A ninja from the Shuumatsuban that is struggling with growing tall. Sayu believes that sleeping can help her growth, which is why she prefers to use her ninja techniques to hide and "laze around."
Normal Attack Performs up to 4 consecutive strikes.
Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
(PressPressText for mouse and keyboard and controller/TapTapText for touch screen) Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill.
If this skill is held, the cooldown does not start until the Fuufuu Windwheel state ends.
When in the Fuufuu Windwheel state, it can deal damage at most once every 0.5s.
When held, for every 0.5s that Sayu remains in the Fuufuu Windwheel state, the CD increases by 0.25s, up to a maximum of 11s.
This skill generates 2elemental particles when pressed and with the final hit when hold, if it hits at least 1 target. Additionally, when held, 1 particle is generated when it hits an enemy, with a cooldown of 3s.
The hold version can generate up to 6 elemental particles (4*1 while rolling + 2 with the final hit).
The hold form of this skill can be canceled with a dash, with a jump, or by switching characters. These actions will start the skill's cooldown but will not trigger the ending Fuufuu Whirlwind Kick or the corresponding particle generation.
Sayu will not regenerate Stamina while in the Fuufuu Windwheel State. In addition, Stamina regeneration is delayed by twice as long after exiting Hold E (Stamina regeneration starts after 2 seconds, whereas it normally only takes 1 second).
Sayu is affected by Movement Speed increases while in the Fuufuu Windwheel state.
The skill key/button does not need to remain pressed once the hold version of this skill triggers (takes about 1 second).
The element that Sayu is affected with can also be used as a source of absorption.
Exit Hold Icon
Constellation Effects
Constellation Level 2, Egress Prep: Increases the DMG of Fuufuu Whirlwind Kick by 3.3% to 66%, depending on how long Sayu spends rolling.
Constellation Level 5, Speed Comes First: Increases this talent's level by 3, up to a maximum of 15.
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Muji-Muji Daruma DMG follows the default Internal Cooldown of 2.5 seconds/3 hits.
After performing the initial attack and heal upon skill activation, the Muji-Muji Daruma will attack or heal (or both, with Sayu's first constellation) 7 more times (once per ~1.7 seconds).
Passive Effects
Passive Talent 2, No Work Today!: The Muji-Muji Daruma's attack AoE is increased, and when a character is healed, nearby characters are also healed for 20% the amount of HP.
Constellation Effects
Constellation Level 1, Multi-Task no Jutsu: "The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters."
Constellation Level 6, Sleep O'Clock: For each point of Elemental Mastery that Sayu has, the Muji-Muji Daruma's attacks are increased by 0.2% ATK and healing by 3 HP, up to maximums of 400% additional ATK and 6,000 HP for 2,000 Elemental Mastery.
When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
When a character interacts with any Wildlife, nearby Crystalflies and Loaches will become startled and start to flee, while other types of Wildlife will not become startled. Crabs may still flee under certain conditions, such as if they are near other wildlife that is startled, like birds.
Sayu must be alive and in the active party for Yoohoo Art: Silencer's Secret to take effect.
DMG of Fuufuu Whirlwind Kick in (PressPressText for mouse and keyboard and controller/TappingTappingText for touch screen) Mode increased by 3.3%.
Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
In order to maximize this constellation's effects, 2,000 Elemental Mastery is required.