or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Ankylo/Ankylo_Character_BP.Ankylo_Character_BP'" 500 0 0 35
Variant Aberrant Ankylosaurus
cheat summon Ankylo_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Ankylo/Ankylo_Character_BP_Aberrant.Ankylo_Character_BP_Aberrant'" 500 0 0 35
Variant X-Ankylosaurus
cheat summon Volcano_Ankylo_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Volcano_Ankylosaurus/Volcano_Ankylo_Character_BP.Volcano_Ankylo_Character_BP'" 500 0 0 35
Variant X-Ankylosaurus (Gauntlet)
cheat summon Volcano_Ankylo_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Volcanic/Volcano_Ankylo_Character_BP_Gauntlet.Volcano_Ankylo_Character_BP_Gauntlet'" 500 0 0 35
Variant Ankylosaurus (Gauntlet2)
cheat summon Ankylo_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Ankylo_Character_BP_STA.Ankylo_Character_BP_STA'" 500 0 0 35
The Ankylosaurus (an-KYE-low-SAWR-us), also referred to as the Ankylo or Anky, is a species of Dinosaur in ARK: Survival Evolved.
Basic Info[]
Dossier[]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Ankylosaurus crassacutis
TimeLate Cretaceous
DietHerbivore
TemperamentDocile
- Wild
Unlike many of the herd animals on the Island, Ankylosaurus crassacutis tends to live in small family units. I believe they can afford to stick with smaller groups because of their incredibly thick skin, for which they're named. Despite not being among the largest of the Island's herbivores, Ankylosaurus is one of the more difficult creatures to take down. Its thick, armored skin seems to make it more than a match for several of the mid-sized predators that would otherwise hunt it. Reckless carnivores are just as likely to hurt themselves on Ankylosaurus' spikes, as they are to get hit by its tail.
- Domesticated
Without a doubt, the best trait of a trained Ankylosaurus is its enormously dense tail. This tail is powerful enough to quickly shatter the resource-laden rocks of the Island. One of the wealthier human tribes on the island utilizes a squad of Ankylosaurs in its mines and quarries. The creature's affinity for metal enables it to carry raw ore at an effectively reduced weight.
Behavior[]
Ankylosaurus can be found peacefully wandering around the Island. They will not attack unless provoked, and since they can deal a devastating blow with their tail club if angered, it is best for survivors to leave this beast alone. They have a very low movement speed on land but can move significantly faster in water.
Appearance[]
Ankylosaurus is a species of medium, quadrupedal herbivore that inhabits the ARKs. Its skin is adorned with a thick coating of spikes, bony plates, osteoderms, and fused bone. The head has plentiful spikes, as well as a beak at the tip of the mouth and enlarged nasals. They are relatively low to the ground with short legs and a low head; they protect themselves by wielding a wicked club on the end of their muscular tails. The only region not covered with body armour is the belly.
Color Scheme and Regions[]
This section displays the Ankylosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Ankylosaurus. The colored squares shown underneath each region's description are the colors that the Ankylosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
- Region 0 is never randomized when a normal Ankylosaurus spawns. However, breeding mutations and console commands still may affect it.
This information can be used to alter the Ankylosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Ankylosaurus's "back" magenta.
Drops[]
Base Stats and Growth[]
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 700 | +140 | +5.4% | 0.07 | |
Stamina | 175 | +17.5 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 3000 | +300 | +10% | 15% | |
Weight | 250 | +5 | +4% | ||
Melee Damage | 50 / 30 | +2.5 / +1.5 | +1.7% | 14% | 17.6% |
Movement Speed | 100% | N/A | +2% | 35% | |
Torpidity | 420 | +25.2 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 120 | 120 | 162 | 264 | 264 | 356.4 | 3 |
Swimming | 300 | 300 | 405 | N/A | N/A | N/A | 3 |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
WalkingAndSwimmingTailAttack | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 330 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 50 |
NotWalkingNotSwimmingTailAttack | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 330 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 50 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[]
For general info about domesticating a wild creature see Taming.
KO Strategy[]
Ankylosaurus is relatively easy to knock out due to its slow movement speed. Even when attacked, the Ankylosaurus is easy to outrun, making nearly any ranged attack effective. The best method to knock it out would be using Tranquilizer Darts or Tranquilizer Arrows, but if neither are available then a simple Slingshot will do the trick but may take longer than a tranquilizer dart or arrow. The Ankylosaurus does not receive increased damage on headshots due to the heavy armor that covers its body.
