãããªã³ã«ãããã¨ã§ ãã¡ã¤ã«ä¿åæã«èªå㧠Code Clâ¦
é常 --- marp: true --- # ã¿ã¤ãã« --- # ã¿ã¤ãã« æ¬æ1 æ¬æ2 æ¬æ3 ã»ã¯ã·ã§ã³ãããã¼ã¯ä¸å¤®æãã¿ã¤ãã«ã¨æ¬æã¯å·¦ä¸åºæº --- marp: true style: | section { justify-content: normal; } section.lead { justify-content: center; text-align: centâ¦
ã¯ããã« ãUnityConsoleãã Unity ããã¸ã§ã¯ãã«å°å ¥ãããã¨ã§ ã²ã¼ã ä¸ã«ã³ã³ã½ã¼ã«ã®ããã«ã³ãã³ããå®è¡ã§ããããã«ãªãã¾ã ã¯ã¤ãã¯ã¹ã¿ã¼ã using UnityEngine; public class Example : MonoBehaviour { private void Awake() { // ã³ã³ã½ã¼ã«ã®â¦
æ¦è¦ using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { var path = AssetDatabase.GetAssetPath( Selection.activeObject ); var mainAssetType = AssetDatabase.GetMainAsseâ¦
æ¦è¦ using System; using System.Xml.Linq; class Program { static void Main() { var document = XDocument.Load( "ãXML ã®ãã¡ã¤ã«ãã¹ã" ); foreach ( var xElement in document.Descendants().Elements() ) { Console.WriteLine( xElement.Name ); }â¦
æ¦è¦ Visual Studio ã§ããã¡ã¤ã«å¤æ´ã®æ¤åºããã¤ã¢ãã°ã表示ããã¦ããæã« Unity ãã C# ã¹ã¯ãªãããéããã¨ãã㨠Visual Studio ã®æ°ããã¤ã³ã¹ã¿ã³ã¹ãèµ·åãã¦ãã¾ãç¾è±¡ã«ééãã Unity ã® Package Manager ãã Visual Studio Editor ãåé¤ãâ¦
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æ¦è¦ Script error: OnTriggerStay This message parameter has to be of type: [UNREGISTERED] The message will be ignored. Unity 㧠WebGL ãã«ãããã²ã¼ã ãèµ·åããã ä¸è¨ã®ã¨ã©ã¼ãçºçããç¾è±¡ã«ééãã Project Settings ã®ãPlayer > Strip Engâ¦
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