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ç®æ¬¡ QuaternionãVector3ãBoundsãRect ã®è¡¨ç¤ºã®æ¡å¼µ ãOdin - Inspector and Serializerãã Unity ããã¸ã§ã¯ãã«è¿½å ãã㨠QuaternionãVector3ãBoundsãRect ã®è¡¨ç¤ºãæ¡å¼µãã㦠å°ãã ãè¦èªæ§ãåä¸ãã¾ã using UnityEngine; public class Examplâ¦
ç®æ¬¡ ãHideInPlayModeããHideInEditorModeã屿§ ãHideInPlayModeã屿§ã使ç¨ãã㨠ã²ã¼ã ãå®è¡ãã¦ããéã¯é ç®ãé表示ã«ãªãã¾ã ãHideInEditorModeã屿§ã使ç¨ãã㨠ã²ã¼ã ãå®è¡ãã¦ããªãæã¯é ç®ãé表示ã«ãªãã¾ã using Sirenix.OdinInspeâ¦
ç®æ¬¡ ãLabelTextã屿§ ãLabelTextã屿§ã使ç¨ããã¨ å¤æ°ãããããã£ã®ã©ãã«ãã«ã¹ã¿ãã¤ãºã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [LabelText( "夿° 1" )] public int i1; [LabelText( "â¦
ç®æ¬¡ ãPropertyOrderã屿§ ãPropertyOrderã屿§ã使ç¨ããã¨ å¤æ°ãããããã£ã®è¡¨ç¤ºé ã夿´ãããã¨ãã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [PropertyOrder( 2 )] public int i1; [Propeâ¦
ç®æ¬¡ ãHideLabelã屿§ ãHideLabelã屿§ã使ç¨ããã¨ å¤æ°ãããããã£ã®ã©ãã«ãé表示ã«ã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { public int a1; [HideLabel] public int a2; } ä½¿ãæ¹ ä¸è¨â¦
ç®æ¬¡ ãListDrawerSettingsã屿§ ãListDrawerSettingsã屿§ã使ç¨ãã㨠é åããªã¹ãã® Inspector ã®è¡¨ç¤ºã調æ´ã§ãã¾ã using Sirenix.OdinInspector; using System.Collections.Generic; using UnityEngine; public class Example : MonoBehaviour { [â¦
ç®æ¬¡ ãInlineEditorã屿§ ãInlineEditorã屿§ã使ç¨ãã㨠ã¢ã¿ããããã¦ããã³ã³ãã¼ãã³ããã¢ã»ããã®ããããã£æ¬ã ãã®å ´ã«è¡¨ç¤ºã§ããããã«ãªãã¾ã ãã®ããã該å½ããã³ã³ãã¼ãã³ããã¢ã»ããã鏿ããã¨ã ãã®å ´ã§ãã©ã¡ã¼ã¿ã®èª¿æ´ãã§ãâ¦
ç®æ¬¡ ãShowInInspectorã屿§ ãShowInInspectorã屿§ã使ç¨ãã㨠private 夿°ãããããã£ã Inspector ã«è¡¨ç¤ºã§ããããã«ãªãã¾ã â»å¤ã¯ä¿åããã¾ãã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [Shâ¦
ç®æ¬¡ ãSerializedMonoBehaviourãã¯ã©ã¹ ãSerializedMonoBehaviourããç¶æ¿ãããã¨ã§ ãã®ã¯ã©ã¹å ã§å®ç¾©ããã¤ã³ã¿ã¼ãã§ã¤ã¹ã ã¸ã§ããªãã¯ã¯ã©ã¹ãnull 許容åã®å¤æ°ã Inspector ã§è¨å®ã§ããããã«ãªãã¾ã using Sirenix.OdinInspector; using Sysâ¦
ç®æ¬¡ ãIndentã屿§ ãIndentã屿§ã使ç¨ããã¨ å¤æ°ãããããã£ã®ã¤ã³ãã³ããè¨å®ã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [Indent] public int i1; [Indent( 2 )] public int i2; [Indent( â¦