Taming Food[]
Level 1 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 2 | 0 | 0 | 0 | 0:03:12 |
Fresh Barley | 20 | 2 | 1 | 1 | 0:24:01 |
Fresh Wheat | 20 | 2 | 1 | 1 | 0:24:01 |
Soybean | 20 | 2 | 1 | 1 | 0:24:01 |
Dried Wheat | 20 | 53 | 11 | 6 | 0:48:01 |
Mejoberry | 27 | 3 | 1 | 1 | 0:24:19 |
Berries | 40 | 2 | 1 | 1 | 0:24:01 |
KO: × 42; × 18; × 5; × 3; × 2; × 1 | |||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:23:20 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 5 | 0 | 0 | 0 | 0:08:00 |
Fresh Barley | 47 | 60 | 13 | 7 | 0:56:25 |
Fresh Wheat | 47 | 60 | 13 | 7 | 0:56:25 |
Soybean | 47 | 60 | 13 | 7 | 0:56:25 |
Dried Wheat | 47 | 248 | 51 | 26 | 1:52:49 |
Mejoberry | 63 | 61 | 13 | 7 | 0:56:43 |
Berries | 94 | 60 | 13 | 7 | 0:56:25 |
KO: × 116; × 47; × 13; × 8; × 6; × 3 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:38:29 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 8 | 0 | 0 | 0 | 0:12:48 |
Fresh Barley | 75 | 170 | 36 | 18 | 1:30:01 |
Fresh Wheat | 75 | 170 | 36 | 18 | 1:30:01 |
Soybean | 75 | 170 | 36 | 18 | 1:30:01 |
Dried Wheat | 75 | 542 | 114 | 57 | 3:00:01 |
Mejoberry | 100 | 170 | 36 | 18 | 1:30:01 |
Berries | 150 | 170 | 36 | 18 | 1:30:01 |
KO: × 191; × 78; × 22; × 13; × 9; × 5 | |||||
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:48:52 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 11 | 0 | 0 | 0 | 0:17:35 |
Fresh Barley | 104 | 328 | 70 | 35 | 2:04:49 |
Fresh Wheat | 104 | 328 | 70 | 35 | 2:04:49 |
Soybean | 104 | 328 | 70 | 35 | 2:04:49 |
Dried Wheat | 104 | 925 | 198 | 99 | 4:09:37 |
Mejoberry | 138 | 325 | 70 | 35 | 2:04:13 |
Berries | 207 | 325 | 70 | 35 | 2:04:13 |
KO: × 267; × 109; × 30; × 17; × 13; × 7 | |||||
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:56:24 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 14 | 0 | 0 | 0 | 0:22:23 |
Fresh Barley | 132 | 515 | 112 | 56 | 2:38:25 |
Fresh Wheat | 132 | 515 | 112 | 56 | 2:38:25 |
Soybean | 132 | 515 | 112 | 56 | 2:38:25 |
Dried Wheat | 132 | 1363 | 295 | 148 | 5:16:49 |
Mejoberry | 175 | 510 | 111 | 56 | 2:37:31 |
Berries | 263 | 512 | 111 | 56 | 2:37:49 |
KO: × 342; × 140; × 38; × 22; × 16; × 8 | |||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 01:02:20 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Regular Kibble | 16 | 0 | 0 | 0 | 0:25:35 |
Fresh Barley | 160 | 731 | 161 | 81 | 3:12:01 |
Fresh Wheat | 160 | 731 | 161 | 81 | 3:12:01 |
Soybean | 160 | 731 | 161 | 81 | 3:12:01 |
Dried Wheat | 160 | 1856 | 408 | 204 | 6:24:01 |
Mejoberry | 213 | 730 | 161 | 81 | 3:11:43 |
Berries | 319 | 728 | 160 | 80 | 3:11:25 |
KO: × 418; × 171; × 47; × 27; × 19; × 10 | |||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:07:13 |
Level 1 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 3 | 0 | 0 | 0 | 0:04:48 | |
Mejoberry | 30 | 8 | 2 | 1 | 0:27:01 | |
Berries | 45 | 8 | 2 | 1 | 0:27:01 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 10 | 0 | 0 | 0 | 0:09:01 | |
Berries | 15 | 0 | 0 | 0 | 0:09:01 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 1 | 0 | 0 | 0 | 0:00:55 | |
Berries | 2 | 0 | 0 | 0 | 0:01:13 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 1 | 0 | 0 | 0 | 0:00:55 | |
Berries | 1 | 0 | 0 | 0 | 0:00:37 | |
KO: × 42; × 18; × 5; × 3; × 3; × 2; × 2; × 1 | ||||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:23:20 |
Level 30 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 6 | 0 | 0 | 0 | 0:09:36 | |
