Lo, the god of grass and trees shines her ultimate truth into the void, illuminating the origin and destruction of the three karmas.
All Schemes to Know is Nahida's Elemental Skill.
Gameplay Notes[]
- When Tri-Karma Purification hits at least one enemy, it generates 3 Elemental Particles.
- This particle generation has a cooldown of 7 seconds, which is shared with the particle generation from Nahida's Tri-Karma Purification: Karmic Oblivion from her Level 6 Constellation.
- Elemental Reactions triggered by enemies or the environment will also trigger Tri-Karma Purification.
- Tri-Karma Purification DMG does not snapshot and will be affected by changes in Nahida's stats after All Schemes to Know is cast.
- The "limited area" of the hold version of this skill refers to the viewfinder-like square that appears on the screen. The hold version of this skill marks any enemy that was in the square while the skill was being held, even if the enemy moved away or if Nahida turned away. As such, Nahida can turn while holding her skill to mark enemies who are far apart at the same time.
- The hold version of this skill can only mark enemies, including most hostile wildlife. Objects such as Elemental Monuments, Regisvines' shields, Shouki no Kami's Nirvana Engines, Spiders, and Defense Mechanisms will not be targeted or hit by it.
- Wildlife and enemies that are in a state where they would not be aggravated upon approach will still be marked.
- Hostile wildlife that does not cause the player to enter combat mode, such as Forest Boars, cannot be marked.
- Passive Effects
- Passive Talent 2, Awakening Elucidated: "Each point of Nahida's Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know. A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner."
- Utility Passive, On All Things Meditated: Allows All Schemes to Know to trigger special dialogue lines from NPCs in Sumeru and collect certain harvestable items. Up to five resources can be obtained in this manner. Further information can be found at On All Things Meditated § Gameplay Notes.
- Constellation Effects
- Constellation Level 2, The Root of All Fullness: "Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects:
- Constellation Level 3, The Shoot of Conscious Attainment: Increases this talent's level by 3, up to a maximum of 15.
- Constellation Level 4, The Stem of Manifest Inference: "When 1/2/3/(4 or more) nearby opponents are affected by All Schemes to Know's Seeds of Skandha, Nahida's Elemental Mastery will be increased by 100/120/140/160."
- Constellation Level 6, The Fruit of Reason's Culmination: "When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery. DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s. This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion."
Advanced Properties[]
Gauge Units | Internal Cooldown | Poise Damage | Stagger Effect | Blunt | ||||
---|---|---|---|---|---|---|---|---|
TagTag | TypeType | S. L.S. L. | H. F.H. F. | V. F.V. F. | ||||
Press DMG | 1U | No ICD | 75 | Light | 200 | 0 | ✘ | |
Hold DMG | 1U | No ICD | 100 | Light | 200 | 0 | ✘ | |
Tri-Karma Purification DMG | 1.5U | Nahida Tri-Karma Purification | 1s | 30 | Light | 200 | 0 | ✘ |
Preview[]
Hover over previews to view in higher quality.
Attribute Scaling[]
Talent Levels past 10 require Elemental Skill Level Increase methods, such as Constellations and Event bonuses.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press DMG (%) | 98.4 | 105.78 | 113.16 | 123 | 130.38 | 137.76 | 147.6 | 157.44 | 167.28 | 177.12 | 186.96 | 196.8 | 209.1 |
Hold DMG (%) | 130.4 | 140.18 | 149.96 | 163 | 172.78 | 182.56 | 195.6 | 208.64 | 221.68 | 234.72 | 247.76 | 260.8 | 277.1 |
Tri-Karma Purification DMG (% ATK + % Elemental Mastery) | 103.2 + 206.4 | 110.94 + 221.88 | 118.68 + 237.36 | 129 + 258 | 136.74 + 273.48 | 144.48 + 288.96 | 154.8 + 309.6 | 165.12 + 330.24 | 175.44 + 350.88 | 185.76 + 371.52 | 196.08 + 392.16 | 206.4 + 412.8 | 219.3 + 438.6 |
Tri-Karma Purification Trigger Interval | 2.5s | ||||||||||||
Seed of Skandha Duration | 25s | ||||||||||||
Press CD | 5s | ||||||||||||
Hold CD | 6s |
Talent Leveling[]
Talent Level | Required Ascension | Mora [Subtotal] | Enhancement Materials [Subtotal] | Character Talent Materials [Subtotal] | ||
---|---|---|---|---|---|---|
1 → 2 | 2✦ | |||||
2 → 3 | 3✦ | |||||
3 → 4 | ||||||
4 → 5 | 4✦ | |||||
5 → 6 | ||||||
6 → 7 | 5✦ | |||||
7 → 8 | ||||||
8 → 9 | 6✦ | |||||
9 → 10 |
Voice-Overs[]
Main article: Nahida/Voice-Overs § Combat
- (Tap) Committed to memory.
- (Tap) Grow, grow, grow.
- (Tap) This might hurt a little.
- (Hold) Hey!
- (Hold) Everyone hold hands~
- (Hold) I see everything.
Main article: Nahida/Voice-Overs/Chinese § Combat
- 记住你了。 Jìzhù nǐle.
- 蔓延吧。 Mànyán ba.
- 等下有点痛哦。
- 嘿! Hei!
- 手牵手~ Shǒuqiānshǒu~
- 全都看见咯。
Main article: Nahida/Voice-Overs/Japanese § Combat
- 覚えたわよ。 Oboeta wa yo.
- 蔓延りなさい。 Habikorinasai.
- 痛くしちゃうかも。 Itaku shichau ka mo.
- ふふっ! Fufu'!
- 手をつなぎましょう~ Te wo tsunagimashou~
- ぜんぶ丸見えね。 Zenbu marumie ne.
Trivia[]
- Using this talent near most NPCs will cause them to clap.
- NPCs whose thoughts can be accessed with All Schemes to Know will not react when this skill is used near them, even if they clap when other talents are used near them.
Etymology[]
- Skandha (Sanskrit: स्कन्ध) is a word meaning "multitude, quantity, aggregate", generally in the context of body, trunk, stem, empirically observed gross object or anything of bulk verifiable with senses.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | All Schemes to Know | — |
Chinese (Simplified) | 所闻遍计 Suǒwén Biànjì | |
Chinese (Traditional) | 所聞遍計 Suǒwén Biànjì | |
Japanese | 所聞遍計 Shobun Henge | Omniscient Schemes |
Korean | 너른 헤아림 Neoreun Hearim | Wide Understand |
Spanish | Omnisciencia | Omniscience |
French | Omniscience des plans | Omniscience of Schemes |
Russian | Пелена знаний Pelena znaniy | Shroud of Knowledge |
Thai | All Schemes to Know | — |
Vietnamese | Lắng Nghe Thế Gian | Listen to the Universe |
German | Kennerin aller Tricks | Expert of All Schemes |
Indonesian | All Schemes to Know | — |
Portuguese | Esquemas Universais | Universal Schemes |
Turkish | Tüm Planları Bilen | One who Knows All Schemes |
Italian | Karma vincolante | Binding Karma |
Change History[]
Released in Version 3.2
Version 4.2
- Fixes an issue that would occur when holding Nahida's Elemental Skill to interact with "Lumitoile" whereby related special effects for locking on were abnormally absent.
- Fixes an issue on PC and PlayStation whereby there was a chance that the screen would go blurry when holding the Elemental Skill button to enter Aiming Mode with Nahida.
- Fixes an issue whereby after adding Nahida to the party for the first time, holding the Elemental Skill could cause the character and camera to be positioned abnormally.
- All Schemes to Know was released.
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