ç®æ¬¡ ãDetailedInfoBoxã屿§ ãDetailedInfoBoxã屿§ã使ç¨ãã㨠Inspector ã«è©³ç´°ãªèª¬ææä»ãã¤ã³ãã©ã¡ã¼ã·ã§ã³ã表示ã§ãã¾ã 説ææã¯ã¯ãªãã¯ã§ééå¯è½ã§ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehavioâ¦
ç®æ¬¡ ãInfoBoxã屿§ ãInfoBoxã屿§ã使ç¨ãã㨠Inspector ã«ã¤ã³ãã©ã¡ã¼ã·ã§ã³ã表示ã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [InfoBox( "ãã«ãã¥ã¦" )] public int a1; [InfoBox( "ã«ã¤ãªâ¦
ç®æ¬¡ ãDisableInPlayModeããDisableInEditorModeã屿§ ãDisableInPlayModeã屿§ã使ç¨ãã㨠ã²ã¼ã ãå®è¡ãã¦ããéã¯å¤ã夿´ã§ããªãããã«ãªãã¾ã ãDisableInEditorModeã屿§ã使ç¨ãã㨠ã²ã¼ã ãå®è¡ãã¦ããªãæã¯å¤ã夿´ã§ããªãããã«ãªãâ¦
ç®æ¬¡ ãShowIfããHideIfã屿§ ãShowIfã屿§ã使ç¨ãã㨠æ¡ä»¶ãæºããã¦ããå ´åã«å¤æ°ãããããã£ã表示ãããããã«ãªãã¾ã ãHideIfã屿§ã使ç¨ãã㨠æ¡ä»¶ãæºããã¦ããå ´åã«å¤æ°ãããããã£ãé表示ã«ãªãã¾ã using Sirenix.OdinInspector; â¦
ç®æ¬¡ ãEnableIfããDisableIfã屿§ ãEnableIfã屿§ã使ç¨ãã㨠æ¡ä»¶ãæºããã¦ããå ´åã«ã®ã¿å¤æ°ãããããã£ãç·¨éå¯è½ã«ãªãã¾ã ãDisableIfã屿§ã使ç¨ãã㨠æ¡ä»¶ãæºããã¦ããªãå ´åã«ã®ã¿å¤æ°ãããããã£ãç·¨éå¯è½ã«ãªãã¾ã using Sirenixâ¦
ç®æ¬¡ ãDisableContextMenuã屿§ ãDisableContextMenuã屿§ã使ç¨ããã¨ å¤æ°ãå³ã¯ãªãã¯ãã¦ã ã³ã³ããã¹ãã¡ãã¥ã¼ã表示ãããªããªãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [DisableContextâ¦
ç®æ¬¡ ãCustomContextMenuã屿§ ãCustomContextMenuã屿§ã使ç¨ããã¨ å¤æ°ãå³ã¯ãªãã¯ããæã«è¡¨ç¤ºãããã³ã³ããã¹ãã¡ãã¥ã¼ã« é ç®ã追å ãããã¨ãã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviourâ¦
ç®æ¬¡ 夿°ã®ã³ãã¼ã»ãã¼ã¹ããå¯è½ 夿°ãå³ã¯ãªãã¯ãããã¨ã§ å¤ã®ã³ãã¼ããã¼ã¹ããå¯è½ã§ã é åããªã¹ãã®åé¤ é åããªã¹ãã®å ´å㯠ãã¹ã¦ã®è¦ç´ ãåé¤ãããã¨ãå¯è½ã§ã
ç®æ¬¡ ãOnValueChangedã屿§ ãOnValueChangedã屿§ã使ç¨ããã¨ å¤æ°ãããããã£ã®å¤ã夿´ãããæã«å¼ã³åºããã ã³ã¼ã«ããã¯é¢æ°ãæå®ãããã¨ãã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour {â¦
ç®æ¬¡ ãReadOnlyã屿§ ãReadOnlyã屿§ã使ç¨ãã㨠æå®ãã夿°ãããããã£ã®ç·¨éãä¸å¯è½ã«ãªãã¾ã using Sirenix.OdinInspector; using System.Collections.Generic; using UnityEngine; public class Example : MonoBehaviour { [ReadOnly] public â¦
