Ley Line Disorders refer to effects within the Spiral Abyss and certain Domains that either help or hinder characters. These effects include dealing AoE damage, increasing cooldowns, draining energy, or buffing certain stats. Ley Line Disorders are separate from the Enemy Special Element Skill Auras on monsters and Elemental Nodes.
Hazards/Debuffs[]
There are various Hazards and Debuffs that hinder characters within the Spiral Abyss and certain Domains.
Environmental Hazards[]
Certain Ley Line Disorders affect the environmental conditions in the Spiral Abyss and certain Domains, creating additional hazards or effects that may hinder characters such as AoE Cryo DMG from falling icicles.
Name | Effect |
---|---|
Sheer Cold | After your character's temperature bar fills up with ice, you will lose HP per second until you are warmed up again by designated heat source. For more information regarding the HP drop function, see Subzero Climate. |
Lightning Bolts | Lightning bolts will periodically fall from above, dealing Electro DMG and completely draining the hit character's Energy. Lightning bolts may leave balls of lightning. |
Powerful Blast | When Overloaded/Superconduct/Electro-Charged/Melt/Vaporize is triggered, you will be hit by a powerful blast, causing your character to take DMG. |
Icicles | Icicles will periodically fall from above, dealing Cryo DMG. |
Frozen Duration Increase | The duration of the Frozen status effect is greatly increased. |
High-Energy Crystal Cores | Defeated opponents will drop unstable High-Energy Crystal Cores that will explode when characters get close to them, dealing Geo DMG to nearby characters. |
Plasma Field | A Plasma Field will be generated at the edge of the challenge area once the challenge begins. While within the field, characters will be hit by a lightning strike once every 2s/5s and take Electro DMG. The area covered by the field will gradually expand as the challenge proceeds. |
Chaos Cluster | A Chaos Cluster will chase characters around once the challenge begins. When the Chaos Cluster touches a character or opponents, it will deal immense DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase. |
Attendants | A designated enemy (the "leader") will have several other enemies ("attendants") that usually buff its Resistances (by 10%) and heal it every 12s for 5% of the leader's HP per Attendant. |
Energy Tides | Energy Tides are present in this challenge. They will switch between Elemental High Tide and Elemental Low Tide in 10s cycles. During High Tide, a large amount of Elemental Particles will be generated when a character's attack hits opponents, restoring 10 Elemental Energy. This effect can occur once every 2.8s. During Low Tide, all characters in the party cannot gain Elemental Energy. |
Elemental Debuffs[]
Certain Ley Line Disorders cause negative effects or Debuffs that are tied to the application of an Element on characters. When the element is removed or cleansed from a character, the debuff is also removed. When the debuff is applied to a character because of an enemy, a 🚫 (no) symbol appears over the element in red on the status bar. Otherwise, there will be no indication of the debuff.
Name | Element | Effect |
---|---|---|
Smoldering Flames | Your character will be periodically inflicted with Smoldering Flames, causing you to take Pyro DMG until the inflicted Pyro element is removed. | |
Slowing Water | Your character will be periodically inflicted with Slowing Water, greatly increasing your skills' CD duration until the inflicted Hydro element is removed. | |
Engulfing Storm | Your character will be periodically inflicted with Engulfing Storm, continuously draining your Energy until the inflicted Electro element is removed. | |
Condensed Ice | Your character will be periodically inflicted with Condensed Ice, greatly increasing your Stamina Consumption until the inflicted Cryo element is removed. |
- Elemental debuffs will apply to all characters in the party independently.
- The effect of most elemental debuffs can affect all characters in the party. However, the effect of Smoldering Flames only influences the characters currently on the field.
- The values of the effects differ between domains.
- The interval between each pulse is 30 seconds.
- After starting the challenge, it takes 3 seconds for the environment to release the first pulse.
- The duration of the aura is not determined by the elemental gauge of the aura.
- Aura have different durations between abilities.
- Aura have different elemental gauges between domains.
- If applied as a domain debuff, the duration of the aura can be reduced by Artifacts and Elemental Resonance. However, this does not work for debuffs applied by enemies.
- For example, the base duration of Engulfing Storm is approximately 20 seconds. When a character has Prayers for Wisdom and Shattering Ice, the duration will be down to 20 × (1 - 0.4) × (1 - 0.4) = 20 × 0.6 × 0.6 = 7.2 seconds.[1]
Removing Elemental Debuffs[]
- The effect of elemental debuffs can be momentarily dispelled (cleansed) by intentionally causing elemental reactions on the character. For example, abilities like Barbara's Let the Show Begin and Xingqiu's Guhua Sword: Fatal Rainscreen can apply the Wet status to the active character. This is known as a Self Aura, which cannot trigger harmful effects except Frozen.
