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Attack, abbreviated in-game as ATK, is an attribute generally used to calculate how much damage a character (or enemy) does.

The total ATK formula is:[1]

Where:

  • is the character's final attack value, which can be viewed from the character's attributes screen.
  • is the flat attack value the character receives from leveling up and ascensions.
  • is the weapon's flat attack value.
  • is the sum of ATK% bonuses obtained from all sources, including buffs from artifacts, weapon passives, skills, character ascensions, etc. Note ATK % is different from Damage Bonus (DMG %).
  • is the flat attack value obtained from artifacts, skills, food, etc.

In the Attribute menu screen, the base ATK (Character + Weapon ATK) of a character appears in white whereas all other ATK bonuses appear in green.

Ascension[]

17 Characters have ATK as their ascension stat:

Character ATK (Lv. 90)
Amber Amber 24.0%
Charlotte Charlotte 24.0%
Chongyun Chongyun 24.0%
Collei Collei 24.0%
Faruzan Faruzan 24.0%
Fischl Fischl 24.0%
Freminet Freminet 24.0%
Gaming Gaming 24.0%
Kujou Sara Kujou Sara 24.0%
Ororon Ororon 24.0%
Rosaria Rosaria 24.0%
Shenhe Shenhe 28.8%
Thoma Thoma 24.0%
Traveler Traveler 24.0%
Xianyun Xianyun 28.8%
Xingqiu Xingqiu 24.0%
Xinyan Xinyan 24.0%

Increasing ATK[]

Elemental Resonance[]

The Pyro Fervent Flames Elemental Resonance increases ATK by 25%.

Talents[]

There are 14 Talents that match the category selection:

TalentDescriptionType
Beware, It's Super Hot! Beware, It's Super Hot!
Xiangling Xiangling
When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s.4th Ascension Passive
Combat Override Combat Override
Aloy Aloy
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s.1st Ascension Passive
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Elemental Skill
Jade-Claimed Flower Jade-Claimed Flower
Wanderer Wanderer
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
  • Hydro: Kuugoryoku Point cap increases by 20.
  • Pyro: ATK increases by 30%.
  • Cryo: CRIT Rate increases by 20%.
  • Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way every 0.2s.

You can have up to 2 different kinds of these buffs simultaneously.
1st Ascension Passive
Mutual Assistance Network Mutual Assistance Network
Navia Navia
For each Pyro/Electro/Cryo/Hydro party member, Navia gains 20% increased ATK. This effect can stack up to 2 times.4th Ascension Passive
Precise Shot Precise Shot
Amber Amber
Aimed Shot hits on weak spots increase ATK by 15% for 10s.4th Ascension Passive
Royal Descent: Behold, Itto the Evil! Royal Descent: Behold, Itto the Evil!
Arataki Itto Arataki Itto
Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties:
  • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden.
  • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.
  • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.
  • Decreases Itto's Elemental and Physical RES by 20%.

The Raging Oni King state will be cleared when Itto leaves the field.
Elemental Burst
Sophisticated Synergy Sophisticated Synergy
Lynette Lynette
Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively.1st Ascension Passive
Subjugation: Koukou Sendou Subjugation: Koukou Sendou
Kujou Sara Kujou Sara
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Burst
Sweeping Time Sweeping Time
Noelle Noelle
Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
  • Larger attack AoE.
  • Converts attack DMG to Geo DMG that cannot be overridden by any other elemental infusion.
  • Increased ATK that scales based on her DEF.
Elemental Burst
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill
There Shall Be a Reckoning for Sin There Shall Be a Reckoning for Sin
Wriothesley Wriothesley
When Wriothesley's current HP increases or decreases, if he is in the Chilling Penalty state conferred by Icefang Rush, Chilling Penalty will gain one stack of Prosecution Edict. Max 5 stacks. Each stack will increase Wriothesley's ATK by 6%.4th Ascension Passive
Vertical Force Coordination Vertical Force Coordination
Chevreuse Chevreuse
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.4th Ascension Passive

Constellations[]

There are 12 Constellations that match the category selection:

Constellation Description Level
Searing Ember Searing Ember
Diluc Diluc
When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s.
This effect can stack up to 3 times and can only occur once every 1.5s.
2
Attunement Attunement
Keqing Keqing
For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%.4
Must Be Spotless Must Be Spotless
Noelle Noelle
Sweeping Time increases Noelle's ATK by an additional 50% of her DEF.
Additionally, every opponent defeated during the skill's duration adds 1s to the duration, up to 10s.
6
Rockin' in a Flaming World Rockin' in a Flaming World
Xinyan Xinyan
Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF.6
Agate Ryuukin Agate Ryuukin
Yoimiya Yoimiya
The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s.
Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
1
Jailhouse Bread and Butter Jailhouse Bread and Butter
Arataki Itto Arataki Itto
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.4
Dance of the Snowy Moon and Flute Dance of the Snowy Moon and Flute
Freminet Freminet
After Freminet triggers Frozen, Shatter, or Superconduct against opponents, his ATK will be increased by 9% for 6s. Max 2 stacks. This can be triggered once every 0.3s.4
A Duty to Pursue Truth A Duty to Pursue Truth
Charlotte Charlotte
When using Framing: Freezing Point Composition, when Monsieur Verite hits 1/2/3 (or more) opponents, Charlotte's own ATK will be increased by 10%/20%/30% for 12s.2
Plum Blossoms Underfoot Plum Blossoms Underfoot
Gaming Gaming
When Gaming receives healing and this instance of healing overflows, his ATK will be increased by 20% for 5s.2
Chiucue Mix Chiucue Mix
Xilonen Xilonen
Xilonen's Geo Source Sample will always remain active. Additionally, when her Source Samples activate, all nearby party members will gain effects corresponding to the active Source Sample that matches their Elemental Type:
  • Geo: DMG +50%.
  • Pyro: ATK +45%.
  • Hydro: Max HP +45%.
  • Cryo: CRIT DMG +60%.
  • Electro: Restore 25 Energy, decrease Elemental Burst CD by 6s.
2
Aloof From the World Aloof From the World
Xianyun Xianyun
After using a Skyladder from White Clouds at Dawn, Xianyun's ATK will be increased by 20% for 15s.
Additionally, the effects of the Passive Talent "Consider, the Adeptus in Her Realm" will be enhanced: When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 400% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 18,000.
Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s.
You must first unlock the Passive Talent "Consider, the Adeptus in Her Realm."
2
Ode to Deep Springs Ode to Deep Springs
Ororon Ororon
After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must unlock the Passive Talent "Nightshade Synesthesia" first.
6

Artifacts[]

12 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
Resolution of Sojourner 3-4★ Heart of ComradeshipFeather of HomecomingSundial of the SojournerGoblet of the SojournerCrown of Parting 2 Piece: ATK +18%.
4 Piece: Increases Charged Attack CRIT Rate by 30%.
Brave Heart 3-4★ Medal of the BraveProspect of the BraveFortitude of the BraveOutset of the BraveCrown of the Brave 2 Piece: ATK +18%.
4 Piece: Increases DMG by 30% against opponents with more than 50% HP.
Gladiator's Finale 4-5★ Gladiator's NostalgiaGladiator's DestinyGladiator's LongingGladiator's IntoxicationGladiator's Triumphus 2 Piece: ATK +18%.
4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
Pale Flame 4-5★ Stainless BloomWise Doctor's PinionMoment of CessationSurpassing CupMocking Mask 2 Piece: Physical DMG Bonus +25%
4 Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
Shimenawa's Reminiscence 4-5★ Entangling BloomShaft of RemembranceMorning Dew's MomentHopeful HeartCapricious Visage 2 Piece: ATK +18%
4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
Vermillion Hereafter 4-5★ Flowering LifeFeather of Nascent LightSolar RelicMoment of the PactThundering Poise 2 Piece: ATK +18%.
4 Piece: After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
Echoes of an Offering 4-5★ Soulscent BloomJade LeafSymbol of FelicitationChalice of the FontFlowing Rings 2 Piece: ATK +18%.
4 Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK.
This effect will be dispelled 0.05s after a Normal Attack deals DMG.
If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%.
This trigger can occur once every 0.2s.
Gilded Dreams 4-5★ Dreaming SteelbloomFeather of JudgmentThe Sunken YearsHoneyed Final FeastShadow of the Sand King 2 Piece: Increases Elemental Mastery by 80.
4 Piece: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Nymph's Dream 4-5★ Odyssean FlowerWicked Mage's PlumuleNymph's ConstancyHeroes' Tea PartyFell Dragon's Monocle 2 Piece: Hydro DMG Bonus +15%
4 Piece: After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG will be increased by 4%/9%/15%. Mirrored Nymph created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently.
Nighttime Whispers in the Echoing Woods 4-5★ Selfless Floral AccessoryHonest QuillFaithful HourglassMagnanimous Ink BottleCompassionate Ladies' Hat 2 Piece: ATK +18%
4 Piece: After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost.
Fragment of Harmonic Whimsy 4-5★ Harmonious Symphony PreludeAncient Sea's Nocturnal MusingThe Grand Jape of the Turning of FateIchor Shower RhapsodyWhimsical Dance of the Withered 2 Piece: ATK +18%
4 Piece: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
Unfinished Reverie 4-5★ Dark Fruit of Bright FlowersFaded Emerald TailMoment of AttainmentThe Wine-Flask Over Which the Plan Was HatchedCrownless Crown 2 Piece: ATK +18%
4 Piece: After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.

Weapons[]

Substat[]

The following weapons have ATK as a substat. 55 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Amos' Bow Amos' Bow 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Strong-Willed
Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times.
Weapon Calamity Queller Calamity Queller 5 Stars 741
(49)
ATK 16.5%
(3.6%)
Extinguishing Precept
Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
Weapon Crane's Echoing Call Crane's Echoing Call 5 Stars 741
(49)
ATK 16.5%
(3.6%)
Cloudfall Axiom
After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28~80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5~3.5 Energy to the equipping character. Energy can restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
Weapon Memory of Dust Memory of Dust 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Skyward Atlas Skyward Atlas 5 Stars 674
(48)
ATK 33.1%
(7.2%)
Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Weapon Summit Shaper Summit Shaper 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon The Unforged The Unforged 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Vortex Vanquisher Vortex Vanquisher 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Wolf's Gravestone Wolf's Gravestone 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
Weapon Akuoumaru Akuoumaru 4 Stars 510
(42)
ATK 41.3%
(9%)
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Weapon Alley Hunter Alley Hunter 4 Stars 565
(44)
ATK 27.6%
(6%)
Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
Weapon Amenoma Kageuchi Amenoma Kageuchi 4 Stars 454
(41)
ATK 55.1%
(12%)
Iwakura Succession
After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed.
Weapon Calamity of Eshu Calamity of Eshu 4 Stars 565
(44)
ATK 27.6%
(6%)
Diffusing Boundary
While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20~40%, and Normal and Charged Attack CRIT Rate is increased by 8~16%.
Weapon Chain Breaker Chain Breaker 4 Stars 565
(44)
ATK 27.6%
(6%)
Flower—Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Weapon Dodoco Tales Dodoco Tales 4 Stars 454
(41)
ATK 55.1%
(12%)
Dodoventure!
Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s.
Weapon Earth Shaker Earth Shaker 4 Stars 565
(44)
ATK 27.6%
(6%)
Oath of Qhapaq Nan
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16~32% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Weapon Eye of Perception Eye of Perception 4 Stars 454
(41)
ATK 55.1%
(12%)
Echo
Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240~360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12~8s.
Weapon Finale of the Deep Finale of the Deep 4 Stars 565
(44)
ATK 27.6%
(6%)
An End Sublime
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Weapon Flower-Wreathed Feathers Flower-Wreathed Feathers 4 Stars 510
(42)
ATK 41.3%
(9%)
Inflorescence Unattainable
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6~12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
Weapon Flowing Purity Flowing Purity 4 Stars 565
(44)
ATK 27.6%
(6%)
Unfinished Masterpiece
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond Of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.
Weapon Frostbearer Frostbearer 4 Stars 510
(42)
ATK 41.3%
(9%)
Frost Burial
Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s.
Weapon Fruitful Hook Fruitful Hook 4 Stars 565
(44)
ATK 27.6%
(6%)
The Weight of Falling Branches
Increase Plunging Attack CRIT Rate by 16~32%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16~32% for 10s.
Weapon Hamayumi Hamayumi 4 Stars 454
(41)
ATK 55.1%
(12%)
Full Draw
Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
Weapon Ibis Piercer Ibis Piercer 4 Stars 565
(44)
ATK 27.6%
(6%)
Secret Wisdom's Favor
The character's Elemental Mastery will increase by 40~80 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can triggered once every 0.5s.
Weapon Kagotsurube Isshin Kagotsurube Isshin 4 Stars 510
(42)
ATK 41.3%
(9%)
Isshin Art Clarity
When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Weapon King's Squire King's Squire 4 Stars 454
(41)
ATK 55.1%
(12%)
Labyrinth Lord's Instruction
Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Elemental Burst, increasing Elemental Mastery by 60~140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100~180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s.
Weapon Lion's Roar Lion's Roar 4 Stars 510
(42)
ATK 41.3%
(9%)
Bane of Fire and Thunder
Increases DMG against enemies affected by Pyro or Electro by 20~36%.
Weapon Lithic Blade Lithic Blade 4 Stars 510
(42)
ATK 41.3%
(9%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Lithic Spear Lithic Spear 4 Stars 565
(44)
ATK 27.6%
(6%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Luxurious Sea-Lord Luxurious Sea-Lord 4 Stars 454
(41)
ATK 55.1%
(12%)
Oceanic Victory
Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100~200% ATK as AoE DMG. This effect can occur once every 15s.
Weapon Missive Windspear Missive Windspear 4 Stars 510
(42)
ATK 41.3%
(9%)
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.
Weapon Mouun's Moon Mouun's Moon 4 Stars 565
(44)
ATK 27.6%
(6%)
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Weapon Oathsworn Eye Oathsworn Eye 4 Stars 565
(44)
ATK 27.6%
(6%)
People of the Faltering Light
Increases Energy Recharge by 24~48% for 10s after using an Elemental Skill.
Weapon Predator Predator 4 Stars 510
(42)
ATK 41.3%
(9%)
Strong Strike
  • This weapon's effect is only applied on the following platform(s):
    • "PlayStation Network"

Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks.
Additionally, when Aloy equips Predator, ATK is increased by 66.

Weapon Prospector's Drill Prospector's Drill 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Prototype Archaic Prototype Archaic 4 Stars 565
(44)
ATK 27.6%
(6%)
Crush
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
Weapon Prototype Crescent Prototype Crescent 4 Stars 510
(42)
ATK 41.3%
(9%)
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.
Weapon Range Gauge Range Gauge 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Royal Bow Royal Bow 4 Stars 510
(42)
ATK 41.3%
(9%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Greatsword Royal Greatsword 4 Stars 565
(44)
ATK 27.6%
(6%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Grimoire Royal Grimoire 4 Stars 565
(44)
ATK 27.6%
(6%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Longsword Royal Longsword 4 Stars 510
(42)
ATK 41.3%
(9%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Royal Spear Royal Spear 4 Stars 565
(44)
ATK 27.6%
(6%)
Focus
Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks.
Weapon Rust Rust 4 Stars 510
(42)
ATK 41.3%
(9%)
Rapid Firing
Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%.
Weapon Song of Stillness Song of Stillness 4 Stars 510
(42)
ATK 41.3%
(9%)
Benthic Pulse
After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field.
Weapon Sturdy Bone Sturdy Bone 4 Stars 565
(44)
ATK 27.6%
(6%)
Trapper's Pride
Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16~32% of ATK. This effect expires after triggering 18 times or 7s.
Weapon Sword of Descension Sword of Descension 4 Stars 440
(39)
ATK 35.2%
(7.7%)
Descension
Effective only on the following platform:
"PlayStation Network"
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s.
Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Weapon Sword of Narzissenkreuz Sword of Narzissenkreuz 4 Stars 510
(42)
ATK 41.3%
(9%)
Hero's Blade
When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160~320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
Weapon The Flute The Flute 4 Stars 510
(42)
ATK 41.3%
(9%)
Chord
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
Weapon Tidal Shadow Tidal Shadow 4 Stars 510
(42)
ATK 41.3%
(9%)
White Cruising Wave
After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field.
Weapon Wavebreaker's Fin Wavebreaker's Fin 4 Stars 620
(45)
ATK 13.8%
(3%)
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Weapon Cool Steel Cool Steel 3 Stars 401
(39)
ATK 35.2%
(7.7%)
Bane of Water and Ice
Increases DMG against opponents affected by Hydro or Cryo by 12~24%.
Weapon Debate Club Debate Club 3 Stars 401
(39)
ATK 35.2%
(7.7%)
Blunt Conclusion
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.
Weapon Fillet Blade Fillet Blade 3 Stars 401
(39)
ATK 35.2%
(7.7%)
Gash
On hit, has 50% chance to deal 240~400% ATK DMG to a single enemy. Can only occur once every 15~11s.
Weapon Halberd Halberd 3 Stars 448
(40)
ATK 23.4%
(5.1%)
Heavy
Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s.

Passives[]

The following weapons have ATK as a part of their passive effect. 52 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Aquila Favonia Aquila Favonia 5 Stars 674
(48)
Physical DMG Bonus 41.3%
(9%)
Falcon's Defiance
ATK is increased by 20~40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100~160% of ATK and dealing 200~320% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s.
Weapon Astral Vulture's Crimson Plumage Astral Vulture's Crimson Plumage 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
The Moonring Sighted
For 12s after triggering a Swirl reaction, ATK increases by 24%~48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%~40%/96% and Elemental Burst DMG dealt is increased by 10%/24%~20%/48%.
Weapon Cashflow Supervision Cashflow Supervision 5 Stars 674
(48)
CRIT Rate 22.1%
(4.8%)
Golden Blood-Tide
ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%.
Weapon Elegy for the End Elegy for the End 5 Stars 608
(46)
Energy Recharge 55.1%
(12%)
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.
Increases Elemental Mastery by 60~120.
When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field.
When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s.
"Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Engulfing Lightning Engulfing Lightning 5 Stars 608
(46)
Energy Recharge 55.1%
(12%)
Timeless Dream: Eternal Stove
ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst.
Weapon Freedom-Sworn Freedom-Sworn 5 Stars 608
(46)
Elemental Mastery 198
(43)
Revolutionary Chorale
A part of the "Millennial Movement" that wanders amidst the winds.
Increases DMG by 10~20%.
When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s.
"Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Lumidouce Elegy Lumidouce Elegy 5 Stars 608
(46)
CRIT Rate 33.1%
(7.2%)
Bright Dawn Overture
ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
Weapon Memory of Dust Memory of Dust 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Polar Star Polar Star 5 Stars 608
(46)
CRIT Rate 33.1%
(7.2%)
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Weapon Primordial Jade Cutter Primordial Jade Cutter 5 Stars 542
(44)
CRIT Rate 44.1%
(9.6%)
Protector's Virtue
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder's Max HP.
Weapon Primordial Jade Winged-Spear Primordial Jade Winged-Spear 5 Stars 674
(48)
CRIT Rate 22.1%
(4.8%)
Eagle Spear of Justice
On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%.
Weapon Song of Broken Pines Song of Broken Pines 5 Stars 741
(49)
Physical DMG Bonus 20.7%
(4.5%)
Rebel's Banner-Hymn
A part of the "Millennial Movement" that wanders amidst the winds.
Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s.
"Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s.
Of the many effects of the "Millennial Movement", buffs of the same type will not stack.
Weapon Staff of Homa Staff of Homa 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
Reckless Cinnabar
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP.
Weapon Staff of the Scarlet Sands Staff of the Scarlet Sands 5 Stars 542
(44)
CRIT Rate 44.1%
(9.6%)
Heat Haze at Horizon's End
The equipping character gains 52~104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28~56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Weapon Summit Shaper Summit Shaper 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon The First Great Magic The First Great Magic 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
Parsifal the Great
DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%.
Weapon The Unforged The Unforged 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Thundering Pulse Thundering Pulse 5 Stars 608
(46)
CRIT DMG 66.2%
(14.4%)
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Weapon Vortex Vanquisher Vortex Vanquisher 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Weapon Wolf's Gravestone Wolf's Gravestone 5 Stars 608
(46)
ATK 49.6%
(10.8%)
Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
Weapon Blackcliff Agate Blackcliff Agate 4 Stars 510
(42)
CRIT DMG 55.1%
(12%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Blackcliff Longsword Blackcliff Longsword 4 Stars 565
(44)
CRIT DMG 36.8%
(8%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Blackcliff Slasher Blackcliff Slasher 4 Stars 510
(42)
CRIT DMG 55.1%
(12%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Blackcliff Warbow Blackcliff Warbow 4 Stars 565
(44)
CRIT DMG 36.8%
(8%)
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Weapon Chain Breaker Chain Breaker 4 Stars 565
(44)
ATK 27.6%
(6%)
Flower—Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Weapon Compound Bow Compound Bow 4 Stars 454
(41)
Physical DMG Bonus 69.0%
(15%)
Infusion Arrow
Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Weapon Deathmatch Deathmatch 4 Stars 454
(41)
CRIT Rate 36.8%
(8%)
Gladiator
If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%.
Weapon Finale of the Deep Finale of the Deep 4 Stars 565
(44)
ATK 27.6%
(6%)
An End Sublime
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Weapon Kagotsurube Isshin Kagotsurube Isshin 4 Stars 510
(42)
ATK 41.3%
(9%)
Isshin Art Clarity
When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s.
Weapon Lithic Blade Lithic Blade 4 Stars 510
(42)
ATK 41.3%
(9%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Lithic Spear Lithic Spear 4 Stars 565
(44)
ATK 27.6%
(6%)
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times.
Weapon Makhaira Aquamarine Makhaira Aquamarine 4 Stars 510
(42)
Elemental Mastery 165
(36)
Desert Pavilion
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Weapon Missive Windspear Missive Windspear 4 Stars 510
(42)
ATK 41.3%
(9%)
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.
Weapon Moonpiercer Moonpiercer 4 Stars 565
(44)
Elemental Mastery 110
(24)
Stillwood Moonshadow
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16~32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
Weapon Predator Predator 4 Stars 510
(42)
ATK 41.3%
(9%)
Strong Strike
  • This weapon's effect is only applied on the following platform(s):
    • "PlayStation Network"

Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks.
Additionally, when Aloy equips Predator, ATK is increased by 66.

