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#if !ENABLE_RELEASE #define DISABLE_RELEASE #endif public class Example { public void Log() { #if DISABLE_RELEASE UnityEngine.Debug.Log( "ãã¹ã" ); #endif } } ä¸è¨ã®æ§ãªããªãªã¼ã¹ãã«ãç¨ã® ENABLE_RELEASE ã·ã³ãã«ãå®ç¾©ããã¦ããªããã° éâ¦
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ã¨ã©ã¼å 容 NGUIMenu.cs ã§ã¨ã©ã¼ãçºçãã Ignoring menu item NGUI because it is in no submenu! 対å¿æ¹æ³ NGUIMenu.csã®ä¸è¨ã®è¨è¿°ã [MenuItem("NGUI/", false, 11)] static void Breaker () { } [MenuItem("NGUI/Help", false, 12)] static public voâ¦
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