- Most Self Aura talents apply 1 gauge unit of the corresponding element. The exception to this is Diona's Icy Paws, which applies 2 units.
- With certain shield talents, such as Diona's Icy Paws and Xinyan's Sweeping Fervor, when protected by the shield, once the player switches to another character, the talent will infuse the next character with the element. It can re-infuse infinitely many times by switching characters until the shield disappears.
- This effect does not occur when using Thoma's Blazing Blessing; in this case, Pyro is only applied to Thoma upon casting, and is not applied to any characters the player subsequently switches to.
- Some auras cannot be dispelled by certain types of Self Auras.
- Slowing Water cannot be dispelled by Electro and Frozen Self Auras.
- Engulfing Storm cannot be dispelled by Wet Self Auras.
Character | Talent | Element | Elemental Gauge | Duration (second) | Interval (second) |
---|---|---|---|---|---|
Bennett | Fantastic Voyage | Pyro | 1 | 2.1 | 1 |
Xinyan | Sweeping Fervor | Pyro | 1 | 1 | - |
Barbara | Let the Show Begin♪ | Wet | 1 | 0.3 | 5 |
Xingqiu | Guhua Sword: Fatal Rainscreen | Wet | 1 | 0.5 | - |
Beidou | Tidecaller | Electro | 1 | 2 | - |
Razor | Lightning Fang | Electro | 1 | 2.1 | 2 |
Diona | Icy Paws | Frozen | 2 | 0.1 | - |
Jean | Dandelion Breeze | Anemo | 1 | 0.2 | 1 |
Sangonomiya Kokomi | Kurage's Oath | Wet | 1 | 0.2 | - |
Thoma | Blazing Blessing | Pyro | 1 | 1 | - |
Buffs[]
Certain Ley Line Disorders provide buffs or additional effects that benefit characters.
Name | Effect |
---|---|
Elemental DMG Buff | (Element) DMG dealt by all party members increased by 75% |
Energy Blast | When Overloaded/Melt/Vaporize/Electro-Charged/Superconduct is triggered, an Energy Blast will occur, dealing DMG to surrounding enemies. |
Electro-Charged Buff | Electro-Charged DMG increased by 150%, and its AoE is increased by 100%. |
Overloaded Buff | Overloaded DMG increased by 200%. |
Swirl Buff | Increases Swirl reaction DMG by 300%, and its AoE by 100%. |
Superconduct Buff | Superconduct DMG increased by 300%, and decreases target's Physical RES by an additional 20% |
HP Conditional Buff | When your character's HP is greater than 50%, ATK and DEF are increased by 25%. |
When HP is greater than 80%, Normal Attack SPD is increased by 20%. | |
When HP is greater than 80%, Movement SPD is increased by 20%. | |
When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%. | |
When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%. | |
When HP is less than 45%, Normal Attack SPD is increased by 30%. | |
When HP is less than 45%, Movement SPD is increased by 30%. | |
When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%. | |
When active character's HP is greater than 90%, DMG dealt is increased by 50%. When an active character regenerates HP, they will regenerate 3 Energy for all characters in your own party. This effect can be triggered once every 1.5s. | |
Action Conditional Buff | Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%. |
CRIT Elemental Particle Generation | CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s. |
CRIT DMG Buff | CRIT DMG dealt by all party members increased by 120%. |
Backlash | A backlash will occur when opponents hit a character protected by a shield, unleashing a shockwave originating at the attacking opponent's position that deals one instance of AoE DMG. Can occur once every 2s. |
Plunging Attack Buff | When Plunging Attacks hit opponents, each opponent hit will increase the ATK of all characters in your own party by 6% for 30s. A maximum of 60% ATK can be gained this way. All party members' Plunging Attacks DMG increased by 120%. |
Melee Buff | If the character wields a Sword, Claymore or Polearm, Normal and Charged Attacks deal 75% increased DMG. If the character wields a Sword, Claymore or Polearm, Normal and Charged Attacks will unleash shockwaves when they hit opponents, dealing AoE DMG. These shockwaves can be triggered in this manner every 2s. |
Ranged Buff | When there are no opponents around your current character, the DMG dealt by all characters in your party is increased by 75%. When there are no opponents around your current character, Movement SPD is increased by 20%, and Sprinting and Alternative Sprint Stamina consumption is decreased by 50%. |
Shield Buff | While protected by a shield, the DMG dealt by characters is increased by 50%. When a character obtains an Elemental Shard created from a Geo Reaction they will unleash a shockwave that deals DMG to opponents in an AoE. A shockwave can be triggered once every 1s. |
Elemental Mastery Buff | All party members' Elemental Mastery is increased by 300. When a character triggers an Elemental Reaction on a nearby opponent, it will trigger a shockwave at that opponent's position that deals DMG. A shockwave can be triggered in this manner every 1s. |
Trounce Domains[]
Certain Trounce Domains are affected by Ley Line Disorders.
