Minor Factions are independent empires with limited power. They cannot make colonies nor declare war, however, they can be wooed over and assimilated for essentially a free partially developed system containing the minor faction's main population, along with a powerful assimilation bonus that gets added as one of your empire's faction traits.
By improving your relations with another minor faction, you can rise to higher diplomatic levels that provide access to more options and bonuses.
- If your relations are “Cordial” and, compared to others, you have the best relation with this minor faction, you will become the faction's Suzerain and get access to a special action or effect.
- If your relations are “Friendly” the minor civilization can propose a quest, allowing you (if it is completed successfully) to assimilate them into your empire.
- At over 100 points of relation, and if you are the Suzerain of the Minor Faction, the “Assimilate” action will replace the “Praise” action, and you can assimilate them directly if you have sufficient Influence.
Every minor faction falls into 3 categories: Temperate, Pragmatic and Warmonger
There are three ways to assimilate a minor civilization: Peacefully, militarily or by completing the aforementioned quest. In all cases the outcome will be more or less the same, though the choice will have an effect on the politics of your population and your empire.
Once they are assimilated, you will obtain their system as part of your empire and their assimilation trait will be added to your empire traits.[1]
Each minor faction is assigned only one of two available assimilation traits, at the start of the game—they're picked randomly, but we list the random weights here on the wiki. Some of them are a relatively even chance, but others make it so that one of the two traits will rarely be seen. Also note that if multiple instances of a minor faction are present on the map, they will always have the same assimilation trait; however, multiple instances of a given assimilation trait do stack, so there's usually full value in assimilating multiple copies of a faction.
Minor Faction | Politics | Trait | Collection Bonus | Assimilation Trait | |||
---|---|---|---|---|---|---|---|
10 POPs | 20 POPs | 50 POPs | |||||
Amblyr | 2 on Sterile, +1 | Increases Political Output | +10% on systems with Amblyr | Amblyr Law
|
Profitable Exploitations (50/90 Chance):
Industry Contacts (40/90 Chance):
| ||
Amoeba | +5 | Increases Political Output | +15% on systems with Amoeba | Amoeba Law
|
Groupthink (50/70 Chance):
Harmonious Development (20/70 Chance): | ||
Basryxo | +2 on Sterile, +1 | Increases Political Output | +10% on systems with Basryxo | Basryxo Law | Pacific Proletariat (50/90 Chance):
Bountiful Byproducts (40/90 Chance): | ||
Bhagaba | +1 on Fertile | Increases Political Output | +10% on systems with Bhagaba | "Bhagaba Ground Battle Defense Strategy" Unlocked.
|
Culturally Resistant (50/70 Chance):
Disarming Diplomacy (20/70 Chance):
| ||
Deuyivans | +2 , +5 on Gas | Increases Political Output. | +15% on systems with Deuyivans. | Deuyivan Law
|
The Art of Science (50/70 Chance):
Research Experts (20/70 Chance): | ||
Epistis | +1 , +5 on Sterile | Increases Political Output. | +20% Reduction on Improvement Construction on Systems with Epistis | Epistis Law
|
Selfless (50/70 Chance):
Machine Traders (20/70 Chance):
| ||
Eyder | +1 , +5 on Gas | Increases Political Output. | -25% Improvement Buyout Cost on systems with Eyder. | Eyder Law | Relic Peddlers (50/70 Chance):
Born to Bargain (20/70 Chance): | ||
Galvran | +2 | Increases Political Output. | +10% on systems with Galvrans. | Galvran Law
|
Mines over Matter (50/70 chance):
Cryo Mining (20/70 chance): | ||
Gnashast | +50 Damage done to Attacker during ground battle.
+50 Damage done to Attacker during ground battle on Fertile. |
Increases Political Output. | +300 Damage to attacker during ground battle on systems with Gnashast. | "Gnashast Ground Battle Defense Strategy" Unlocked.
