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Planets are the centers for resource production in Endless Space 2. Up to five planets can be found in a single system.

Multiple Moons upscale

Each planet has a type, and a size. Together they determine the base FIDSI of the planet, the population cap and give an approval bonus/penalty. Different Planet types can only be colonized once the appropriate Technology has been researched. Planet types come with preset bonuses and can be changed through Terraforming. Planets may contain Curiosities, which can be explored with a Probe to reveal Luxury Resources, Strategic Resources, or Planetary Anomalies.

Gas-giant planets have their temperature in their type and a temperature of 'Gas'.

ES2-planets

Colonization[]

Initially only the most hospitable planets can be colonized: Fertile planets and the friendlier Temperate planets. Less habitable planets can be colonized after researching various technologies, spread across the Empire, Science, and Trade quadrants.

Riftborn consider planets to have opposite habitability from normal factions, being initially capable of colonizing only Sterile planets. They also use different technologies to unlock colonization of the other planet types.

Required Tech to Colonize[]


[Show/Hide Required Tech table]
Name Required Tech Riftborn Required Tech
Atoll NA Adaptive Bureaucracies
Forest NA Atmospheric Filtration
Ocean NA HyperPACS
Terran NA Maximised Exploitation
Toxic HyperPACS NA
Boreal NA Wave Function Control
Ice Wave Function Control NA
Jungle NA Graviton Research
Mediterranean Rare Earth Foams Pev-Scale Accelerators
Monsoon NA Atmospheric Filtration
Savannah Baryonic Shielding Baryonic Shielding
Steppes Machine Bacteria Machine Bacteria
Tundra Xenobiology Eukaryotic Sap
Arctic Graviton Research NA
Arid Pev-Scale Accelerators Rare Earth Foams
Desert Evaporation Inhibitors NA
Snow Eukaryotic Sap Xenobiology
Ash Atmospheric Filtration NA
Barren Adaptive Bureaucracies NA
Gas Extreme Atmospherics Extreme Atmospherics
Lava Maximised Exploitation NA

Traits[]

Planets have various traits that determine how useful they will be to your empire.

Class[]

The planet's class determines how much FIDSI and Approval each Population generates on the planet. In conjunction with the Size, it also determines the planet's maximum Population. A planet's class can be changed via Terraforming.

[Show/Hide Planet Class table]
Thumbnail Name Climate Fertility Population Approval Food Industry Dust Science Influence
ColonizationJungleLarge Jungle Hot Fertile 5-‍9 0 6 5 3 0 0
ColonizationAtollLarge
PlanetZoom Atoll

Atoll Temperate Fertile 6-‍10 0 8 6 4 2 0
ColonizationForestLarge
PlanetZoon Forest

Forest Temperate Fertile 6-‍10 0 8 4 4 3 0
ColonizationOceanLarge
PlanetZoom Ocean

Ocean Temperate Fertile 6-‍10 0 8 2 4 6 0
ColonizationTerranLarge Terran Temperate Fertile 6-‍10 0 8 3 4 4 0
ColonizationBorealLarge Boreal Cold Fertile 5-‍9 0 6 0 3 5 0
ColonizationAridLarge Arid Hot Neutral 3-‍7 -3 2 8 4 0 0
ColonizationTropicalLarge Mediterranean Hot Neutral 5-‍9 -1 6 6 3 0 0
ColonizationMonsoonLarge
PlanetZoom Monsoon

Monsoon Temperate Neutral 5-‍9 -1 6 2 4 2 0
ColonizationSavannahLarge
PlanetZoom Savannah

Savannah Temperate Neutral 5-‍9 -1 4 3 5 2 0
ColonizationSteppesLarge Steppes Temperate Neutral 5-‍9 -1 4 2 5 3 0
ColonizationSnowLarge Snow Cold Neutral 3-‍7 -3 2 0 4 8 0
ColonizationTundraLarge Tundra Cold Neutral 5-‍9 -1 6 0 3 6 0
ColonizationAshLarge Ash Hot Sterile 2-‍6 -5 0 12 4 0 0
ColonizationDesertLarge Desert Hot Sterile 3-‍7 -3 1 8 6 0 0
ColonizationLavaLarge Lava Hot Sterile 1-‍5 -8 0 16 2 0 0
ColonizationSwampLarge Toxic Temperate Sterile 1-‍5 -8 3 2 8 2 0
ColonizationArcticLarge Arctic Cold Sterile 3-‍7 -3 1 0 6 8 0
ColonizationBarrenLarge Barren Cold Sterile 1-‍5 -8 0 0 2 16 0
ColonizationIceLarge Ice Cold Sterile 2-‍6 -5 0 0 4 12 0
PlanetTypeFakeLarge-resources.assets-11096 Crescent Cold Sterile 4-7 0 3-4 3-6 3-4 3-6 0-1
ColonizationGasFrozenLarge G.Frozen Cold Jovian 1 -5 0 0 0 26 0
ColonizationGasColdLarge G.Cold Cold Jovian 1 -5 0 0 14 14 0
ColonizationGasTemperateLarge G.Temprate Temperate Jovian 1 -5 0 0 26 0 0
ColonizationGasWarmLarge G.Warm None Jovian 1 -5 0 10 18 0 0
ColonizationGasHotLarge G.Hot Hot Jovian 1 -5 0 14 0 14 0
ColonizationGasBurningLarge G.Burning Hot Jovian 1 -5 0 26 0 0 0

*The Crescent class is exclusive to the Umbral Choir's home system, or any custom faction with their "In the Shadows" affinity. Exact FIDSI values will depend on how much terraforming is done. You cannot terraform a Crescent into another planet type, nor vice versa.