Mejoberry | 72 | 88 | 18 | 9 | 1:04:49 | |
Berries | 108 | 88 | 18 | 9 | 1:04:49 | |
Kibble (Dilo Egg) | 2 | 0 | 0 | 0 | 0:03:12 | |
Mejoberry | 24 | 0 | 0 | 0 | 0:21:37 | |
Berries | 36 | 0 | 0 | 0 | 0:21:37 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 3 | 0 | 0 | 0 | 0:02:43 | |
Berries | 4 | 0 | 0 | 0 | 0:02:25 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 1 | 0 | 0 | 0 | 0:00:55 | |
Berries | 1 | 0 | 0 | 0 | 0:00:37 | |
KO: × 116; × 47; × 13; × 8; × 7; × 5; × 6; × 3 | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:38:29 |
Level 75 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 11 | 0 | 0 | 0 | 0:17:35 | |
Mejoberry | 136 | 311 | 66 | 33 | 2:02:25 | |
Berries | 204 | 311 | 66 | 33 | 2:02:25 | |
Kibble (Dilo Egg) | 4 | 0 | 0 | 0 | 0:06:24 | |
Mejoberry | 46 | 0 | 0 | 0 | 0:41:25 | |
Berries | 68 | 0 | 0 | 0 | 0:40:49 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 5 | 0 | 0 | 0 | 0:04:31 | |
Berries | 7 | 0 | 0 | 0 | 0:04:13 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 1 | 0 | 0 | 0 | 0:00:55 | |
Berries | 1 | 0 | 0 | 0 | 0:00:37 | |
KO: × 229; × 94; × 26; × 15; × 13; × 10; × 11; × 6 | ||||||
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 00:52:54 |
Level 150 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 19 | 0 | 0 | 0 | 0:30:23 | |
Mejoberry | 243 | 888 | 195 | 98 | 3:38:43 | |
Berries | 365 | 889 | 196 | 98 | 3:39:01 | |
Kibble (Dilo Egg) | 7 | 0 | 0 | 0 | 0:11:12 | |
Mejoberry | 81 | 34 | 8 | 4 | 1:12:55 | |
Berries | 122 | 36 | 8 | 4 | 1:13:13 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 9 | 0 | 0 | 0 | 0:08:07 | |
Berries | 13 | 0 | 0 | 0 | 0:07:49 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 1 | 0 | 0 | 0 | 0:00:55 | |
Berries | 1 | 0 | 0 | 0 | 0:00:37 | |
KO: × 418; × 171; × 47; × 27; × 24; × 18; × 19; × 10 | ||||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:07:13 |
Level 300 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 35 | 0 | 0 | 0 | 0:55:57 | |
Mejoberry | 458 | 2549 | 593 | 297 | 6:52:13 | |
Berries | 686 | 2544 | 592 | 296 | 6:51:37 | |
Kibble (Dilo Egg) | 12 | 0 | 0 | 0 | 0:19:11 | |
Mejoberry | 153 | 419 | 98 | 49 | 2:17:43 | |
Berries | 229 | 417 | 97 | 49 | 2:17:25 | |
Kibble (Dilo Egg) | 2 | 0 | 0 | 0 | 0:03:12 | |
Mejoberry | 16 | 0 | 0 | 0 | 0:14:25 | |
Berries | 23 | 0 | 0 | 0 | 0:13:49 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 2 | 0 | 0 | 0 | 0:01:49 | |
Berries | 2 | 0 | 0 | 0 | 0:01:13 | |
KO: × 796; × 325; × 89; × 51; × 45; × 34; × 36; × 18 | ||||||
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 01:23:42 |
Level 450 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 51 | 0 | 0 | 0 | 1:21:32 | |
Mejoberry | 672 | 4636 | 1125 | 563 | 10:04:49 | |
Berries | 1008 | 4636 | 1125 | 563 | 10:04:49 | |
Kibble (Dilo Egg) | 17 | 0 | 0 | 0 | 0:27:11 | |
Mejoberry | 224 | 976 | 237 | 119 | 3:21:37 | |
Berries | 336 | 976 | 237 | 119 | 3:21:37 | |
Kibble (Dilo Egg) | 2 | 0 | 0 | 0 | 0:03:12 | |
Mejoberry | 23 | 0 | 0 | 0 | 0:20:43 | |
Berries | 34 | 0 | 0 | 0 | 0:20:25 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:01:36 | |
Mejoberry | 2 | 0 | 0 | 0 | 0:01:49 | |
Berries | 3 | 0 | 0 | 0 | 0:01:49 | |
KO: × 1174; × 479; × 131; × 75; × 66; × 49; × 54; × 27 | ||||||
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 01:34:08 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
{{Ingredients|Regular Kibble}]
Combat[]
This section describes how to fight against the Ankylosaurus.
