
Interruption Resistance is a hidden attribute related to the Poise system.
Poise is a hidden mechanic that determines the resistance to being staggered as an effect of taking hits from opponents.[1]
In-game, the term "resistance to interruption" refers to hyperarmor, a multiplier that reduces incoming Poise Damage and therefore increases the amount of hits that a unit can take before being staggered.
Introduction[]
All characters and enemies in the game have an invisible poise bar. This bar starts full, but will drain as the defender is attacked.
Once the poise bar is reduced to 0, the defender is considered poise-broken and can be staggered by attacks.
Mechanics[]
Poise Bar[]
The poise bar's length determines the amount of poise damage that a character or enemy can take before being poise broken. The longer the poise bar length, the more poise damage is required. The length varies between different enemies and characters.
When the bar is partially drained, it will start to slowly refill until full.
If the defender is poise broken, the bar will stop draining. After a few seconds, the bar will reset to full and the defender will recover from the poise broken state.
Poise Damage[]
Poise Damage is a hidden attribute that determines an attack's efficiency at draining the poise bar. The higher the poise damage from an attack, the more gauges of the poise bar it will drain. This attribute varies depending on the attack.
The following factors affect the amount of poise damage taken from an attack:
- Endurance from the initial stat.
- Ability Hyperarmor (a.k.a. Interruption Resistance) from abilities.
- Motion Hyperarmor during the corresponding motion.
- Level Coefficient determinded by the level difference between the defender and the attacker
Increasing Interruption Resistance[]
Character Ability Hyperarmor[]
Caster | Target | Condition | Poise DMG Multiplier |
---|---|---|---|
Characters | Self | Dash (Pre-Cast) | 0 |
Team | Crystallize Shield | 0 | |
Self | In Frozen State | 0 | |
Team | Talent or Constellation Shield | 0 | |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0 |
Self | ![]() ![]() |
0 | |
![]() ![]() |
Self | ![]() ![]() |
0 |
Team | ![]() ![]() |
0.5 | |
![]() ![]() |
Self | ![]() ![]() |
0.3 |
![]() ![]() |
Self | ![]() ![]() |
0.3 |
Self | ![]() ![]() |
0 | |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Team | ![]() ![]() |
0.7 |
Team | ![]() ![]() |
0 | |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
Self | ![]() ![]() |
0 | |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Team | ![]() ![]() ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
Self | ![]() ![]() |
0 | |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.15 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0.25 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
Self | ![]() ![]() |
0 | |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() ![]() ![]() |
0.5 |
![]() ![]() |
Team | ![]() ![]() ![]() ![]() |
0.7 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
![]() ![]() |
Self | ![]() ![]() |
0.5 |
Team | ![]() ![]() |
0.5 | |
![]() ![]() |
Team | ![]() ![]() ![]() ![]() |
0.3 |
![]() ![]() |
Self | ![]() ![]() |
1 - 0.1 × Seal Count |
![]() ![]() |
Self | ![]() ![]() |
0 |
![]() ![]() |
Self | Charged Attack Under 70%-90% HP (R1-R5) | 0.5 |
Character Motion Hyperarmor[]
Motion Hyperarmors are attached to certain character animations, instead of being applied as an independent buff status.
Caster | Condition | Poise DMG Multiplier |
---|---|---|
Characters | Plunging Attack (Pre-Cast; Falling) | 0 |
Most Characters | Elemental Skill (Pre-Cast; Mid-Cast) | 0.6 |
Elemental Skill (Manual Aiming Mode) | 0.6 | |
Elemental Skill (Charging) | 0.6 | |
Elemental Skill (Switching States) | 0.6 | |
Elemental Burst (Pre-Cast; Mid-Cast) | 0 | |
Some Characters | Elemental Skill (Post-Cast) | 0.6 |
Elemental Burst (Post-Cast) | 0.6 | |
Alternate Sprint (Pre-Cast; Mid-Cast; Post-Cast) | 0.6 | |
![]() ![]() |
![]() ![]() |
0 |
![]() ![]() |
0 | |
![]() ![]() |
![]() ![]() |
0.6 |
![]() ![]() |
![]() ![]() |
0.3 |
![]() ![]() |
![]() ![]() |
0.4 |
![]() ![]() |
0 | |
![]() ![]() |
0 | |
![]() ![]() |
![]() ![]() |
0.2 |
![]() ![]() |
![]() ![]() |
0.2 |
![]() ![]() |
![]() ![]() |
0.5 |
![]() ![]() |
![]() ![]() |
0 |
![]() ![]() |
![]() ![]() |
0.3 |
![]() ![]() |
0.3 | |
![]() ![]() |
![]() ![]() |
0 |
![]() ![]() |
0 | |
![]() ![]() |
![]() ![]() |
0 |
![]() ![]() |
![]() ![]() |
0.2 |
![]() ![]() |
0.6 | |
![]() ![]() |
![]() ![]() |
0.6 |
![]() ![]() |
![]() ![]() |
0 |
![]() ![]() |
0 |
Enemies[]
Certain enemies can also increase their Interruption Resistance while using certain attacks. Enemies with the ability to increase their Interruption Resistance(excluding shielding abilities) include:
Common Enemies
Eremite Desert Clearwater
Fatui Skirmisher - Anemoboxer Vanguard
Nobushi: Hitsukeban
Nobushi: Jintouban
Nobushi: Kikouban
Elite Enemies
Cryo Abyss Mage
Electro Abyss Mage
Fatui Cryo Cicin Mage
Fatui Electro Cicin Mage
Fatui Pyro Agent
Hydro Abyss Mage
Mirror Maiden
Pyro Abyss Mage
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Interruption Resistance | — |
Chinese (Simplified) | 抗打断能力 Kàng-dǎduàn Nénglì | Anti-Interruption Capability |
Chinese (Traditional) | 抗打斷能力 Kàng-dǎduàn Nénglì | |
Japanese | 中断耐性 Chuudan Taisei | Interruption Resistance |
Korean | 경직 저항력 Gyeongjik Jeohangnyeok | Stiffening Resistance Power |
Spanish | RES a interrupción | Interruption RES |
French | RÉS à l'interruption | Interruption RES |
Russian | Сопротивление прерыванию Soprotivleniye preryvaniyu | Interruption Resistance |
Thai | ต้านทานการหยุดชะงัก | |
Vietnamese | Khả năng kháng gián đoạn | |
German | Unterbrechungs-WDS | Interruption RES |
Indonesian | Ketahanan terhadap interupsi | Interruption Resistance |
Portuguese | Resistência contra interrupção | |
Turkish | Müdahale direnci | |
Italian | Resistenza alle interruzioni | Resistance to Interruptions |
References[]
[]
|
|