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Special Nodes are nodes that contain one of the several possible types of nodes. They will give theater effects (battle effects) if there is a space battle on the system and also benefits to the one who has it's influence zone over the special node.

Unfallen get "System Effects" by vining their tendrils on Special Nodes.

Behemoths from the Supremacy DLC can make use of Special Nodes giving some usual point resources, Strategic Resources and Science Research Reduction Cost

A base of +50 Dust, +50 Science and +20 Influence from 'Basic Node Analyzer' (Behemoth Analyzers)

-2% Science/-3% Science cost in a specific technological category alongside +80 Science/+160 Science by modules unlocked by Behemoth Analyzers, and Behemoth Advanced Climatology, respectively.

+1 of 2 types of Strategical Resources of the same technological level (provided that the technology to extract the resource is researched) and +25% Special Node Effect when oribitng by module unlocked by Behemoth Basic Climatology.

The Umbral Choir from the Penumbra DLC will have it's Home System set in one of these Special Nodes, and may also place Transmigration Beacons on these nodes which allows them to get the "System Effects" on their Home System, as well as migrating there. (unclear if it works on Rejuvenation Field)

Special Nodes
Name System Effects Combat Effects Behemoth Module Effects Image
Asteroid Field +50 Industry Industry +25% extra experience on ships

-50% Accuracy on Long Range Long range

-2% Science/-3% Science on Economy & Trade

1 Adamantian and 1 Antimatter

AsteroidField
Black Hole +50 Science Science +25% extra experience on fleets

-50% Projectile weapon damage on ships

-2% Science/-3% Science on Science and Exploration

1 Titanium and 1 Hyperium

BlackHole
Collapsing Star +50 Influence Influence +25% extra experience on ships

+10% Crew lost per battle phase on ships

-2% Science/-3% Science on Military Military

1 Adamantian and 1 Antimatter

CollapsingStar
Nebular Clouds +10 Industry Industry

+10 Science Science

+10 Dust Dust

+10 Influence Influence

+25% extra experience on ships

-50% Energy weapon Damage on ships

-2% Science/-3% Science on Empire Development

1 Orichalcix and 1 Quadrinix

NebularClouds
Neutron Star +1 Influence Influence per pop

+1 Science Science per pop

+25% extra experience on ships

-100% Shield capacity on ships

-2% Science/-3% Science on Science & Exploration

1 Orichalcix and 1 Quadrinix

NeutronStar
Solar Nebula +50 Dust Dust +25% extra experience on ships

+5 Dust Dust per player CP still alive at the end of the battle

-2% Science/-3% Science on Economy & Trade

1 Titanium and 1 Hyperium

SolarNebula
Rejuvenation Field

(Vaulters DLC)

+25 Dust Dust

+20% Health regeneration on ships orbiting in the hangar

+20% Repair per phase during battle on ships -2% Science/-3% Science on Empire Development RejuvenationField


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