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Minor Factions are independent empires with limited power. They cannot make colonies nor declare war, however, they can be wooed over and assimilated for essentially a free partially developed system containing the minor faction's main population, along with a powerful assimilation bonus that gets added as one of your empire's faction traits.

By improving your relations with another minor faction, you can rise to higher diplomatic levels that provide access to more options and bonuses.

  • If your relations are “Cordial” and, compared to others, you have the best relation with this minor faction, you will become the faction's Suzerain and get access to a special action or effect.
  • If your relations are “Friendly” the minor civilization can propose a quest, allowing you (if it is completed successfully) to assimilate them into your empire.
  • At over 100 points of relation, and if you are the Suzerain of the Minor Faction, the “Assimilate” action will replace the “Praise” action, and you can assimilate them directly if you have sufficient Influence.

Every minor faction falls into 3 categories: Temperate, Pragmatic and Warmonger

  • Temperate: Produces more Dust Dust.
  • Pragmatic: Produces more Science Science.
  • Warmonger: Produces more Manpower Manpower.

There are three ways to assimilate a minor civilization: Peacefully, militarily or by completing the aforementioned quest. In all cases the outcome will be more or less the same, though the choice will have an effect on the politics of your population and your empire.

Once they are assimilated, you will obtain their system as part of your empire and their assimilation trait will be added to your empire traits.[1]

Each minor faction is assigned only one of two available assimilation traits, at the start of the game—they're picked randomly, but we list the random weights here on the wiki. Some of them are a relatively even chance, but others make it so that one of the two traits will rarely be seen. Also note that if multiple instances of a minor faction are present on the map, they will always have the same assimilation trait; however, multiple instances of a given assimilation trait do stack, so there's usually full value in assimilating multiple copies of a faction.

  1. Endless Space 2 User Manual, p. 29, 2017. Amplitude Studios SAS.[1]


Minor Faction List
Minor Faction Politics Trait Collection Bonus Assimilation Trait
10 POPs 20 POPs 50 POPs
Amblyr Amblyr Pacifist 2 Industry on Sterile, +1 Dust Increases Pacifist Political Output +10% Dust on systems with Amblyr Amblyr Law
  • +50% Deposit Value on Luxury Resources
Profitable Exploitations (50/90 Chance):
  • +40 Dust per Strategic Deposit on Systems

Industry Contacts (40/90 Chance):

  • +10% Ship buyout reduction on Systems; +10% Construction buyout reduction on Systems
Amoeba Amoeba Ecologist +5 Food Increases Ecologist Political Output +15% Food on systems with Amoeba Amoeba Law
  • -50% Diplomatic Pressure
Groupthink (50/70 Chance):
  • +10 Influence per Empires at Peace on Empire,
  • +20 Influence per Empires in Alliance on Empire

Harmonious Development (20/70 Chance):

  • +0.1 Food per Industry on Systems
Basryxo Basryxo Industrialist +2 Industry on Sterile, +1 Industry Increases Industrialist Political Output +10% Industry on systems with Basryxo Basryxo Law
  • +10% Food on Systems per Sterile Planets on Empire
Pacific Proletariat (50/90 Chance):
  • -5% System Improvement Industry Cost per Empires at Peace

Bountiful Byproducts (40/90 Chance):

  • 10% of system production value added to Food
Bhagaba Bhagaba Pacifist +1 Influence on Fertile Increases Pacifist Political Output +10% Influence on systems with Bhagaba "Bhagaba Ground Battle Defense Strategy" Unlocked.
  • Tactical Surrender variant
Culturally Resistant (50/70 Chance):
  • +25% Influence Cost for Pacific Conversion on Systems in Empire

Disarming Diplomacy (20/70 Chance):

  • -10% Peaceful Treaty cost per Empires at Peace on Empire
  • -10% Peaceful Treaty cost per Empires in Alliance on Empire
Deuyivans Deuyivans Scientist +2 Science, +5 Food on Gas Increases Scientist Political Output. +15% Science on systems with Deuyivans. Deuyivan Law
  • -30% Research Cost on Empire Development Techs
The Art of Science (50/70 Chance):
  • -10% Technology Cost on Empire

Research Experts (20/70 Chance):

  • Set the Science to 5 if natural value is lower than that
Epistis Epistis Ecologist +1 Industry, +5 Food on Sterile Increases Ecologist Political Output. +20% Industry Reduction on Improvement Construction on Systems with Epistis Epistis Law
  • +20% ownership recovery rate on Systems
Selfless (50/70 Chance):
  • -10% Peaceful Treaty cost on Empire

Machine Traders (20/70 Chance):

