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using UnityEditor; using UnityEngine; public static class ExampleClass { [MenuItem( "Tools/Example" )] private static void Example() { SceneModeUtility.SearchForType( typeof( Camera ) ); } } é¢é£è¨äº
using UnityEditor; public static class ExampleClass { [MenuItem( "Tools/Example" )] public static void Example() { EditorWindow.FocusWindowIfItsOpen<SceneView>(); } }</sceneview>
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using UnityEditor; using UnityEngine; public static class Hoge { [InitializeOnLoadMethod] private static void OnChangedCurrentScene() { EditorApplicationUtils.mChangedCurrentScene = currentScene => { Debug.Log( currentScene ); }; } } ä¾ãâ¦
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ã½ã¼ã¹ã³ã¼ã using UnityEngine; public static class TransformExtensions { /// <summary> /// X 軸æ¹åã«ç§»åãã¾ã /// </summary> public static void TranslateX( this Transform self, float x ) { self.Translate( x, 0, 0 ); } /// <summary> /// Y 軸æ¹åã«ç§»åãã¾ã /// </summary> puâ¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { public static IEnumerable<TSource> MinElementsBy<TSource, TResult>( this IEnumerable<TSource> source, Func<TSource, TResult> selector ) { var value = source.Min( selecto</tsource,></tsource></tsource,></tsource>â¦
ã½ã¼ã¹ã³ã¼ã using System; using System.Collections.Generic; using System.Linq; public static class IEnumerableExtensions { public static IEnumerable<TSource> MaxElementsBy<TSource, TResult>( this IEnumerable<TSource> source, Func<TSource, TResult> selector ) { var value = source.Max( selecto</tsource,></tsource></tsource,></tsource>â¦
ã½ã¼ã¹ã³ã¼ã using System.Collections.Generic; public static class IListExtensions { /// <summary> /// æå®ãããã¤ã³ããã¯ã¹ã«è¦ç´ ãåå¨ããå ´åã« true ãè¿ãã¾ã /// </summary> public static bool IsDefinedAt<T>( IList<T> self, int index ) { return index < self.C</t></t>â¦