Weapon Prospector's Drill Prospector's Drill 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Prototype Crescent Prototype Crescent 4 Stars 510
(42)
ATK 41.3%
(9%)
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.
Weapon Prototype Rancour Prototype Rancour 4 Stars 565
(44)
Physical DMG Bonus 34.5%
(7.5%)
Smashed Stone
On hit, Normal or Charged Attacks increase ATK and DEF by 4~8% for 6s. Max 4 stacks. This effect can only occur once every 0.3s.
Weapon Range Gauge Range Gauge 4 Stars 565
(44)
ATK 27.6%
(6%)
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
Weapon Sword of Descension Sword of Descension 4 Stars 440
(39)
ATK 35.2%
(7.7%)
Descension
Effective only on the following platform:
"PlayStation Network"
Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s.
Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66.
Weapon Talking Stick Talking Stick 4 Stars 565
(44)
CRIT Rate 18.4%
(4%)
"The Silver Tongue"
ATK will be increased by 16~32% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12~24% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s.
Weapon The Widsith The Widsith 4 Stars 510
(42)
CRIT DMG 55.1%
(12%)
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.
Recitative: ATK is increased by 60~120%.
Aria: Increases all Elemental DMG by 48~96%.
Interlude: Elemental Mastery is increased by 240~480.
Weapon Tidal Shadow Tidal Shadow 4 Stars 510
(42)
ATK 41.3%
(9%)
White Cruising Wave
After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field.
Weapon Wandering Evenstar Wandering Evenstar 4 Stars 510
(42)
Elemental Mastery 165
(36)
Wildling Nightstar
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Weapon Whiteblind Whiteblind 4 Stars 510
(42)
DEF 51.7%
(11.3%)
Infusion Blade
On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s.
Weapon Windblume Ode Windblume Ode 4 Stars 510
(42)
Elemental Mastery 165
(36)
Windblume Wish
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s.
Weapon Wine and Song Wine and Song 4 Stars 565
(44)
Energy Recharge 30.6%
(6.7%)
Ever-Changing
Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20~40% for 5s.
Weapon Dark Iron Sword Dark Iron Sword 3 Stars 401
(39)
Elemental Mastery 141
(31)
Overloaded
Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, or Electro-infused Swirl reaction, ATK is increased by 20~40% for 12s.
Weapon Emerald Orb Emerald Orb 3 Stars 448
(40)
Elemental Mastery 94
(20)
Rapids
Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, or a Hydro-infused Swirl reaction, increases ATK by 20~40% for 12s.
Weapon Skyrider Sword Skyrider Sword 3 Stars 354
(38)
Energy Recharge 51.7%
(11.3%)
Determination
Using an Elemental Burst grants a 12~24% increase in ATK and Movement SPD for 15s.
Weapon Thrilling Tales of Dragon Slayers Thrilling Tales of Dragon Slayers 3 Stars 401
(39)
HP 35.2%
(7.7%)
Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.
Weapon Twin Nephrite Twin Nephrite 3 Stars 448
(40)
CRIT Rate 15.6%
(3.4%)
Guerilla Tactics
Defeating an opponent increases Movement SPD and ATK by 12~20% for 15s.

Increasing Party ATK[]

Talents[]

There are 7 Talents that match the category selection:

TalentDescriptionType
Beware, It's Super Hot! Beware, It's Super Hot!
Xiangling Xiangling
When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s.4th Ascension Passive
Combat Override Combat Override
Aloy Aloy
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s.1st Ascension Passive
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Sophisticated Synergy Sophisticated Synergy
Lynette Lynette
Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively.1st Ascension Passive
Subjugation: Koukou Sendou Subjugation: Koukou Sendou
Kujou Sara Kujou Sara
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Burst
Summer Night's Dawn Summer Night's Dawn
Yoimiya Yoimiya
Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.4th Ascension Passive
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill

Constellations[]

There are 4 Constellations that match the category selection:

Constellation Description Level
Grand Expectation Grand Expectation
Bennett Bennett
Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK.1
Wildfire Wildfire
Amber Amber
Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s.6
Pledge of Propriety Pledge of Propriety
Raiden Shogun Raiden Shogun
When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding the Raiden Shogun) gain 30% bonus ATK for 10s.4
Jailhouse Bread and Butter Jailhouse Bread and Butter
Arataki Itto Arataki Itto
When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s.4

Artifacts[]

2 Artifact Sets match the category selection:

Set Rarity Pieces Bonuses
Noblesse Oblige 4-5★ Royal FloraRoyal PlumeRoyal Pocket WatchRoyal Silver UrnRoyal Masque 2 Piece: Elemental Burst DMG +20%
4 Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Tenacity of the Millelith 4-5★ Flower of AccoladesCeremonial War-PlumeOrichalceous Time-DialNoble's Pledging VesselGeneral's Ancient Helm 2 Piece: HP +20%
4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.

Weapons[]

4 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Elegy for the End Elegy for the End 5 Stars 608
(46)
Energy Recharge 55.1%
(12%)
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds.
Increases Elemental Mastery by 60~120.
When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field.
When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s.
"Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Freedom-Sworn Freedom-Sworn 5 Stars 608
(46)
Elemental Mastery 198
(43)
Revolutionary Chorale
A part of the "Millennial Movement" that wanders amidst the winds.
Increases DMG by 10~20%.
When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s.
"Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Weapon Song of Broken Pines Song of Broken Pines 5 Stars 741
(49)
Physical DMG Bonus 20.7%
(4.5%)
Rebel's Banner-Hymn
A part of the "Millennial Movement" that wanders amidst the winds.
Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s.
When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s.
"Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s.
Of the many effects of the "Millennial Movement", buffs of the same type will not stack.
Weapon Thrilling Tales of Dragon Slayers Thrilling Tales of Dragon Slayers 3 Stars 401
(39)
HP 35.2%
(7.7%)
Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.

ATK Scaling Abilities[]

ATK Scaling Talents[]

There are 273 Talents that match the category selection:

TalentDescriptionType
Abductive Reasoning Abductive Reasoning
Alhaitham Alhaitham
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma
Albedo Albedo
Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.

Solar Isotoma
has the following properties:
  • When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG. DMG dealt scales off Albedo's DEF.
  • Transient Blossoms can only be generated once every 2s.
  • When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.
  • Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.

Hold to designate the location of the skill.
Elemental Skill
Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost
Qiqi Qiqi
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
Elemental Skill
Adeptus Art: Preserver of Fortune Adeptus Art: Preserver of Fortune
Qiqi Qiqi
Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG.

Fortune-Preserving Talisman
When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.
Elemental Burst
Akara Akara
Nahida Nahida
Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.

Plunging Attack
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.
Normal Attack
All Is Ash All Is Ash
Arlecchino Arlecchino
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
  • Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
  • When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
  • The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Elemental Skill
All Schemes to Know All Schemes to Know
Nahida Nahida
Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.

Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.

Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
Elemental Skill
Ancient Rite: The Thundering Sands Ancient Rite: The Thundering Sands
Sethos Sethos
Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.Elemental Skill
Ancient Sword Art Ancient Sword Art
Qiqi Qiqi
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Aquacrest Saber Aquacrest Saber
Traveler (Hydro) Traveler (Hydro)
Unleashes a torrent that can cleanse the world.

Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.

Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.

Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
Elemental Skill
Aromatic Explication Aromatic Explication
Emilie Emilie
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away.
While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds.
When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset.
While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case.
Elemental Burst
Artistic Ingenuity Artistic Ingenuity
Kaveh Kaveh
Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals AoE Dendro DMG. It will also scan all Dendro Cores in its AoE and cause them to immediately burst.Elemental Skill
As the Sunlit Sky's Singing Salute As the Sunlit Sky's Singing Salute
Navia Navia
On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents.
When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s.
Elemental Burst
As Water Seeks Equilibrium As Water Seeks Equilibrium
Neuvillette Neuvillette
Normal Attack
With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG.

Charged Attack Empowerment: Legal Evaluation
While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE.
Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette.
When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed.

Charged Attack
Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG.

Charged Attack: Equitable Judgment
Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him.
Equitable Judgment will not consume any Stamina and lasts 3s.
If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.

Plunging Attack
Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308
Sucrose Sucrose
Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG.Elemental Skill
Balemoon Rising Balemoon Rising
Arlecchino Arlecchino
Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.Elemental Burst
Bellowing Thunder Bellowing Thunder
Traveler (Electro) Traveler (Electro)
You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them.

Lightning Shroud
When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG.
When Falling Thunder hits opponents, it will regenerate Energy for that character.
One instance of Falling Thunder can be generated every 0.5s.
Elemental Burst
Bestial Ascent Bestial Ascent
Gaming Gaming
Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface.
After Gaming has used Bestial Ascent to rise into the air, he will use the especially powerful Plunging Attack: Charmed Cloudstrider when performing a Plunging Attack.

Plunging Attack: Charmed Cloudstrider
The DMG from Plunging Attacks caused by Bestial Ascent is converted to Pyro DMG that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method.
Charmed Cloudstrider DMG is considered Plunging Attack DMG.
Elemental Skill
Bewildering Lights Bewildering Lights
Lyney Lyney
Lyney does a flourish with his hat, unleashing a firework surprise!
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.

When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
Elemental Skill
Blazing Blessing Blazing Blessing
Thoma Thoma
Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.
The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.
The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.
Elemental Skill
Blazing Eye Blazing Eye
Yanfei Yanfei
When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG.4th Ascension Passive
Blunt Refusal Blunt Refusal
Navia Navia
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Bolts of Downfall Bolts of Downfall
Fischl Fischl
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Boxcutter Boxcutter
Kirara Kirara
Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 3 rapid claw strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Breastplate Breastplate
Noelle Noelle
Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.
The shield has the following properties:
  • When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.
  • Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.

The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.
Elemental Skill
Canopy Hunter: Riding High Canopy Hunter: Riding High
Kinich Kinich
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul's Blessing: Kinich
Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
  • When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
  • When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
Elemental Skill
Card Force Translocation Card Force Translocation
Lyney Lyney
Normal Attack
Performs up to 4 consecutive shots with a bow.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
  • Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG.
  • Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat.
When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat.
The lowest Lyney can drop to through this method is 60% of his Max HP.

Grin-Malkin Hat
  • Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s.
  • The Hat will inherit a percentage of Lyney's Max HP.
  • If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG.
Only 1 Hat can exist at any given time.

Arkhe: Pneuma
At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
Normal Attack
Celestial Shower Celestial Shower
Ganyu Ganyu
Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil.
During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG.
Elemental Burst
Ceremonial Bladework Ceremonial Bladework
Kaeya Kaeya
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Ceremonial Crystalshot Ceremonial Crystalshot
Navia Navia
When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset.
When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit.
When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.
In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%.

Hold
Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.

Two initial charges.

Arkhe: Ousia
Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG.
Elemental Skill
Chihayaburu Chihayaburu
Kaedehara Kazuha Kaedehara Kazuha
Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

(PressPress/TapTap)
Can be used in mid-air.

Hold
Charges up before unleashing greater Anemo DMG over a larger AoE than (PressPress/TapTap) Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
Elemental Skill
Claw and Thunder Claw and Thunder
Razor Razor
Hunts his prey using the techniques taught to him by his master and his lupical.

(PressPress/TapTap)
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.

Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
Elemental Skill
Cliffbreaker's Banner Cliffbreaker's Banner
Yun Jin Yun Jin
Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation.

Flying Cloud Flag Formation
When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.

The effects of this skill will be cleared after a set duration or after being triggered a specific number of times.
When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.
Elemental Burst
Cloud-Grazing Strike Cloud-Grazing Strike
Yun Jin Yun Jin
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Cold-Blooded Strike Cold-Blooded Strike
Kaeya Kaeya
Every hit with Frostgnaw regenerates HP for Kaeya equal to 15% of his ATK.1st Ascension Passive
Consider, the Adeptus in Her Realm Consider, the Adeptus in Her Realm
Xianyun Xianyun
When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 200% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 9,000.
Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s.
4th Ascension Passive
Cool-Color Capture Cool-Color Capture
Charlotte Charlotte
Normal Attack
Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG.

Charged Attack
Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG.

Plunging Attack
Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing.

Arkhe: Pneuma
At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG.
Normal Attack
Cooling Treatment Cooling Treatment
Mualani Mualani
Normal Attack
Performs up to 3 attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to smack a Pufferball into the air that deals AoE Hydro DMG upon landing.

Plunging Attack
Gathers the power of Hydro and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
Cragbiter Cragbiter
Kachina Kachina
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Crimson Ooyoroi Crimson Ooyoroi
Thoma Thoma
Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi.

Scorching Ooyoroi
While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier.
Fiery Collapse can be triggered once every 1s.

Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.

If Thoma falls, the effects of Scorching Ooyoroi will be cleared.
Elemental Burst
Cutting Torrent Cutting Torrent
Tartaglia Tartaglia
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.
Normal Attack
Dance of Samser Dance of Samser
Nilou Nilou
Normal Attack
Performs up to 3 consecutive sword strikes.

Charged Attack
Consumes a certain amount of Stamina to perform a twirling slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Dance on Fire Dance on Fire
Xinyan Xinyan
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Dandelion Breeze Dandelion Breeze
Jean Jean
Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG.
At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK.

Dandelion Field
  • Continuously regenerates HP of characters within the AoE and continuously imbues them with Anemo.
  • Deals Anemo DMG to opponents entering or exiting the Dandelion Field.
Elemental Burst
Dark Voices Echo Dark Voices Echo
Ororon Ororon
Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.