|
Hard Hitters (50/70 Chance):
Monstrous Opponents (20/70 Chance):
| ||
Harmony | +2 on Strategic Resource Deposit | Increases Political Output. | +10% on systems with Harmony. | Harmony Law | Mineral Structure (20/70 Chance):
Mind over Body (50/70 Chance): | ||
Haroshem | +1 , +3 on Sterile | Increases Political Output. | +10% on systems with Haroshem. | Haroshem Law
|
Space Dieticians (50/70 Chance):
Agriculture Experts (20/70 Chance): | ||
Illo | +1 on Hot | Increases Political Output. | +10% on systems with Illo. | Illo Law | Behemoth Awe (50/70 Chance):
Endless Maintenance (20/70 Chance):
| ||
Kalgeros | +2 , +4 on Fertile | Increases Political Output. | +20% on systems with Kalgeros. | Kalgeros Law | Obedient Flock (50/70 Chance):
Luxurious Livers (20/70 Chance):
| ||
Kalmat | +1 Bandwidth, +1 Bandwidth on Small | Increases Political Output. | +10% on Systems with Kalmat | Kalmat Law | Evolutionary Algorithms (50/70 Chance):
Twitch Infiltrators (20/70 Chance):
| ||
Kal'Tik'Ma | +3 on Sterile, +2 | Increases Political Output. | +10 on Systems with Kal'Tik'Ma.
(+50 System per turn on systems with Kal'Tik'Ma, if "Honor Bound"). |
Kal'Tik'Ma Law
|
Stalwart Stoics (50/70 Chance):
Star Trekkers (20/70 Chance):
| ||
Mavros | +1 , +2 on Hot | Increases Political Output. | +15% on systems with Mavros. | Mavros Law
|
Ship Builders (50/70 Chance):
Constructophile (20/70 Chance): | ||
Niris | +2 , +3 on Fertile | Increases Political Output. | +10% on systems with Niris. | Niris Law
Niris Law (Honor Bound)
|
Green Streak (50/70 Chance):
Hay Makers (20/70 Chance): | ||
Pilgrims | +2 , +3 on Anomaly | Increases Political Output. | +10 Vision Range on systems with Pilgrims. | Pilgrim Law
|
Zealous Exploration (50/70 Chance):
Anomalous Science (20/70 Chance): | ||
Pulsos | +1 , +5 on Anomaly | Increases Political Output. | +10% on systems with Pulsos. | Pulsos Law | Thinkers and Tinkers I (50/70 Chance):
Thinkers and Tinkers II (20/70 Chance): | ||
Remnant | +1 , +2 on Happy | Increases Political Output. | +15% on Systems with Remnant. | Remnant Law
|
Concentrated Constructors I (50/70 Chance):
Concentrated Constructors II (20/70 Chance):
| ||
Sefaloros | +2 on Fertile, +1 | Increases Political Output. | +10% on systems with Sefaloros. | Sefaloros Law | Bountiful Filtration (35/85 chance):
Workspace Oddity (50/85 chance): | ||
Sisters of Mercy | +20 dmg done to attacker during ground battle, +2 on Planet
(+20 dmg done to attacker during ground battle, +20 Capacity, if "Honor Bound") |
Increases Political Output. | +20% Health Regen (ship) Ratio on Systems with Sisters of Mercy | Sisters of Mercy Law
|
Adept Healers (50/70 Chance):
Amateur Machinists (20/70 Chance):
| ||
Sowers | +2 , -0.5 Depletion Points per turn on Planets | Increases Political Output. | +10% on systems with Sowers. | Sower Law | Soil Healers (50/85 Chance):
World Architects (35/85 Chance):
| ||
Tikanan | +5 per turn, +5 per turn on Fertile | Increases Political Output. | +50 per turn on systems with Tikanan. | "Tikanan Ground Battle Offense Strategy" Unlocked.
|
Swarming Infantry (50/70 Chance):
Infinite Soldiers (20/70 Chance: | ||
Xirmisala | +1 , +2 on Fertile | Increases Political Output. | +10% on Systems with Xirmisala | Xirmisala Law
|
Academy Ally (??/70 Chance):
Endless Weapons (??/70 Chance):
| ||
Yuusho | +20 capacity, +30 capacity on Sterile | Increases Political Output. | +15% capacity on Systems with Yuusho. | Yuusho Law | Hunting Culture (50/70 Chance):
Mud Stompers I (20/70 Chance): | ||
Z'vali | +2 , +3 on Happy | Increases Political Output. | +10% on Systems with Z'vali where Happy, +20% on Systems with Z'vali where Ecstatic. | Z'vali Law
|
VR Amateurs (50/70 Chance):
Gamer Spirit (20/70 Chance):
|
All items (27)