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using UnityEditor; using UnityEngine; [CanEditMultipleObjects] [CustomEditor( typeof( UICenterOnChild ), true )] public sealed class UICenterOnChildEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); if ( GUILâ¦
using UnityEditor; using UnityEngine; [CanEditMultipleObjects] [CustomEditor( typeof( UIWrapContent ), true )] public sealed class UIWrapContentEditorCustom : UIWrapContentEditor { public override void OnInspectorGUI() { base.OnInspectorGUâ¦
using UnityEditor; using UnityEngine; [CanEditMultipleObjects] [CustomEditor( typeof( UIScrollView ), true )] public sealed class UIScrollViewEditorCustom : UIScrollViewEditor { public override void OnInspectorGUI() { base.OnInspectorGUI()â¦
using UnityEditor; using UnityEngine; [CanEditMultipleObjects] [CustomEditor( typeof( UIGrid ), true )] public sealed class UIGridEditorCustom : UIGridEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if ( GUILayout.Bâ¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { private sealed class CommonSelector<T, TKey> : IEqualityComparer<T> { private Func<T, TKey> m_selector; public CommonSelector( Func<T, TKey> sele</t,></t,></t></t,>â¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { private sealed class CommonSelector<T, TKey> : IEqualityComparer<T> { private Func<T, TKey> m_selector; public CommonSelector( Func<T, TKey> sele</t,></t,></t></t,>â¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { private sealed class CommonSelector<T, TKey> : IEqualityComparer<T> { private Func<T, TKey> m_selector; public CommonSelector( Func<T, TKey> sele</t,></t,></t></t,>â¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { private sealed class CommonSelector<T, TKey> : IEqualityComparer<T> { private Func<T, TKey> m_selector; public CommonSelector( Func<T, TKey> sele</t,></t,></t></t,>â¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { private sealed class CommonSelector<T, TKey> : IEqualityComparer<T> { private Func<T, TKey> m_selector; public CommonSelector( Func<T, TKey> sele</t,></t,></t></t,>â¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { private sealed class CommonSelector<T, TKey> : IEqualityComparer<T> { private readonly Func<T, TKey> m_selector; public CommonSelector( </t,></t></t,>â¦
ãã¼ã¸ã§ã³ 5.0.11 対å¿æ¹æ³ EasyTouch.csã®934è¡ç®ä»¥éã«ä¸è¨ã®å¦çã追å ãã // NGUI if (enabledNGuiMode){ if (IsTouchOverNGui(fingers[twoFinger.finger0].position) && IsTouchOverNGui(fingers[twoFinger.finger1].position)) { twoFinger.isOverGuâ¦
val isCompleted = false; CoroutineUtils.CallWaitForCondition( () => isCompleted, () => Debug.Log( "ãã«ãã¥ã¦" ) ); CoroutineUtils.CallWaitForCondition( gameObject, () => isCompleted, () => Debug.Log( "ãã«ãã¥ã¦" ) );