Supersonic Oculus
  • Continuously taunts nearby opponents and attracts attacks from them.
  • Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.
Elemental Burst
Dark-Shattering Flame Dark-Shattering Flame
Clorinde Clorinde
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.1st Ascension Passive
Darkgold Wolfbite Darkgold Wolfbite
Wriothesley Wriothesley
Activating his boxing gloves, Wriothesley strikes out with an icy straight, then uses Icicle Impact to cause multiple instances of AoE Cryo DMG in a frontal area.

Arkhe: Ousia
After Icicle Impact ends, a Surging Blade will descend upon the opponent's position, dealing Ousia-aligned Cryo DMG.
Elemental Burst
Dawn Dawn
Diluc Diluc
Releases intense flames to knock back nearby opponents, dealing Pyro DMG.
The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.
Elemental Burst
Dawnstar Piercer Dawnstar Piercer
Shenhe Shenhe
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Demonbane Demonbane
Chongyun Chongyun
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Divine Maiden's Deliverance Divine Maiden's Deliverance
Shenhe Shenhe
Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.
The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.
Elemental Burst
Divine Marksmanship Divine Marksmanship
Venti Venti
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Dominus Lapidis Dominus Lapidis
Zhongli Zhongli
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

(PressPress/TapTap)
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
Elemental Skill
Done Deal Done Deal
Yanfei Yanfei
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.

Brilliance
Has the following effects:
  • Grants Yanfei a Scarlet Seal at fixed intervals.
  • Increases the DMG dealt by her Charged Attacks.
The effects of Brilliance will end if Yanfei leaves the field or falls in battle.
Elemental Burst
Dough-Fu Dough-Fu
Xiangling Xiangling
Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Ehecatl's Roar Ehecatl's Roar
Xilonen Xilonen
Normal Attack
Performs up to 3 rapid strikes.

Charged Attack
Consumes a fixed amount of Stamina and performs a forward kick.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact, both based on Xilonen's DEF.

Nightsoul's Blessing: Blade Roller
When in the Nightsoul's Blessing state, Xilonen will enter the Blade Roller mode. While in this mode, Xilonen's Normal Attacks will allow her to perform up to 4 kicks using her roller blades, and she will be unable to use Charged Attacks.
When she uses Normal and Plunging Attacks in this mode, they will switch to being based on her DEF, and she will deal Nightsoul-aligned Geo DMG that cannot be overridden.
Normal Attack
Enigmatic Feint Enigmatic Feint
Lynette Lynette
Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG.
When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second.
Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently.

(PressPress/TapTap)
She swiftly uses an Enigma Thrust.

Hold
Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again.
When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust.

A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled.

Arkhe: Ousia
At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG.
Elemental Skill
Explosive Puppet Explosive Puppet
Amber Amber
The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
Elemental Skill
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Fashioner's Tanglevine Shaft Fashioner's Tanglevine Shaft
Tighnari Tighnari
Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.
After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal Dendro DMG on hit.
Elemental Burst
Favonius Bladework Favonius Bladework
Jean Jean
Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Consumes a certain amount of stamina to launch an opponent using the power of wind.
Launched opponents will slowly fall to the ground.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Favonius Bladework - Edel Favonius Bladework - Edel
Eula Eula
Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Favonius Bladework - Maid Favonius Bladework - Maid
Noelle Noelle
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Favonius Bladework - Weiss Favonius Bladework - Weiss
Albedo Albedo
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Featherfall Judgment Featherfall Judgment
Cyno Cyno
When Cyno is in the Pactsworn Pathclearer state activated by Sacred Rite: Wolf's Swiftness, Cyno will enter the Endseer stance at intervals. If he activates Secret Rite: Chasmic Soulfarer while affected by this stance, he will activate the Judication effect, increasing the DMG of this Secret Rite: Chasmic Soulfarer by 35%, and firing off 3 Duststalker Bolts that deal 100% of Cyno's ATK as Electro DMG.
Duststalker Bolt DMG is considered Elemental Skill DMG.
1st Ascension Passive
Fiery Rain Fiery Rain
Amber Amber
Fires off a shower of arrows, dealing continuous AoE Pyro DMG.Elemental Burst
Fight Club Legend Fight Club Legend
Arataki Itto Arataki Itto
Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Firework Flare-Up Firework Flare-Up
Yoimiya Yoimiya
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
  • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Flame Spirit Pact Flame Spirit Pact
Kinich Kinich
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.4th Ascension Passive
Floral Brush Floral Brush
Collei Collei
Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with.
The Floral Ring will return after a set time, dealing Dendro DMG once again.
Elemental Skill
Floral Sidewinder Floral Sidewinder
Collei Collei
If one of your party members has triggered Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions before the Floral Ring returns, it will grant the character the Sprout effect upon return, which will continuously deal Dendro DMG equivalent to 40% of Collei's ATK to nearby opponents for 3s.
If another Sprout effect is triggered during its initial duration, the initial effect will be removed. DMG dealt by Sprout is considered Elemental Skill DMG.
1st Ascension Passive
Flowing Eddies Flowing Eddies
Freminet Freminet
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Fluttering Hasode Fluttering Hasode
Chiori Chiori
Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the dash direction.

Tamoto
  • Will slash at nearby opponents at intervals, dealing AoE Geo DMG based on Chiori's ATK and DEF.
  • While active, if there are nearby Geo Construct(s) or Geo Construct(s) are created nearby, an additional Tamoto will be summoned next to your active character. Only 1 additional Tamoto can be summoned in this manner, and its duration is independently counted.
Elemental Skill
Forbidden Creation - Isomer 75 / Type II Forbidden Creation - Isomer 75 / Type II
Sucrose Sucrose
Sucrose hurls an unstable concoction that creates a Large Wind Spirit.
While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG.

Elemental Absorption
If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Forceful Fists of Frost Forceful Fists of Frost
Wriothesley Wriothesley
Normal Attack
Coalescing frost about his fist, Wriothesley will unleash powerful Repelling Fists, performing up to 5 rapid attacks that deal Cryo DMG.
Apart from this, Normal Attack combo count will not reset for a short time after using Icefang Rush or sprinting.

Charged Attack
Consumes a fixed amount of Stamina to leap and unleash a Vaulting Fist, dealing AoE Cryo DMG.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE Cryo DMG upon impact.
Normal Attack
Foreign Fieldcleaver Foreign Fieldcleaver
Traveler (Dendro) Traveler (Dendro)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Ironwind Foreign Ironwind
Traveler (Anemo) Traveler (Anemo)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Rockblade Foreign Rockblade
Traveler (Geo) Traveler (Geo)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Stream Foreign Stream
Traveler (Hydro) Traveler (Hydro)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foreign Thundershock Foreign Thundershock
Traveler (Electro) Traveler (Electro)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Foul Legacy: Raging Tide Foul Legacy: Raging Tide
Tartaglia Tartaglia
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Performs up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
Elemental Skill
Fragrance Extraction Fragrance Extraction
Emilie Emilie
Creates a Lumidouce Case that deals AoE Dendro DMG.

Lumidouce Case
  • Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG.
  • When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.
  • 1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.

Arkhe: Pneuma
At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.
Elemental Skill
Framing: Freezing Point Composition Framing: Freezing Point Composition
Charlotte Charlotte
Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held.

Tap
Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals.

Hold
Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely.
When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer.
Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected.
Elemental Skill
Frenzied Rockslide Frenzied Rockslide
Traveler (Geo) Traveler (Geo)
The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG.4th Ascension Passive
Frostgnaw Frostgnaw
Kaeya Kaeya
Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya.Elemental Skill
Frozen Wilds Frozen Wilds
Aloy Aloy
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.
Elemental Skill
Fudou Style Martial Arts Fudou Style Martial Arts
Shikanoin Heizou Shikanoin Heizou
Normal Attack
Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG.

Plunging Attack
Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Normal Attack
Gale Blade Gale Blade
Jean Jean
Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG.

Hold
At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.
Direction can be adjusted.
Character is immobile during skill duration.
Elemental Skill
Gales of Reverie Gales of Reverie
Wanderer Wanderer
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
4th Ascension Passive
Garyuu Bladework Garyuu Bladework
Kaedehara Kazuha Kaedehara Kazuha
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Normal Attack
Glacial Illumination Glacial Illumination
Eula Eula
Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.
While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.
Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.
This DMG scales on the number of energy stacks the Lightfall Sword has accumulated.
If Eula leaves the field, the Lightfall Sword will explode immediately.
Elemental Burst
Glacial Waltz Glacial Waltz
Kaeya Kaeya
Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him.
These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration.
Elemental Burst
Gleaming Spear - Guardian Stance Gleaming Spear - Guardian Stance
Candace Candace
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Great Secret Art: Tenko Kenshin Great Secret Art: Tenko Kenshin
Yae Miko Yae Miko
Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Elemental Burst
Guhua Style Guhua Style
Xingqiu Xingqiu
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen
Xingqiu Xingqiu
Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.

The maximum amount of additional DMG Reduction that can be gained this way is 24%.
The initial maximum number of Rain Swords is 3.
Using this ability applies the Wet status onto the character.
Elemental Skill
Guhua Sword: Raincutter Guhua Sword: Raincutter
Xingqiu Xingqiu
Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.

Rainbow Bladework
  • Your active character's Normal Attacks will trigger consecutive sword rain attacks, dealing Hydro DMG.
  • Rain Swords will remain at the maximum number throughout the ability's duration.
Elemental Burst
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Elemental Skill
Guoba Attack Guoba Attack
Xiangling Xiangling
Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG.Elemental Skill
Gust Surge Gust Surge
Traveler (Anemo) Traveler (Anemo)
Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG.

Elemental Absorption
If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Hanega: Song of the Wind Hanega: Song of the Wind
Wanderer Wanderer
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

Windfavored
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
  • Persistently consumes Kuugoryoku Points to maintain this hovering state.
  • When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
  • Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.
Elemental Skill
Havoc: Obliteration Havoc: Obliteration
Tartaglia Tartaglia
Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.

Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.

Riptide Blast
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.
Elemental Burst
Heartstopper Strike Heartstopper Strike
Shikanoin Heizou Shikanoin Heizou
Press
Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG.

Hold
Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG.

Declension
Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE.
Elemental Skill
Hiyoku: Twin Blades Hiyoku: Twin Blades
Chiori Chiori
Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing AoE Geo DMG based on her ATK and DEF.Elemental Burst
Holistic Revivification Holistic Revivification
Baizhu Baizhu
Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness.
While in this state, Baizhu will generate a new Seamless Shield every 2.5s.

The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
  • When a character is under the protection of a Seamless Shield and a new Seamless Shield is generated.
  • When the Seamless Shield's effects expire, or when it is shattered.
Elemental Burst
Hunter's Vigil Hunter's Vigil
Clorinde Clorinde
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Elemental Skill
Icefang Rush Icefang Rush
Wriothesley Wriothesley
Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before.

Chilling Penalty
  • Increases Wriothesley's interruption resistance
  • When his HP is above 50%, it will enhance the Repelling Fists of Normal Attack: Forceful Fists of Frost and increase its DMG. When such an attack hits, it will consume a fixed amount of Wriothesley's HP. HP can be lost this way once every 0.1s.
This effect will be canceled should Wriothesley leave the field.
Elemental Skill
Icetide Vortex Icetide Vortex
Eula Eula
Sharp frost, swift blade.

(PressPress/TapTap)
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

Grimheart
Increases Eula's resistance to interruption and DEF.

Hold
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
Elemental Skill
Icy Paws Icy Paws
Diona Diona
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

(PressPress/TapTap)
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing 5 Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
Elemental Skill
Inuzaka All-Round Defense Inuzaka All-Round Defense
Gorou Gorou
Deals AoE Geo DMG and sets up a General's War Banner.

General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
  • 1 Geo character: Adds "Standing Firm" - DEF Bonus.
  • 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
  • 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.

Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.