General[]
The Ankylosaurus uses its huge, literally 'bone-crushing' tail to attack its enemies. Its attack can be quite devastating if a survivor is wearing anything weaker than Chitin Armor. It is recommended then to either shoot it with a Ranged Weapon or use a Pike or Spear while circling it.
Strategy[]
The most successful strategy for killing an Ankylosaurus is to circle it while shooting it with a ranged weapon like a Bow, Crossbow, or any variety of gun. Be prepared for a moderately lengthy battle if you are using low-level weapons.
Weaponry[]
Ranged weapons are recommended when fighting an Ankylosaurus. These weapons include Bow, Crossbow, Longneck Rifle, and others, though with some persistence a Slingshot will also work. Melee weapons are generally discouraged, though more nimble survivors might have success using Pikes and Swords if they are able to quickly move in and out of its attack range, or even bringing a Shield can work as well.
Dangers[]
The Ankylosaurus uses its huge tail club as a defensive weapon: this attack has a fairly large range and can deal a respectable amount of damage, so keeping your distance is a must.
Weakness[]
Much like Carbonemys, your avatar's backwards movement will outpace the dinosaur whilst the player stabs it to death. Be aware that Ankylosaurus does more damage than Carbonemys.
Utility[]
Roles[]
- Combatant/Guardian: The Ankylo is an excellent tank due to its high HP, low posture, and compact build. Along with high health for its size, the Ankylo is very powerful with its bite and tail swing attacks, the latter doing the most damage; both of these attacks have great AOE and knockback as well. These two factors can be quite useful when used to take damage from bullets and attack creatures in relatively small spaces where other heavy-built tames can not reach and its slow speed no longer becomes an issue, making them decent base defense dinos as well as decent cave raiding dinos. (Level up Health and Melee Damage)
- Transport: While slow, it has a very good base carrying capacity and is quite powerful. One notable thing to mention is that the Ankylo significantly increases its speed when swimming compared to running on land, making movement by or near water sources most optimal for this task. Good for local transport but not recommended for long distance travel unless being transported itself by a flyer or other carrying method. (Level up Movement Speed, Stamina, and Weight)
- Gatherer: The Ankylo excels at gathering as it can harvest most materials(with few exceptions, such as Fiber which can not be harvested by it) from trees, to rocks, to bushes. As it is one of the best viable ways of harvesting rocks and ores, the Ankylo is excellent for collecting essential materials such as Metal, Crystal, Obsidian, and Flint. As of patch 256.3 (PC) Ankylos have a 85% weight reduction to raw metal in their inventories, allowing them to carry much more before becoming encumbered. (Level up Weight and Melee Damage). It is important to note that the corpse of a Rock Elemental can also be harvested by an Ankylo for huge amounts of valuable materials. They also have the added benefit of being able to be transported by creatures including Quetzals or an Argentavis for greatly increased capability and mobility. (Level up Melee Damage) on the Ankylosaurus and (Level up Weight) on the flyer/carrier. The Ankylo is competent at harvesting large quantities of Berries as well with its Rmb bite attack, and if the Lmb tail swing attack is hit directly after the bite attack, it can also collect berries with a tail swing. It can even collect Thatch and Wood in moderate quantities. It can be set to “wander” to harvest resources automatically. This, however, does not seem to work on Mobile.
- Underwater Miner: Despite being such a heavily built creature, Ankylosaurus is a surprisingly good swimmer and also capable of easily fending off sea predators with its tail club attack, since it can move while swinging its tail, making it more dangerous in the water than on land. Therefore, it can be used to gather Oil from the bottom of the sea while easily fending off most common sea creatures. Leveling up Oxygen also makes it swim much faster. (Level up Oxygen and Stamina, as well as Weight and Melee Damage if desired.)
- Clearing/ Landscaping: Thanks to its rather large AOE and a little trick that involves using the tail wing attack immediately after using the bite attack in order to clear plants in a large radius, the Ankylo is perhaps the best creature to use when a large area needs to be cleared to make way for buildings, siege-weapons, artillery, war-mounts, battle field, a race track, or any other purpose that would need to involve large swaths of trees and rocks to be chopped down or broken. Because the Ankylo can harvest almost any object in the game, they are perfectly fit for this role.