  • +5% System Trade Value on Systems in Empire
Eyder Eyder Religious +1 Dust, +5 Dust on Gas Increases Pacifist Political Output. -25% Improvement Buyout Cost on systems with Eyder. Eyder Law
  • +10% Dust per Empires at Peace
Relic Peddlers (50/70 Chance):
  • +5 Dust per Curiosity discovered on Empire

Born to Bargain (20/70 Chance):

  • +25 Dust per Heroes on Empire
Galvran Galvran Scientist +2 Science Increases Scientist Political Output. +10% Science on systems with Galvrans. Galvran Law
  • 1% Technology Cost Reduction per Strategic Deposit on Empire
Mines over Matter (50/70 chance):
  • +40 Science per Strategic Deposit on Systems

Cryo Mining (20/70 chance):

  • +20 Science per Cold Planet on Systems
  • +25% Strategic Resource income per Deposit
Gnashast Gnashast Militarist +50 Damage done to Attacker during ground battle.

+50 Damage done to Attacker during ground battle on Fertile.

Increases Militarist Political Output. +300 Damage to attacker during ground battle on systems with Gnashast. "Gnashast Ground Battle Defense Strategy" Unlocked.
  • Protect System variant
Hard Hitters (50/70 Chance):
  • +750 Damage done to attacker during ground battle on Systems

Monstrous Opponents (20/70 Chance):

  • +15% Infantry Damage
  • +15% Infantry Health on Empire
Harmony Harmony Ecologist +2 Science on Strategic Resource Deposit

+2 Food on Strategic Resource Deposit

Increases Ecologist Political Output. +10% Science on systems with Harmony. Harmony Law
  • +5 Approval per Strategic Deposit on System
Mineral Structure (20/70 Chance):
  • -20% System Dust Upkeep per Strategic Deposit on Systems

Mind over Body (50/70 Chance):

  • 10% of Food turned into Science on Systems
Haroshem Haroshem Pacifist +1 Food, +3 Food on Sterile Increases Pacifist Political Output. +10% Food on systems with Haroshem. Haroshem Law
  • -20% Population Growth Upkeep
Space Dieticians (50/70 Chance):
  • -10% Food Consumption on Systems in Empire

Agriculture Experts (20/70 Chance):

  • Set the Food to 5 if natural value is lower than that
Illo Illo Religious +1 Influence on Hot Increases Religious Political Output. +10% Influence on systems with Illo. Illo Law
  • +5% Influence per Empires at War on Systems
Behemoth Awe (50/70 Chance):
  • +40 Influence on Empire per Behemoth Owned by Empire

Endless Maintenance (20/70 Chance):

  • -25% Upkeep Cost on Juggernauts
Kalgeros Kalgeros Religious +2 Approval, +4 Approval on Fertile

(+20 Manpower Capacity, +20 Manpower Capacity on Fertile, if "Honor Bound")

Increases Religious Political Output. +20% Influence on systems with Kalgeros. Kalgeros Law
  • No unhappiness from overpopulation on Systems
  • +20% Food to Manpower conversion on Systems
Obedient Flock (50/70 Chance):
  • +20 Approval on Systems with Heroes (+20 Manpower on Systems with Heroes if "Honor Bound")

Luxurious Livers (20/70 Chance):

  • -20% System Level upgrade cost
Kalmat Kalmat Industrialist +1 Bandwidth, +1 Bandwidth on Small Increases Industrialist Political Output. +10% Industry on Systems with Kalmat Kalmat Law
  • +20% Bandwidth on Empire
Evolutionary Algorithms (50/70 Chance):
  • -10% Bandwidth Cost on Hacking Programs

Twitch Infiltrators (20/70 Chance):

  • +10% Hacking Speed on Empire
Kal'Tik'Ma Kal'Tik'Ma Ecologist +3 Approval on Sterile, +2 Approval

(+20 Manpower Capacity, +20 Manpower Capacity on Sterile, if "Honor Bound")

Increases Ecologist Political Output. +10 Approval on Systems with Kal'Tik'Ma.

(+50 System Manpower per turn on systems with Kal'Tik'Ma, if "Honor Bound").