Hold
Adjust the location of the skill.
Elemental Skill
Invitation to a Beheading Invitation to a Beheading
Arlecchino Arlecchino
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Normal Attack
Invoker's Spear Invoker's Spear
Cyno Cyno
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Jade Screen Jade Screen
Ningguang Ningguang
Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.
Elemental Skill
Jumpy Dumpty Jumpy Dumpty
Klee Klee
Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.
Elemental Skill
Kaboom! Kaboom!
Klee Klee
Normal Attack
Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.

Plunging Attack
Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Normal Attack
Kamisato Art: Hyouka Kamisato Art: Hyouka
Kamisato Ayaka Kamisato Ayaka
Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG.Elemental Skill
Kamisato Art: Kabuki Kamisato Art: Kabuki
Kamisato Ayaka Kamisato Ayaka
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a flurry of sword ki.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact.
Normal Attack
Kamisato Art: Kyouka Kamisato Art: Kyouka
Kamisato Ayato Kamisato Ayato
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
Elemental Skill
Kamisato Art: Marobashi Kamisato Art: Marobashi
Kamisato Ayato Kamisato Ayato
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to dash forward and perform an iai.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Kamisato Art: Soumetsu Kamisato Art: Soumetsu
Kamisato Ayaka Kamisato Ayaka
Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously.

Frostflake Seki no To
  • A storm of whirling icy winds that slashes repeatedly at every enemy it touches, dealing Cryo DMG.
  • The snowstorm explodes after its duration ends, dealing AoE Cryo DMG.
Elemental Burst
Kamisato Art: Suiyuu Kamisato Art: Suiyuu
Kamisato Ayato Kamisato Ayato
Unveils a garden of purity that silences the cacophony within.
While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within.
Elemental Burst
Kazuha Slash Kazuha Slash
Kaedehara Kazuha Kaedehara Kazuha
The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG.
The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range.

Elemental Absorption
If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Khanda Barrier-Buster Khanda Barrier-Buster
Tighnari Tighnari
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an arrow carrying the power of flora that deals Dendro DMG.
  • Charge Level 2: Fires off a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Kurage's Oath Kurage's Oath
Sangonomiya Kokomi Sangonomiya Kokomi
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Elemental Skill
Kyougen: Five Ceremonial Plays Kyougen: Five Ceremonial Plays
Wanderer Wanderer
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.Elemental Burst
Kätzlein Style Kätzlein Style
Diona Diona
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Last Lightfall Last Lightfall
Clorinde Clorinde
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.Elemental Burst
Lemniscatic Wind Cycling Lemniscatic Wind Cycling
Xiao Xiao
Xiao lunges forward, dealing Anemo DMG to opponents in his path.
Can be used in mid-air.
Starts with 2 charges.
Elemental Skill
Leonine Bite Leonine Bite
Dehya Dehya
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP.
If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage."

Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Elemental Burst
Let the Show Begin♪ Let the Show Begin♪
Barbara Barbara
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Elemental Skill
Lightning Blade Lightning Blade
Traveler (Electro) Traveler (Electro)
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
Elemental Skill
Lightning Fang Lightning Fang
Razor Razor
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.

The Wolf Within
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
Elemental Burst
Lightning Rose Lightning Rose
Lisa Lisa
Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration.
Elemental Burst
Lightning Touch Lightning Touch
Lisa Lisa
Normal Attack
Performs up to 4 lightning attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.

Plunging Attack
Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Normal Attack
Line Bayonet Thrust EX Line Bayonet Thrust EX
Chevreuse Chevreuse
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Lingering Fragrance Lingering Fragrance
Emilie Emilie
Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG.1st Ascension Passive
Liutian Archery Liutian Archery
Ganyu Ganyu
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an icy arrow that deals Cryo DMG.
  • Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Magic Trick: Astonishing Shift Magic Trick: Astonishing Shift
Lynette Lynette
Lynette raises her mantle high, dealing AoE Anemo DMG, using skillful sleight of hand to make a giant Bogglecat Box appear!

Bogglecat Box
  • Taunts nearby opponents, attracting their attacks.
  • Deals Anemo DMG to nearby opponents at intervals.
  • When the Bogglecat Box comes into contact with Hydro/Pyro/Cryo/Electro, it will gain the corresponding element and additionally fire Vivid Shots that will deal DMG from that element at intervals.
Elemental Absorption of this kind will only occur once during this ability's duration.
Elemental Burst
Marvelous Sword-Dance (Modified) Marvelous Sword-Dance (Modified)
Dori Dori
Normal Attack
Performs up to 3 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst!
Arataki Itto Arataki Itto
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:
  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
Elemental Skill
Meow-teor Kick Meow-teor Kick
Kirara Kirara
(PressPress/TapTap)
Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara.
The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset.

Hold
Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly.

Urgent Neko Parcel
  • Deals Dendro DMG to opponents she crashes into. This effect can be triggered once on each opponent every 0.5s.
  • When in this state, Kirara's movement speed, climbing speed, and jumping power are all increased, and her Stamina Consumption from climbing is increased.
  • When the duration ends or the skill is used again, a Flipclaw Strike more powerful than the attack in the (PressPress/TapTap) Mode will be unleashed, dealing AoE Dendro DMG.
  • The Urgent Neko Parcel state lasts a maximum of 10s. When the state ends, the skill will enter CD. The longer Kirara spends in this state, the longer the CD will be.
  • Sprinting or actively canceling climbing will end this state early.
Elemental Skill
Midnight Phantasmagoria Midnight Phantasmagoria
Fischl Fischl
Summons Oz to spread his twin wings of twilight and defend Fischl.
Has the following properties during the ability's duration:
  • Fischl takes on Oz's form, greatly increasing her Movement Speed.
  • Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes into contact with. Each opponent can only be struck once.
  • Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.
Elemental Burst
Mirror Reflection of Doom Mirror Reflection of Doom
Mona Mona
Creates an illusory Phantom of Fate from coalesced waterspouts.

Phantom
Has the following special properties:
  • Continuously taunts nearby opponents, attracting their fire.
  • Continuously deals Hydro DMG to nearby opponents.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.

Only one Phantom created by Mirror Reflection of Doom can exist at any time.
Elemental Skill
Molten Inferno Molten Inferno
Dehya Dehya
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Elemental Skill
Moonjade Descent Moonjade Descent
Yaoyao Yaoyao
At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing Dendro DMG to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state.

Adeptal Legacy
  • White Jade Radishes generated will be changed to heal and deal DMG according to this skill. Explosions will heal all nearby party members, and the Dendro DMG that they deal will be viewed as Elemental Burst DMG instead.
  • Summons "Yuegui: Jumping Mode" at intervals until their limit has been reached. The behavior of this version of Yuegui is the same as that of "Yuegui: Throwing Mode" in the Elemental Skill, Raphanus Sky Cluster. A maximum of 3 Yuegui: Jumping Mode can exist at any one time.
  • Yaoyao's Movement SPD is increased by 15%.
  • Yaoyao's Dendro RES will be increased.

The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends.
Elemental Burst
Night's Sling Night's Sling
Ororon Ororon
Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
Elemental Skill
Nightrider Nightrider
Fischl Fischl
Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.
For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.
(PressPress/TapTap) again any time during the ability's duration to once again summon him to Fischl's side.
Elemental Skill
Nights of Formal Focus Nights of Formal Focus
Layla Layla
Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG.
The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly.

Night Stars and Shooting Stars
While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time.
Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit.
If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends.

New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely.
Elemental Skill
Nightshade Synesthesia Nightshade Synesthesia
Ororon Ororon
After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Ororon can have a maximum of 80 Nightsoul points.

Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.

Nightsoul's Blessing: Ororon
Ororon's Nightsoul's Blessing state lasts 6s.
1st Ascension Passive
Nightsun Style Nightsun Style
Kinich Kinich
Normal Attack
Performs up to 3 rapid strikes.
After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.

Charged Attack
Consumes a certain amount to spin and throw his Claymore forward to attack opponents.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Oath of Hunting Shadows Oath of Hunting Shadows
Clorinde Clorinde
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Oceanborne Oceanborne
Beidou Beidou
Normal Attack
Performs up to 5 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, perform a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Origin Origin
Raiden Shogun Raiden Shogun
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Painted Dome Painted Dome
Kaveh Kaveh
Completely unleashes Mehrak's energy and creates a cubic scanned space, dealing AoE Dendro DMG to all opponents within it, causing all Dendro Cores in its AoE to immediately burst, and granting Kaveh the following enhanced combat abilities for a specific duration:
  • Increases Kaveh's Normal, Charged, and Plunging Attack AoE, and converts his attack DMG to Dendro DMG that cannot be overridden.
  • All Dendro Cores created by all your own party members through Bloom reactions will deal additional DMG when they burst.
  • Increases Kaveh's resistance to interruption
These effects will be canceled once Kaveh leaves the field.
Elemental Burst
Palm Vortex Palm Vortex
Traveler (Anemo) Traveler (Anemo)
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.

Hold
DMG and AoE will gradually increase.

Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Skill
Parthian Shot Parthian Shot
Faruzan Faruzan
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Particular Field: Fetters of Phenomena Particular Field: Fetters of Phenomena
Alhaitham Alhaitham
Creates a Particular Binding Field and deals multiple instances of AoE Dendro DMG.
If Chisel-Light Mirrors exist when this ability is unleashed, all such Mirrors will be consumed and increase the number of DMG instances dealt.
2s after this ability is unleashed, if 0/1/2/3 Mirrors were consumed, Alhaitham will generate 3/2/1/0 new Mirrors in turn.
Elemental Burst
Passion Overload Passion Overload
Bennett Bennett
Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is...

(PressPress/TapTap)
A single, swift flame strike that deals Pyro DMG.

Hold (Short)
Charges up, resulting in different effects when unleashed based on the Charge Level.
  • Level 1: Strikes twice, dealing Pyro DMG and launching opponents.
  • Level 2: Unleashes 3 consecutive attacks that deal impressive Pyro DMG, but the last attack triggers an explosion that launches both Bennett and the enemy.
Bennett takes no damage from being launched.
Elemental Skill
Past Memories Past Memories
Traveler (Unaligned) Traveler (Unaligned)
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Perilous Performance Perilous Performance
Lyney Lyney
If Lyney consumes HP when firing off a Prop Arrow, the Grin-Malkin hat summoned by the arrow will, upon hitting an opponent, restore 3 Energy to Lyney and increase DMG dealt by 80% of his ATK.1st Ascension Passive
Phantom Feather Flurry Phantom Feather Flurry
Chasca Chasca
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Planet Befall Planet Befall
Zhongli Zhongli
Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them.

Petrification
Opponents affected by the Petrification status cannot move.
Elemental Burst
Pressurized Floe Pressurized Floe
Freminet Freminet
Performs an upward thrust that deals Cryo DMG and causes Freminet to enter Pers Timer for 10s.
While Pers Timer is active, his Elemental Skill will turn into Shattering Pressure.

Shattering Pressure
Executes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.
  • Level 0: Unleashes a vertical cut, dealing Cryo DMG.
  • Levels 1 to 3: Unleashes a vertical cut alongside Pers, dealing Cryo DMG and Physical DMG. DMG dealt scales based on Pressure Level.
  • Level 4: Borrows the power of a fully-pressurized Pers to deal Physical DMG. Meanwhile, Normal Attack: Flowing Eddies will be replaced by Shattering Pressure.

Pers Timer
When Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers's Pressure Level.
The accompanying Cryo DMG dealt this way is considered Elemental Skill DMG.

Arkhe: Pneuma
At certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG.
Elemental Skill
Prophecies of Dawn Prophecies of Dawn
Aloy Aloy
Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG.Elemental Burst
Pyronado Pyronado
Xiangling Xiangling
Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path.Elemental Burst
Rain of Stone Rain of Stone
Zhongli Zhongli
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Raphanus Sky Cluster Raphanus Sky Cluster
Yaoyao Yaoyao
Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems.
This skill will be used differently in Holding Mode.

Hold
Enters Aiming Mode to adjust the throw direction.