Size[]

All types of planet have a chance to come in a range of sizes — Tiny, Small, Medium, Large, or Huge — which, in conjunction with the planet class, determines the maximum Population on the planet.

Climate[]

  • Hot Hot planets have higher Industry per Population and several techs & faction traits that grant Industry bonuses.
  • Cold Cold planets have higher Science per Population and several techs & faction traits that grant Science bonuses.
  • Temperate Temperate planets have lower, more balanced Industry and Science production with few tech & faction related bonuses.

Fertility[]

  • Fertile Fertile planets have higher Food production and a range of tech & faction bonuses. In general, their FIDSI bonuses are lower and more even across categories. They have more population slots and little or no Approval penalties.
  • Sterile Sterile planets have higher Dust production and many tech & faction bonuses with a focus on Industry and Dust. In general, their FIDSI bonuses are more extreme, being either very high or very low. They have fewer population slots and significant Approval penalties.
  • Neutral planets have no particular FIDSI specialty. They have middling population slots and minor Approval penalties.

Gas Planets[]

Gas planets Jovian are a special extreme type of planet. They do not appear as Tiny or Small sizes, their default maximum Population is always 1, and they never produce any food. Instead, they produce extremely high Industry, Dust, and/or Science per Population, depending on their temperature.

Unique Planets[]

Unique Planets are rare, but a few can usually be found spread throughout the galaxy.

Faction Homeworlds[]

The starting world for most Factions is also a unique planet with adjustments to balance starting out. All of the starting planets are Medium-sized.

The numbers in parenthesis are values when compared to the "normal" type of the planet's respective type.

[Show/Hide Faction Homeworld table]
Thumbnail Faction Name Type Approval Food Industry Dust Science Influence
PlanetTypeUniqueHuskLarge Cravers Husk Jungle 0 6 5 5 (+2) 2 (+2) 0
PlanetTypeUniqueHoratioPrimeLarge Horatio Horatio Prime Mediterranean -1 6 6 5 (+2) 3 (+3) 0
PlanetTypeUniqueJenesLarge Lumeris Jenes Atoll 0 8 6 4 2 0
PlanetTypeUniqueVanguardLarge Riftborn Vanguard Snow -3 4 (+2) 2 (+2) 4 8 0
PlanetTypeUniqueHekimLarge Sophons Hekim Boreal 0 6 3 (+3) 3 5 0
PlanetTypeUniqueKoyasilLarge Unfallen Koyasil Forest 0 8 4 4 3 0
PlanetTypeUniqueRaiaLarge United Empire Raia Terran 0 8 4 (+1) 6 (+2) 4 0
PlanetTypeUniqueTchinomyLarge Vodyani Tchinomy Tundra -1 6 2 (+2) 3 6 0
PlanetTypeUniqueUchiLarge Hissho Uchi Jungle 0 6 5 6 (+3) 3 (+3) 0
PlanetTypeTemplarsLarge Nakalim Sobra Desert -3 1 11 (+3) 8 (+2) 0 0
PlanetTypeFakeLarge Umbral Choir Nexus Crescent 0 3-4 4-6 3-4 4-6 0-1
  • Vaulters are guaranteed to spawn near a Tundra or Steppes planet with Titanium and Hyperium.
  • The Umbral Choir may terraform their own Nexus to increase its output and Population, but the Crescent will remain Cold Cold and Sterile Sterile.

Lore Planets[]

Lore planets have fixed starting types but can be any size. Lore planets cannot be renamed and cannot be terraformed. If destroyed via Core Cracker or Obliterater Behemoth, they cannot be restored. Some of these planets may also have their own respective unique Anomalies that adds additional effect to the planet.

The numbers in parenthesis are values when compared to the "normal" type of the planet's respective type.

[Show/Hide Lore Planet table]
Thumbnail Name Type Approval Food Industry Dust Science Influence
PlanetTypeUniqueAurigaLarge Auriga Ice -5 0 0 16 (+12) 4 (-8) 7 (+7)
PlanetTypeUniqueBilgeliLarge Bilgeli Savannah -1 8 (+4) 3 11 (+6) 10 (+8) 5 (+5)
PlanetTypeUniqueChiarkLarge Chiark Terran 0 8 3 4 4 5 (+5)
PlanetTypeUniqueKyrosLarge Kyros Barren -8 0 0 7 (+5) 28 (+12) 10 (+10)
PlanetTypeUniqueMezanLarge Mezan Ash -5 0 13 (+1) 4 0 15 (+15)
PlanetTypeUniqueSaharLarge Sahar Arid -3 3 (+1) 20 (+12) 4 5 (+5) 4 (+4)
PlanetTypeUniqueSykagojaLarge Sykagoja Monsoon -1 18 (+12) 2 4 9 (+7) 5 (+5)
PlanetTypeUniqueTeonhaLarge Teonha Atoll 0 10 (+2) 8 (+2) 6 (+2) 4 (+2) 15 (+15)
PlanetTypeUniqueTorLarge Tor Tundra -1 8 (+2) 0 13 (+10) 8 (+2) 12 (+12)
PlanetTypeUniqueVeilLarge Veil Terran 0 15 (+7) 6 (+3) 12 (+8) 6 (+2) 5 (+5)
PlanetTypeUniqueHarrowLarge Harrow Destroyed 0 0 0 0 0 0
  • Harrow: Destroyed in a mysterious ancient cataclysm, Harrow is an inhospitable ruin whose only remains are scattered like a vast archipelago of stony islands.
    • Cannot be colonized
    • Home of the Academy. Provides +5 Experience per turn on the Governor of the System
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