Name | Effect |
---|---|
Beneath the Dragon-Queller | When Azhdaha's Cryo, Pyro, Electro, and Hydro attacks hit characters who are not under the protection of a shield, that character will be marked. Marked characters will continuously take Elemental DMG. |
Narukami Island: Tenshukaku |
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End of the Oneiric Euthymia |
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Joururi Workshop |
|
The Realm of Beginnings | During the Revitalizing Phase, the battle objective is to protect the Heart of Oasis. Progress will be made when the constant influx of monsters is defeated and it will decrease when the Heart of Oasis is attacked. When defeated, some enemies will restore Energy for characters. |
Shadow of Another World |
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Scattered Ruins |
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Damage Calculations[]
Certain Ley Line Disorders deal damage directly to either characters or enemies, such as Icicles, Lightning Bolts, Powerful Blast, or Energy Blast.
- Damage is dealt based on the effect's damage multiplier, the domain's Element Level Coefficient, and the target's resistance to the damage type.
- The damage multipliers of some abilities may vary between different domains.
- The Element Level Coefficient is the same as the Element Level Coefficient of transformative reactions.
- For the relationship between resistance and the damage reduction by resistance, see Damage Resistance.
- For calculations:
- The durations of applying aura on characters is determined by the elemental gauge, which is similar to the ones of attacks from characters
- The skills have a fixed cooldown.
- The cooldown of Powerful Blast is 3 seconds. For each character, the cooldown counts individually.
- The cooldown of Energy Blast is 3 seconds. In the single mode, all characters in the party share the cooldown.
- Energy Blast from Spiral Blessing maybe uses different damage multipliers, not only 400%.
DL | Effect | Enemy Level | Damage Multiplier | Element | Elemental Gauge | Duration | Note |
---|---|---|---|---|---|---|---|
Icicles (Domain: Forsaken Rift) | |||||||
III | 222 Cryo DMG per Hit | 71 | 30% | Cryo | 1 | 9.5 | -100 Stamina when the character is hit |
IV | 570 Cryo DMG per Hit | 88 | 50% | Cryo | 1 | 9.5 | -100 Stamina when the character is hit |
Lightning Bolts (Domain: Hidden Palace of Lianshan Formula) | |||||||
III | 471 Electro DMG per Hit | 59 | 100% | Electro | 2 | 12 | -30 Energy when the character is hit |
IV | 1419 Electro DMG per Hit | 80 | 150% | Electro | 2 | 12 | -40 Energy when the character is hit |
Balls of Lightning (Domain: Hidden Palace of Lianshan Formula) | |||||||
III | 141 Electro DMG per Hit | 59 | 30% | Electro | 0 | 0 | -1 Energy when the character is hit |
IV | 283 Electro DMG per Hit | 80 | 30% | Electro | 0 | 0 | -1.5 Energy when the character is hit |
Powerful Blast (Artifact Domains) | |||||||
Some Levels | - | - | 400% | Physical | - | - | - |
Energy Blast (Artifact Domains) | |||||||
Some Levels | - | - | 400% | Physical | - | - | - |
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Ley Line Disorder | — |
Chinese (Simplified) | 地脉异常 Dìmài Yìcháng | Ley Line Abnormality |
Chinese (Traditional) | 地脈異常 Dìmài Yìcháng | |
Japanese | 地脈異常 Chimyaku Ijou[!][!] | Ley Line Abnormality[※][※] |
Korean | 지맥지맥 이상이상 Jimaek Isang | Veins Abnormality[※][※] |
Spanish | Líneas ley anómalas | Anomalous Ley Lines |
French | Anomalies énergétiques | Energetic Anomalies |
Russian | Аномалия артерий земли Anomaliya arteriy zemli | Ley LineLey LineLey LineLey Line Tooltip for Ley LineLey Lineⓘ Anomaly |
Thai | กระแสพลังผิดปกติ | |
Vietnamese | Địa Mạch Bất ThườngĐịa Mạch Bất Thường | Ley Line Anomaly |
German | Elementaranomalie | Elemental Anomaly |
Indonesian | Gangguan Ley Line | Ley Line Disruption |
Portuguese | Desordem das Linhas Ley | |
Turkish | Ley Hattı Bozukluk | Ley Line Disorder |
Italian | Anomalia geomantica | Geomantic Anomaly |
Change History[]
References[]
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