Yuegui: Throwing Mode
Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires.
Yuegui: Throwing Mode will choose its radish-throw targets.
  • If all nearby characters have more than 70% HP remaining, then it will throw the radish at a nearby opponent.
  • If nearby characters have 70% or less HP remaining, it will throw a radish at the character with the lowest HP percentage remaining. If no opponents exist nearby, Yuegui will throw White Jade Radishes at characters even if they all have more than 70% HP remaining.

A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time.
Elemental Skill
Rapid Fire Rapid Fire
Aloy Aloy
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Rapid Ritesword Rapid Ritesword
Lynette Lynette
Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Ravaging Confession Ravaging Confession
Rosaria Rosaria
Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG.
This ability cannot be used to travel behind opponents of a larger build.
Elemental Skill
Razorgrass Blade Razorgrass Blade
Traveler (Dendro) Traveler (Dendro)
With a flourish of your blade, you unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG.Elemental Skill
Rectification Rectification
Emilie Emilie
Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%.4th Ascension Passive
Riff Revolution Riff Revolution
Xinyan Xinyan
Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd.
The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents.
Elemental Burst
Ring of Bursting Grenades Ring of Bursting Grenades
Chevreuse Chevreuse
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
Elemental Burst
Ripping Fang Fletching Ripping Fang Fletching
Gorou Gorou
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Ripple of Fate Ripple of Fate
Mona Mona
Normal Attack
Performs up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
Rising Waters Rising Waters
Traveler (Hydro) Traveler (Hydro)
Unleashes a slow-moving floating bubble that deals continuous Hydro DMG to nearby opponents.Elemental Burst
Rite of Progeniture: Tectonic Tide Rite of Progeniture: Tectonic Tide
Albedo Albedo
Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him.
If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG.

Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms.
Elemental Burst
Rites of Termination Rites of Termination
Rosaria Rosaria
Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG.
While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents.
Elemental Burst
Royal Reed Archery Royal Reed Archery
Sethos Sethos
Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an arrow carrying the power of lightning that deals Electro DMG.
  • Charge Level 2: Fires off a Shadowpiercing Shot which can pierce enemies, dealing Electro DMG to enemies along its path. After the Shadowpiercing Shot is fully charged, Sethos cannot move around.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Ryuukin Saxifrage Ryuukin Saxifrage
Yoimiya Yoimiya
Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze.

Aurous Blaze
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG.
When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.

One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Elemental Burst
Sacred Rite: Wagtail's Tide Sacred Rite: Wagtail's Tide
Candace Candace
Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character.

Prayer of the Crimson Crown
This effect has the following properties:
  • Characters deal increased Elemental DMG with their Normal Attacks.
  • Whenever a character takes the field, they will unleash a rippling wave of water that deals Hydro DMG to nearby opponents. There is a limited number of waves that can be triggered in the duration of this skill.
  • Sword, Claymore, and Polearm-wielding characters under this effect will obtain a Hydro Infusion.
Elemental Burst
Sacred Rite: Wolf's Swiftness Sacred Rite: Wolf's Swiftness
Cyno Cyno
Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer.

Pactsworn Pathclearer
Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden.
This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s.
Elemental Burst
Sanctifying Ring Sanctifying Ring
Kuki Shinobu Kuki Shinobu
Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.

Grass Ring of Sanctification
Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.

The HP consumption from using this skill can only bring her to 20% HP.
Elemental Skill
Sandstorm Assault Sandstorm Assault
Dehya Dehya
Normal Attack
Performs up to 4 consecutive strikes using her Claymore and her martial arts.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Schematic Setup Schematic Setup
Kaveh Kaveh
Normal Attack
Uses Mehrak to perform up to 4 consecutive attacks.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Seal of Approval Seal of Approval
Yanfei Yanfei
Normal Attack
Shoots fireballs that deal up to three counts of Pyro DMG.
When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh.
Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field.

Charged Attack
Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time.
This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed.

Plunging Attack
Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Normal Attack
Searing Onslaught Searing Onslaught
Diluc Diluc
Performs a forward slash that deals Pyro DMG.

This skill can be consecutively used 3 times.
Enters CD if not cast again within a short period.
Elemental Skill
Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu
Raiden Shogun Raiden Shogun
Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.

Musou Isshin
While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.
While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG.
While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.

The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.

Chakra Desiderata
When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.
The maximum number of Resolve stacks is 60.

The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
Elemental Burst
Secret Art: Surprise Dispatch Secret Art: Surprise Dispatch
Kirara Kirara
Smash opponents with a Special Delivery Package used for punishing parcel thieves, dealing AoE Dendro DMG. After the Special Delivery Package explodes, it will split up into many Cat Grass Cardamoms that will explode either upon contact with opponents or after a period of time, dealing AoE Dendro DMG.Elemental Burst
Secret Rite: Chasmic Soulfarer Secret Rite: Chasmic Soulfarer
Cyno Cyno
Performs a swift thrust, dealing Electro DMG to opponents along the path.

When Cyno is under the Pathsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG and extends the duration of Pathsworn Pathclearer.
Elemental Skill
Secret Spear of Wangsheng Secret Spear of Wangsheng
Hu Tao Hu Tao
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Shadow-Hunting Spear (Custom) Shadow-Hunting Spear (Custom)
Emilie Emilie
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Shadowhunter's Ambush Shadowhunter's Ambush
Freminet Freminet
Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill "Pressurized Floe," and causing Freminet to enter the Subnautical Hunter mode for 10s.

While in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill "Pressurized Floe" will obtain the following buffs:
  • CD is decreased by 70%.
  • Normal Attacks will increase the Pers Timer by 1 additional Pressure Level, and the frost released by his Normal Attacks deal 200% of their original DMG.

These effects will be canceled when Freminet leaves the field.
Elemental Burst
Sharpshooter Sharpshooter
Amber Amber
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Shinobu's Shadowsword Shinobu's Shadowsword
Kuki Shinobu Kuki Shinobu
Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Short-Range Rapid Interdiction Fire Short-Range Rapid Interdiction Fire
Chevreuse Chevreuse
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
Elemental Skill
Shuumatsuban Ninja Blade Shuumatsuban Ninja Blade
Sayu Sayu
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Signature Mix Signature Mix
Diona Diona
Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE.

Drunken Mist
  • Deals continuous Cryo DMG to opponents within the AoE.
  • Continuously regenerates the HP of characters within the AoE.
Elemental Burst
Signed Edict Signed Edict
Yanfei Yanfei
Summons blistering flames that deal AoE Pyro DMG.
Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.
Elemental Skill
Skyward Sonnet Skyward Sonnet
Venti Venti
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

(PressPress/TapTap)
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.
Elemental Skill
Slitting Wind Slitting Wind
Traveler (Anemo) Traveler (Anemo)
The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path.1st Ascension Passive
Soloist's Solicitation Soloist's Solicitation
Furina Furina
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response.

Arkhe: Seats Sacred and Secular
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment.
When Furina takes the field, her starting Arkhe will be Ousia.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Soul Reaper's Fatal Round Soul Reaper's Fatal Round
Chasca Chasca
Chasca concentrates her will, firing a single "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents.

Soulseeker Shells
  • Deal Nightsoul-aligned Anemo DMG.
  • For each Pyro, Hydro, Cryo, or Electro character in the party, two Soulseeker Shells will undergo corresponding Elemental Conversions to become "Radiant Soulseeker Shells," which deal Nightsoul-aligned Elemental DMG from a randomly selected one of the corresponding Elemental Types.
Elemental Burst
Soumon Swordsmanship Soumon Swordsmanship
Kaedehara Kazuha Kaedehara Kazuha
If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG.
Elemental Absorption may only occur once per use of Chihayaburu.
1st Ascension Passive
Sparkling Scatter Sparkling Scatter
Ningguang Ningguang
Normal Attack
Shoots gems that deal Geo DMG.
Upon hit, this grants Ningguang 1 Star Jade.

Charged Attack
Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG.
If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG.

Plunging Attack
Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground.
Normal Attack
Sparks 'n' Splash Sparks 'n' Splash
Klee Klee
Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG.Elemental Burst
Spear of Favonius - Arrow's Passage Spear of Favonius - Arrow's Passage
Mika Mika
Normal Attack
Performs up to 5 consecutive strikes using his crossbow and spear.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Spear of the Church Spear of the Church
Rosaria Rosaria
Normal Attack
Performs up to 5 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost
Chongyun Chongyun
Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG.
After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo.
Elemental Skill
Spirit Blade: Cloud-Parting Star Spirit Blade: Cloud-Parting Star
Chongyun Chongyun
Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground.
When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents.
Elemental Burst
Spirit Reins, Shadow Hunt Spirit Reins, Shadow Hunt
Chasca Chasca
Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG.
After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state.

Nightsoul's Blessing: Chasca
Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:
  • Mounts "Soulsniper: Ritual Staff," increasing Chasca's Movement SPD and interruption resistance. In this state, Chasca will continually consume Nightsoul points to remain airborne. When Sprinting or increasing height, extra Nightsoul points will be consumed.
  • When using Normal or Charged Attacks, Tap or Hold to switch between using "Multitarget Fire" in different ways.

Multitarget Fire
Tap
Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG.
Hold
Enter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence.

Shadowhunt Shells
  • Deal Nightsoul-aligned Anemo DMG, which is considered Charged Attack DMG.
  • The 4th, 5th, and 6th Shells loaded into the cylinder will undergo Elemental Conversion based on the Elemental Types of the other characters in the party: For each Pyro, Hydro, Cryo, or Electro character in the party, one Shadowhunt Shell will randomly be Converted into a "Shining Shadowhunt Shell" of one of these corresponding Elemental Types, dealing Nightsoul-aligned DMG corresponding to that Elemental Type. This DMG is considered Charged Attack DMG.
  • The Shells loaded into the cylinder are fired starting from the last Shadowhunt Shell to be loaded, in a "last in, first out" order.

Additionally, when Chasca is in the Nightsoul's Blessing state, Holding her Elemental Skill Spirit Reins, Shadow Hunt will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul's Blessing state will end.
Elemental Skill
Spirit Soother Spirit Soother
Hu Tao Hu Tao
Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE.
Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit.
If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased.
Elemental Burst
Spirit-Warding Lamp: Troubleshooter Cannon Spirit-Warding Lamp: Troubleshooter Cannon
Dori Dori
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
Elemental Skill
Spiritfox Sin-Eater Spiritfox Sin-Eater
Yae Miko Yae Miko
Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.

Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.
Normal Attack
Spiritvessel Snapshot Spiritvessel Snapshot
Ororon Ororon
Normal Attack
Performs up to 3 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Spring Spirit Summoning Spring Spirit Summoning
Shenhe Shenhe
The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressedpressed/tappedtapped) or held.

(PressPress/TapTap)
Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

Hold
Commands the Talisman Spirit to deal AoE Cryo DMG.

Icy Quill
When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times.
When held rather than (pressedpressed/tappedtapped), the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
Elemental Skill
Starfell Sword Starfell Sword
Traveler (Geo) Traveler (Geo)
You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.

Hold
This skill's positioning may be adjusted.
Elemental Skill
Starfrost Swirl Starfrost Swirl
Mika Mika
Mika uses his crossbow to attack, granting all nearby characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased.
Will take effect in different ways if Tapped or Held.

Tap
Fires a Flowfrost Arrow that can pierce through opponents, dealing Cryo DMG to enemies it comes into contact with.

Hold
Goes into Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing Cryo DMG. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing Cryo DMG.
Elemental Skill
Stars Gather at Dusk Stars Gather at Dusk
Xianyun Xianyun
Brings forth a sacred breeze that deals AoE Anemo DMG and heals all nearby characters based on Xianyun's ATK. It will also summon the "Starwicker" mechanism.