Weight Reduction[]
The Ankylosaurus reduces the weight of the following resources by the listed amount while they are in its inventory:
Resource | Reduction |
---|---|
Metal | 85% |
Collectibles[]
Resource | Efficiency |
---|---|
Metal | ★★★★★ |
Rare Flower | ★★★★★ |
Flint | ★★★★★ |
Crystal | ★★★★★ |
Rare Mushroom | ★★★★★ |
Cactus Sap | ★★★★☆ |
Berries | ★★★★☆ |
Sulfur | ★★★★☆ |
Element Shard | ★★★★☆ |
Oil | ★★★★☆ |
Obsidian | ★★★★☆ |
Thatch | ★★★☆☆ |
Mutagel | ★★★☆☆ |
Stone | ★★★☆☆ |
Silicate | ★★★☆☆ |
Wood | ★★☆☆☆ |
Element | ? |
- Note: Increasing Melee Damage on Ankylosaurus yields more resources per swing; however, it does not increase area of effect as rumored.
Notes[]
For information pertaining specifically to the real-world Ankylosaurus, see the relevant Wikipedia article.
- Until v246.0 it was possible to harvest resources with the bite attack when looking straight to a resource, which was significantly faster than the tail whip attack.
- The Ankylosaurus can be picked up by a Argentavis, Quetzal, or Karkinos. It can harvest only rich metal nodes automatically while being carried by an Argentavis.
- If using Aberrant Ankylosaurus to harvest on the Aberration map, be mindful it is not immune to radiation and you will need to feed it Mushroom Brew every 120 seconds to keep it from suffering from radiation exposure when in irradiated areas of the map.
- The real world Ankylosaurus magniventris had much more smoothed armor than that of the Ankylosaurus depicted in the game, with the only prominent spikes being located around the head and was significantly larger. Fossil records are incomplete for Ankylosaurus, but it is estimated to be up to 8 meters long. The animal is known to be one of the last non-avian dinosaurs, living sparsely in the western United States and Canada. The Ankylosaurus shown in ARK seems to more closely resemble Euoplocephalus tutus, a closely related dinosaur with a much more spiky appearance and a smaller size. Even so, the extent and size of the spikes of Ark's Ankylosaurus is exaggerated and do not accurately represent members of the suborder Ankylosauria.
- The skull in Ankylo's dossier actually resembles Ankylosaurus' relative Tarchia rather than the actual animal.
- Despite its appearance of having body armor, it has no ability to reduce damage taken from projectiles like that of the Carbonemys, which is odd since both in-game and in reality, the thick and strong armor of an Ankylosaurus would surely give it more resistance to a bullet or arrow than that of a Dilophosaur, for example.
- Using the bite attack during the tail slam will make you gather bushes instead of trees/rocks in a bigger area.
- The Ankylosaurus needs to be extremely close to each other to mate.
- The specific epithet crassacutis, meaning "thick skin", is an incorrectly constructed Latin compound; it should be crassicutis instead.
- When using the tail whip attack, there are 2 different animations that can occur with varying hitboxes. The regular swing will occur if facing to the right of the anky and the slam will occur if facing to the left. Both basically preform identically to one another.
- Real Ankylosaurus may have been somewhat larger than what's depicted in the game, and the structure of their armor in fossils suggest that they may have been bullet proof. Few predators would succeed in taking this herbivore down, as the only way to kill one would be to attack their exposed belly.
- Ankylosaurus's bite attack is somehow more useful for attacking since it attack more than twice as fast as tail swing attack.
- In Extinction, the Anklyo can harvest Element Nodes, although it is unknown if this is a bug or not.
Changelog[]
Patch | Changes |
---|---|
190.0 | Fixed Ankylosaurus getting stuck and rubber-banding on a server when swimming and attacking |
246.0 | Removed Ankylosaurus bite attack as it was inappropriate harvesting rocks in this manner |
252.7 | Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance |
252.8 | Herbivore explosion resistance reduced from 55% to 40% |
[[256.3] | Metal now takes 75% less Weight in the Ankylosaurus' inventory |
260.0 | Re-added the bite attack. The tail swing attack should now only harvest rocks and trees, while the bite attack should harvest bushes and trees |
261.0 |
|
269.0 | Fixed an issue where the Ankylosaurus could get stuck in the air |
275.0 Aberration Expansion Release | Added the Aberrant Ankylosaurus |
287.100 |
|
306.41 Genesis: Part 1 Expansion Release | Added the X-Ankylosaurus |
316.18 TLC 3 | Increased metal weight reduction by 10% (From total reduction of 75% to 85%) |
338.23 | Enabled auto-harvest on Ankylosaurus |
Gallery[]
Ankylo with color mutation