ç®æ¬¡ ãColorPaletteã屿§ ãColorPaletteã屿§ã使ç¨ãã㨠ã«ã©ã¼ãã¬ããããè²ãè¨å®ã§ããããã«ãªãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [ColorPalette] public Color color1; [ColorPaleâ¦
ç®æ¬¡ ã¡ã¢ ãã®è¨äºã¯ä¸è¨ã®ãã¼ã¸ã®ä¸é¨ç¿»è¨³ã¨ãªãã¾ã http://sirenix.net/odininspector/manual/introduction/serialize-anything 翻訳ã«ã¯ééãããããããããªãã®ã§ãäºæ¿ãã ãã ã¯ããã« Odin ã®ã·ãªã¢ã©ã¤ãºã·ã¹ãã ã¯ã é常ã§ã¯ã·ãªã¢ã©ã¤ãºãâ¦
ç®æ¬¡ ã¡ã¢ ãã®è¨äºã¯ä¸è¨ã®ãã¼ã¸ã®ä¸é¨ç¿»è¨³ã¨ãªãã¾ã http://sirenix.net/odininspector/manual/introduction/design-with-attributes 翻訳ã«ã¯ééãããããããããªãã®ã§ãäºæ¿ãã ãã ã¯ããã« Odin ã§ã¯ã¯ã©ã¹ã®ã¡ã³ãã«ããã¤ãã®å±æ§ãé©ç¨ããâ¦
ç®æ¬¡ ã¡ã¢ ãã®è¨äºã¯ä¸è¨ã®ãã¼ã¸ã®ä¸é¨ç¿»è¨³ã¨ãªãã¾ã http://sirenix.net/odininspector/manual/introduction/getting-started 翻訳ã«ã¯ééãããããããããªãã®ã§ãäºæ¿ãã ãã ã¯ããã« Odin ã®å ·ä½çãªã¯ã©ã¹ãã¡ã½ããã«ã¤ãã¦ç¥ãããå ´å㯠ä¸â¦
ã¯ããã« Unityã§ã²ã¼ã ãéçºãã¦ããæã« ãã¼ã ã¡ã³ãã¼ãç»åãã¡ã¤ã«ã®.metaãã³ããããããã³ã« .metaå ã®ãallowsAlphaSplittingãã¨ããé ç®ã 追å ããããåé¤ããããããç¾è±¡ã«ééãã åå Unityãéããã¼ã¸ã§ã³ã§ã¤ã³ã¹ãã¼ã«ãã¦ããã¡ã³â¦
ç®æ¬¡ ãButtonGroupã屿§ ãButtonGroupã屿§ã使ç¨ãã㨠ãã¿ã³ãã°ã«ã¼ãåãã¦è¡¨ç¤ºã§ããããã«ãªãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [ButtonGroup( "ã°ã«ã¼ã A" )] private void OnCliâ¦
ç®æ¬¡ ãInlineButtonã屿§ ãInlineButtonã屿§ã使ç¨ããã¨ å¤æ°ãããããã£ã®æ¨ªã«ãã¿ã³ã表示ãããã¨ãã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [InlineButton( "OnClick" )] public int aâ¦
ç®æ¬¡ ãButtonã屿§ ãButtonã屿§ã使ç¨ãã㨠Inspector ã«ãã¿ã³ã表示ã§ããããã«ãªãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [Button] private void OnClick1() { } [Button( "ãã¿ã³" )] prâ¦
ç®æ¬¡ ãValueDropdownã屿§ ãValueDropdownã屿§ã使ç¨ãã㨠ãããããã¦ã³ã¡ãã¥ã¼ãã夿°ãããããã£ã®å¤ãè¨å®ã§ããããã«ãªãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { private static strâ¦
ç®æ¬¡ ãTitleã屿§ ãTitleã屿§ã使ç¨ãã㨠Inspector ã§è¦åºãã表示ãããã¨ãã§ãã¾ã using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { [Title( "ã¿ã¤ãã«" )] public int a1; public int a2; [Title( "ã¿â¦