Starwicker
  • Continuously follows the active character and periodically heals all nearby party members based on Xianyun's ATK.
  • Starts with 8 stacks of Adeptal Assistance. While Adeptal Assistance is active, nearby active characters in the party will have their jump height increased.
  • When the active character completes a Plunging Attack, Starwicker will consume 1 stack of Adeptal Assistance and deal AoE Anemo DMG.
Only 1 Starwicker can exist simultaneously.
Elemental Burst
Starshatter Starshatter
Ningguang Ningguang
Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG.
If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time.
Elemental Burst
Starward Sword Starward Sword
Keqing Keqing
Keqing unleashes the power of lightning, dealing Electro DMG in an AOE.
She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG.
The final attack deals massive AoE Electro DMG.
Elemental Burst
Stealthy Bowshot Stealthy Bowshot
Yelan Yelan
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Steel Fang Steel Fang
Razor Razor
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Stellar Rend Stellar Rend
Gaming Gaming
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Stellar Restoration Stellar Restoration
Keqing Keqing
Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.
When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit.

Hold
Hold to adjust the direction in which the Stiletto shall be thrown.
Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.

Lightning Stiletto
If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
  • If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals AoE Electro DMG. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.
  • If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing AoE Electro DMG.
Elemental Skill
Stellaris Phantasm Stellaris Phantasm
Mona Mona
Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.

Illusory Bubble
Traps opponents inside a pocket of destiny and also makes them Wet.
Renders weaker opponents immobile.
When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
  • Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.
  • Removes the Illusory Bubble, dealing Hydro DMG in the process.

Omen
During its duration, increases DMG taken by opponents.
Elemental Burst
Still Photo: Comprehensive Confirmation Still Photo: Comprehensive Confirmation
Charlotte Charlotte
Condensing ice to create The Steambird's signature, Charlotte creates a Newsflash Field that will deal AoE Cryo DMG and restores HP for all nearby party members based on Charlotte's ATK.
Newsflash Field
  • While the ability is active, Monsieur Verite will deal Cryo DMG at intervals to opponents within its AoE.
  • Will continuously restore HP to active character(s) within its AoE based on Charlotte's ATK.
Elemental Burst
Stormbreaker Stormbreaker
Beidou Beidou
Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe
  • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
  • Increases the character's resistance to interruption, and decreases DMG taken.

A maximum of 1 lightning discharge can be triggered per second.
Elemental Burst
Strength Alone Can Defend Strength Alone Can Defend
Arlecchino Arlecchino
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.4th Ascension Passive
Strike of Fortune Strike of Fortune
Bennett Bennett
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Suanni's Gilded Dance Suanni's Gilded Dance
Gaming Gaming
Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG.
After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent.
While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again.
Each Gaming can only have 1 Man Chai on the field simultaneously.
This effect will be canceled once Gaming leaves the field.
Elemental Burst
Subjugation: Koukou Sendou Subjugation: Koukou Sendou
Kujou Sara Kujou Sara
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.

The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Burst
Supplicant's Bowmanship Supplicant's Bowmanship
Collei Collei
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Dendro energy will accumulate on the arrowhead. A fully charged arrow will deal Dendro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Surgent Manifestation Surgent Manifestation
Traveler (Dendro) Traveler (Dendro)
Calling upon the might of the flora all around you, you create a Lea Lotus Lamp.
This Lamp will deal continuous Dendro DMG to opponents within its AoE.

Lotuslight Transfiguration
The Lea Lotus Lamp will undergo the following changes after it comes into contact with Hydro/Electro/Pyro:
  • Hydro: the Lamp's AoE and the AoE of its attacks are increased.
  • Electro: the Lamp's ATK SPD is increased.
  • Pyro: the Lamp will explode after a short delay and then disappear, dealing AoE Dendro DMG.
The Lea Lotus Lamp can only undergo one Lotuslight Transfiguration in its duration.

Only one Lamp created by the Traveler can exist at any one time.
Elemental Burst
Sweeping Fervor Sweeping Fervor
Xinyan Xinyan
Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.
The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
  • Hitting 0 – 1 opponents grants Shield Level 1: Ad Lib.
  • Hitting 2 opponents grants Shield Level 2: Lead-In.
  • Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.

The shield has the following special properties:
  • When unleashed, it infuses Xinyan with Pyro.
  • It has 250% DMG Absorption effectiveness against Pyro DMG.
Elemental Skill
Sweeping Time Sweeping Time
Noelle Noelle
Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG.
Afterwards, Noelle gains the following effects:
  • Larger attack AoE.
  • Converts attack DMG to Geo DMG that cannot be overridden by any other elemental infusion.
  • Increased ATK that scales based on her DEF.
Elemental Burst
Swiftshatter Spear Swiftshatter Spear
Thoma Thoma
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Sword of the Radiant Path Sword of the Radiant Path
Layla Layla
Normal Attack
Performs up to 3 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Targeted Treatment Targeted Treatment
Sigewinne Sigewinne
Normal Attack
Performs up to 3 consecutive attacks.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Tempered Sword Tempered Sword
Diluc Diluc
Normal Attack
Performs up to 4 consecutive strikes.

Charged Attack
Drains Stamina over time to perform continuous slashes.
At the end of the sequence, performs a more powerful slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Tengu Bowmanship Tengu Bowmanship
Kujou Sara Kujou Sara
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG.
When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill
The Classics of Acupuncture The Classics of Acupuncture
Baizhu Baizhu
Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of him.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of him after a short casting time.

Plunging Attack
Calling upon the might of Dendro, Baizhu plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Dendro DMG upon impact with the ground.
Normal Attack
The Shape of Water The Shape of Water
Sangonomiya Kokomi Sangonomiya Kokomi
Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
The Wind's Secret Ways The Wind's Secret Ways
Faruzan Faruzan
Faruzan deploys a Dazzling Polyhedron that unleashes a Whirlwind Pulse and deals AoE Anemo DMG.
While the Dazzling Polyhedron persists, it will continuously move along a triangular path. Once it reaches each corner of that triangular path, it will unleash 1 more Whirlwind Pulse.

Whirlwind Pulse
  • When the Whirlwind Pulse is unleashed, it will apply Perfidious Wind's Bale to nearby opponents, decreasing their Anemo RES.
  • The Whirlwind Pulse will also apply Prayerful Wind's Benefit to all nearby party members when it is unleashed, granting them an Anemo DMG Bonus.
Elemental Burst
Tidecaller Tidecaller
Beidou Beidou
Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

(PressPress/TapTap)
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties:
  • Has 250% Electro DMG Absorption Efficiency.
  • Applies the Electro element to Beidou upon activation.
Elemental Skill
Toss 'N' Turn Spear Toss 'N' Turn Spear
Yaoyao Yaoyao
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Trail of the Qilin Trail of the Qilin
Ganyu Ganyu
Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

Ice Lotus
  • Continuously taunts surrounding opponents, attracting them to attack it.
  • Endurance scales based on Ganyu's Max HP.
  • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
Elemental Skill
Transcendence: Baleful Omen Transcendence: Baleful Omen
Raiden Shogun Raiden Shogun
The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.

Eye of Stormy Judgment
  • When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
  • Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.

The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
Elemental Skill
Trump-Card Kitty Trump-Card Kitty
Collei Collei
Trusty Cuilein-Anbar comes to save the day!
Throws the doll named Cuilein-Anbar, causing an explosion that deals AoE Dendro DMG, creating a Cuilein-Anbar Zone. Cuilein-Anbar will bounce around within this zone, dealing AoE Dendro DMG.
Elemental Burst
Undone Be Thy Sinful Hex Undone Be Thy Sinful Hex
Fischl Fischl
If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution that deals Electro DMG equal to 80% of Fischl's ATK.4th Ascension Passive
Universal Diagnosis Universal Diagnosis
Baizhu Baizhu
Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG.
After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP.
Elemental Skill
Universality: An Elaboration on Form Universality: An Elaboration on Form
Alhaitham Alhaitham
Rushes forward, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form.
Holding this skill will cause it to behave differently.

Hold
Enters Aiming Mode to adjust the direction of Alhaitham's rush attack.

Chisel-Light Mirror
When this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:
  • When he possesses Chisel-Light Mirrors, Alhaitham's Normal, Charged, and Plunging Attacks will be converted to Dendro DMG. This cannot be overridden.
  • When attacks of the aforementioned kinds hit opponents, the Chisel-Light Mirrors will unleash a Projection Attack that deals AoE Dendro DMG based on the number of Mirrors on the field.
  • A total of 3 Chisel-Light Mirrors can exist at once.
  • The Chisel-Light Mirrors will disappear one after the other over time, and will all disappear when Alhaitham leaves the field.
Elemental Skill
Vijnana-Phala Mine Vijnana-Phala Mine
Tighnari Tighnari
Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.
Elemental Skill
Violet Arc Violet Arc
Lisa Lisa
Channels the power of lightning to sweep bothersome matters away.

(PressPress/TapTap)
Releases a homing Lightning Orb.
On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
Elemental Skill
Wake of Earth Wake of Earth
Traveler (Geo) Traveler (Geo)
Energizing the Geo deep underground, you set off expanding shockwaves.
Launches surrounding opponents back and deals AoE Geo DMG.
A stone wall is erected at the edges of the shockwave.
The stone wall is considered a Geo Construct, and may be used to block attacks.
Elemental Burst
Weaving Blade Weaving Blade
Chiori Chiori
Normal Attack
Performs up to 4 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Whirlwind Thrust Whirlwind Thrust
Xiao Xiao
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward thrust.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Xiao does not take DMG from performing Plunging Attacks.
Normal Attack
Whisper of Water Whisper of Water
Barbara Barbara
Normal Attack
Performs up to 4 water splash attacks that deal Hydro DMG.

Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.

Plunging Attack
Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Normal Attack
White Clouds at Dawn White Clouds at Dawn
Xianyun Xianyun
Xianyun enters the Cloud Transmogrification state, in which she will not take Fall DMG, and uses Skyladder once.
In this state, her Plunging Attack will be converted into Driftcloud Wave instead, which deals AoE Anemo DMG and ends the Cloud Transmogrification state. This DMG is considered Plunging Attack DMG.
Each use of Skyladder while in this state increases the DMG and AoE of the next Driftcloud Wave used.

Skyladder
Can be used while in mid-air. Xianyun leaps forward, dealing Anemo DMG to targets along her path.
During each Cloud Transmogrification state Xianyun enters, Skyladder may be used up to 3 times and only 1 instance of Skyladder DMG can be dealt to any one opponent.
If Skyladder is not used again in a short period, the Cloud Transmogrification state will be canceled.

If Xianyun does not use Driftcloud Wave while in this state, the next CD of White Clouds at Dawn will be decreased by 3s.
Elemental Skill
Wind Companion Wind Companion
Jean Jean
On hit, Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members.1st Ascension Passive
Wind Realm of Nasamjnin Wind Realm of Nasamjnin
Faruzan Faruzan
Faruzan deploys a polyhedron that deals AoE Anemo DMG to nearby opponents. She will also enter the Manifest Gale state.
While in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals Anemo DMG based on the DMG of a fully charged Aimed Shot from "Normal Attack: Parthian Shot."

Pressurized Collapse
The Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals AoE Anemo DMG and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact.
The vortex DMG is considered Elemental Skill DMG.
Elemental Skill
Wind Spirit Creation Wind Spirit Creation
Sucrose Sucrose
Normal Attack
Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time.

Plunging Attack
Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
Normal Attack
Wind's Grand Ode Wind's Grand Ode
Venti Venti
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG.

Elemental Absorption
If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use.
Elemental Burst
Windmuster Kick Windmuster Kick
Shikanoin Heizou Shikanoin Heizou
Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG.
When Vacuum Slugger hits opponents affected by Hydro/Pyro/Cryo/Electro, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding elemental type.
Vacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time.
Elemental Burst
Wondrous Trick: Miracle Parade Wondrous Trick: Miracle Parade
Lyney Lyney
Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!)
When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack.

Grin-Malkin Cat can be actively canceled.
Elemental Burst
Word of Wind and Flower Word of Wind and Flower
Xianyun Xianyun
Normal Attack
Summons swirling winds to perform up to 4 attacks, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and launches a Breeze Bolt in a straight line that deals Anemo DMG to opponents along its path.

Plunging Attack
Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.
Normal Attack
Yakan Evocation: Sesshou Sakura Yakan Evocation: Sesshou Sakura
Yae Miko Yae Miko
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.

Sesshou Sakura
Has the following properties:
  • Periodically strikes one nearby opponent with lightning, dealing Electro DMG
  • When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.

This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.
Elemental Skill
Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash
Sayu Sayu
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

(PressPress/TapTap)
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
Elemental Skill
Yoohoo Art: Mujina Flurry Yoohoo Art: Mujina Flurry
Sayu Sayu
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.

Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Elemental Burst
Yunlai Swordsmanship Yunlai Swordsmanship
Keqing Keqing
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash 2 rapid sword strikes.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Yuuban Meigen Yuuban Meigen
Wanderer Wanderer
Normal Attack
Performs up to 3 attacks using wind blades, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.

Plunging Attack
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
Normal Attack

ATK Scaling Constellations[]

There are 36 Constellations that match the category selection:

Constellation Description Level
Grand Expectation Grand Expectation
Bennett Bennett
Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK.1
Gaze of the Deep Gaze of the Deep
Fischl Fischl
Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl performs a Normal Attack against an opponent, Oz fires a coordinated attack, dealing DMG equal to 22% of Fischl's ATK.1
Devourer of All Sins Devourer of All Sins
Fischl Fischl
When Nightrider is used, it deals an additional 200% ATK as DMG, and its AoE is increased by 50%.2
Her Pilgrimage of Bleak Her Pilgrimage of Bleak
Fischl Fischl
When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents.
When the skill duration ends, Fischl regenerates 20% of her HP.
4
Evernight Raven Evernight Raven
Fischl Fischl
Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs coordinated attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG.6
Sparkly Explosion Sparkly Explosion
Klee Klee
If Klee leaves the field during the duration of Sparks 'n' Splash, her departure triggers an explosion that deals 555% of her ATK as AoE Pyro DMG.4
To Be Cleaned To Be Cleaned
Noelle Noelle
When Breastplate's duration expires or it is destroyed by DMG, it will deal 400% of Noelle's ATK of Geo DMG to surrounding opponents.4
Thundering Might Thundering Might
Keqing Keqing
Recasting Stellar Restoration while a Lightning Stiletto is present causes Keqing to deal 50% of her ATK as AoE Electro DMG at the start point and terminus of her Blink.1
Lupus Fulguris Lupus Fulguris
Razor Razor
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG.
When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
6
Boundless Origin Boundless Origin
Kamisato Ayato Kamisato Ayato
After using Kamisato Art: Kyouka, Ayato's next Shunsuiken attack will create 2 extra Shunsuiken strikes when they hit opponents, each one dealing 450% of Ayato's ATK as DMG.
Both these Shunsuiken attacks will not be affected by Namisen.
6
Oil Meets Fire Oil Meets Fire
Xiangling Xiangling
The last attack in a Normal Attack sequence applies the Implode status onto the opponent for 2s. An explosion will occur once this duration ends, dealing 75% of Xiangling's ATK as AoE Pyro DMG.2
Ice Unleashed Ice Unleashed
Chongyun Chongyun
The last attack of Chongyun's Normal Attack combo releases 3 ice blades. Each blade deals 50% of Chongyun's ATK as Cryo DMG to all opponents in its path.1
Stunning Revenge Stunning Revenge
Beidou Beidou
Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s.4
Sleep O'Clock Sleep O'Clock
Sayu Sayu
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
  • Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
  • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
6
Through Hill and Copse Through Hill and Copse
Collei Collei
The Passive Talent Floral Sidewinder is changed to this:
The Floral Ring will grant the character the Sprout effect from Floral Sidewinder upon return, dealing 40% of Collei's ATK as Dendro DMG to nearby opponents for 3s.
From the moment of using Floral Brush to the moment when this instance of Sprout effect ends, if any of your party members triggers Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions, the Sprout effect will be extended by 3s.
The Sprout effect can only be extended this way once. If another Sprout effect is triggered during its initial duration, the initial effect will be removed.
Requires you to have unlocked the Floral Sidewinder Passive Talent.
2
Forest of Falling Arrows Forest of Falling Arrows
Collei Collei
When the Floral Ring hits, it will create a miniature Cuilein-Anbar that will deal 200% of Collei's ATK as Dendro DMG.
Each Floral Brush can only create one such miniature Cuilein-Anbar.
6
Karma Adjudged From the Leaden Fruit Karma Adjudged From the Leaden Fruit
Tighnari Tighnari
Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG.6
Special Franchise Special Franchise
Dori Dori
When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG.2
The Fruit of Reason's Culmination The Fruit of Reason's Culmination
Nahida Nahida
When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery.
DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s.
This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion.
6
Shoban: Ostentatious Plumage Shoban: Ostentatious Plumage
Wanderer Wanderer
When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%.
Additionally, the wind arrows fired by the Passive Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent "Gales of Reverie" first.
1
Beneficent Beneficent
Yaoyao Yaoyao
For every 2 White Jade Radishes Yuegui: Throwing Mode throws out, it will also throw a Mega Radish that will have a larger AoE than the standard White Jade Radish and have the following effects upon exploding:
  • Deals AoE Dendro DMG based on 75% of Yaoyao's ATK.
  • Restores HP for the active character based on 7.5% of Yaoyao's Max HP.

Every Yuegui: Throwing Mode can throw out a maximum of 2 Mega Radishes.
6
Pairidaeza's Dreams Pairidaeza's Dreams
Kaveh Kaveh
When Kaveh's Normal, Charged, or Plunging Attacks hit opponents during Painted Dome, they will unleash Pairidaeza's Light upon the opponent's position, dealing 61.8% of Kaveh's ATK as AoE Dendro DMG and causing all Dendro Cores within that AoE to burst. This effect can be triggered once every 3s.6
Incisive Discernment Incisive Discernment
Baizhu Baizhu
When your own active character hits a nearby opponent with their attacks, Baizhu will unleash a Gossamer Sprite: Splice.
Gossamer Sprite: Splice will initiate 1 attack before returning, dealing 250% of Baizhu's ATK as Dendro DMG and healing for 20% of Universal Diagnosis's Gossamer Sprite's normal healing.
DMG dealt this way is considered Elemental Skill DMG.
This effect can be triggered once every 5s.
2
Steed of Skanda Steed of Skanda
Kirara Kirara
After active character(s) protected by Shields of Safe Transport or Critical Transport Shields hit opponents with Normal, Charged, or Plunging Attacks, Kirara will perform a coordinated attack with them using Small Cat Grass Cardamoms, dealing 200% of her ATK as Dendro DMG. DMG dealt this way is considered Elemental Burst DMG. This effect can be triggered once every 3.8s. This CD is shared between all party members.4
A Need to Verify Facts A Need to Verify Facts
Charlotte Charlotte
After Still Photo: Comprehensive Confirmation heals a character, it will mark them with Verification, which will heal them once every 2s for 80% of Charlotte's ATK. This effect lasts 6s.1
Sniper Induced Explosion Sniper Induced Explosion
Chevreuse Chevreuse
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.2
Mystery Millet Gourmet Mystery Millet Gourmet
Xianyun Xianyun
After using Skyladder 1/2/3 times during one White Clouds at Dawn Cloud Transmogrification state, when a Driftcloud Wave unleashed during that instance hits an opponent, it will heal all nearby party members for 50%/80%/150% of Xianyun's ATK. This effect can be triggered once every 5s.4
"From This Day On, We Shall Delight in New Life Together "From This Day On, We Shall Delight in New Life Together."
Arlecchino Arlecchino
The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.
For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.
6
"All Rewards and Retribution, Mine to Bestow.. "All Rewards and Retribution, Mine to Bestow..."
Arlecchino Arlecchino
Blood-Debt Directives are now already Blood-Debt Due when first applied.
When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s.
You must first unlock the Passive Talent "Agony Alone May Be Repaid."
2
"From This Day, I Pass the Candle's Shadow-Veil" "From This Day, I Pass the Candle's Shadow-Veil"
Clorinde Clorinde
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
1
"Now, As We Face the Perils of the Long Night" "Now, As We Face the Perils of the Long Night"
Clorinde Clorinde
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Passive Talent "Dark-Shattering Flame."
2
"And So Shall I Never Despair" "And So Shall I Never Despair"
Clorinde Clorinde
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
  • When Clorinde is about to be hit by an attack.
  • When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.
6
Marcotte Sillage Marcotte Sillage
Emilie Emilie
When using Fragrance Extraction or Aromatic Explication, Emilie will gain Abiding Fragrance for 5s.
While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into Dendro DMG that cannot be overridden, and the DMG dealt will be increased by 300% of Emilie's ATK.

The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s.
6
Auspicious Beast's Shape Auspicious Beast's Shape
Kinich Kinich
After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG.
If this Scalespiker Cannon triggers the buffs that Passive Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.
6
Aloof From the World Aloof From the World
Xianyun Xianyun
After using a Skyladder from White Clouds at Dawn, Xianyun's ATK will be increased by 20% for 15s.
Additionally, the effects of the Passive Talent "Consider, the Adeptus in Her Realm" will be enhanced: When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 400% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 18,000.
Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s.
You must first unlock the Passive Talent "Consider, the Adeptus in Her Realm."
2
Muzzle, the Searing Smoke Muzzle, the Searing Smoke
Chasca Chasca
When Chasca takes the field, she will obtain 1 stack of "Spirit of the Radiant Shadow" from the Passive Talent "Bullet Trick." You must first unlock the Passive Talent "Bullet Trick" for this effect.
In addition, when the Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt's Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shining Shadowhunt Shells equal to 400% of Chasca's ATK. This DMG is considered Charged Attack DMG. This effect can be triggered once each time Chasca uses Multitarget Fire.
2

Base ATK Scaling Abilities[]

Base ATK Scaling Talents[]

There are 3 Talents that match the category selection:

TalentDescriptionType
Fantastic Voyage Fantastic Voyage
Bennett Bennett
Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field.

Inspiration Field
  • If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.
  • If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.
  • Imbues characters within the AoE with Pyro.
Elemental Burst
Lost Wisdom of the Seven Caverns Lost Wisdom of the Seven Caverns
Faruzan Faruzan
When characters affected by The Wind's Secret Ways' Prayerful Wind's Benefit deal Anemo DMG using Normal, Charged, Plunging Attacks, Elemental Skills, or Elemental Bursts to opponents, they will gain the Hurricane Guard effect: This DMG will be increased based on 32% of Faruzan's Base ATK. 1 instance of Hurricane Guard can occur once every 0.8s. This DMG Bonus will be cleared after Prayerful Wind's Benefit expires or after the effect is triggered once.4th Ascension Passive
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Elemental Skill

Base ATK Scaling Constellations[]

There are 0 Constellations that match the category selection:

Constellation Description Level

Enemies[]

Attack Decrease[]

The following abilities can decrease the ATK of enemies.

There are 2 Talents that match the category selection:

TalentDescriptionType
Drunkards' Farce Drunkards' Farce
Diona Diona
Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s.4th Ascension Passive
Frozen Wilds Frozen Wilds
Aloy Aloy
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.
Elemental Skill

There are 1 Constellations that match the category selection:

Constellation Description Level
Divine Suppression Divine Suppression
Qiqi Qiqi
Targets marked by the Fortune-Preserving Talisman have their ATK decreased by 20%.4

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishATKATK
Chinese
(Simplified)
攻击力
Gōngjí-lì
Attack Power
Chinese
(Traditional)
攻擊力
Gōngjí-lì
Japanese攻撃力
Kougeki-ryoku
Attack Power
Korean공격력공격력
Gonggyeok-ryeok
Attack Power
SpanishATQATQATKATK
FrenchATQATQATKATK
RussianСила атаки
Sila ataki
Attack Power
Thaiพลังโจมตี
Phlang Chomti
Attack Power
VietnameseTấn CôngAttack
GermanANGANGATKATK
IndonesianATK
PortugueseATQATQATKATK
TurkishSaldırıAttack
ItalianATTATTATKATK

Change History[]

References[]

  1. HoYoLAB: Attack power mechanics translated (Also tested during Global CBT3)

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