Kal'Tik'Ma Law
  • +0.25 Move Speed on Ships per Systems on Empire
Stalwart Stoics (50/70 Chance):
  • +10 Approval per Sterile,
  • -25% overpopulation disapproval (5% Industry per Sterile, if "Honor Bound")

Star Trekkers (20/70 Chance):

  • +1 Overcolonization Threshold
Mavros Mavros Industrialist +1 Industry, +2 Industry on Hot Increases Industrialist Political Output. +15% Industry on systems with Mavros. Mavros Law
  • -50% expansion disapproval on Systems
Ship Builders (50/70 Chance):
  • -10% Ship Industry cost on Systems

Constructophile (20/70 Chance):

  • -10% System Improvement Industry cost on Systems
Niris Niris Ecologist +2 Food, +3 Food on Fertile Increases Ecologist Political Output. +10% Food on systems with Niris. Niris Law
  • +5 Approval per system level on systems, +1 Approval per pop on systems

Niris Law (Honor Bound)

  • (+3% Bonus Keii gains after a space/ground battle per System Level on Systems)
Green Streak (50/70 Chance):
  • +5 Approval per Fertile (+5 Influence per Fertile if "Honor Bound")

Hay Makers (20/70 Chance):

  • -25% Food Consumption on Happy
Pilgrims Pilgrims Scientist +2 Science, +3 Science on Anomaly Increases Scientist Political Output. +10 Vision Range on systems with Pilgrims. Pilgrim Law
  • Enemy Fleets are revealed
Zealous Exploration (50/70 Chance):
  • +50% Probe Speed,
  • +50% Probe Vision Range on Empire

Anomalous Science (20/70 Chance):

  • +5 Science Per Anomaly on Systems in Empire
Pulsos Pulsos Industrialist +1 Industry, +5 Science on Anomaly Increases Industrialist Political Output. +10% Industry on systems with Pulsos. Pulsos Law
  • +0.1 Science per Industry on Systems
Thinkers and Tinkers I (50/70 Chance):
  • +1 Industry on Systems per Curiosity Discovered on Empire (also affects Riftborn Outposts)

Thinkers and Tinkers II (20/70 Chance):

  • +20% Facilitating Link Science cost reduction on Technology costs
Remnant Remnant Industrialist +1 Industry, +2 Dust on Happy Increases Industrialist Political Output. +15% Industry on Systems with Remnant. Remnant Law
  • +50% Deposit Value on Strategic Resource Deposit
Concentrated Constructors I (50/70 Chance):
  • -10% Wonder Industry Cost on Systems

Concentrated Constructors II (20/70 Chance):

  • -35% Improvement Destruction when defending in Ground Battle
Sefaloros Sefaloros Industrialist +2 Industry on Fertile, +1 Industry Increases Industrialist Political Output. +10% Industry on systems with Sefaloros. Sefaloros Law
  • -10% System Improvement Industry Cost per Luxury Deposit on Systems
Bountiful Filtration (35/85 chance):
  • +20 Science per System Level on Systems,
  • +50% Luxury Deposit Value on Fertile

Workspace Oddity (50/85 chance):

  • +25 Industry per Anomaly on Systems
Sisters of Mercy Sisters of Mercy Religious +20 dmg done to attacker during ground battle, +2 Approval on Planet

(+20 dmg done to attacker during ground battle, +20 Manpower Capacity, if "Honor Bound")

Increases Religious Political Output. +20% Health Regen (ship) Ratio on Systems with Sisters of Mercy Sisters of Mercy Law
  • Increases Health of Troops when Defending in Ground Battle by +25%
Adept Healers (50/70 Chance):
  • +50% recovery speed on Heroes

Amateur Machinists (20/70 Chance):

  • +10 Regen on Ships
Sowers Sowers Religious +2 Food, -0.5 Depletion Points per turn on Planets Increases Religious Political Output. +10% Food on systems with Sowers. Sower Law
  • +5% Food, Industry, Dust, Science Per Fertile Planet on Systems
Soil Healers (50/85 Chance):
  • +25 Food per Sterile on Systems;
  • +2 FIDSI on Planets with Reduced Anomalies

World Architects (35/85 Chance):

  • -50% Terraforming Cost on Empire
Tikanan Tikanan Militarist +5 Manpower per turn, +5 Manpower per turn on Fertile Increases Militarist Political Output. +50 Manpower per turn on systems with Tikanan. "Tikanan Ground Battle Offense Strategy" Unlocked.
  • Blitz variant
Swarming Infantry (50/70 Chance):
  • 17.5% more Infantry Troops on Ground Battle

Infinite Soldiers (20/70 Chance:

  • 100 Manpower per turn on Empire
Xirmisala Xirmisala Industrialist +1 Dust, +2 Industry on Fertile Increases Religious Political Output. +10% Dust on Systems with Xirmisala Xirmisala Law
  • +30% Dust on Systems with Unique Planets
Academy Ally (??/70 Chance):
  • +10% Contributions to Academy

Endless Weapons (??/70 Chance):

  • +20% Weapon Module Damage on Ship Lent by The Academy
Yuusho Yuusho Militarist +20 Manpower capacity, +30 Manpower capacity on Sterile Increases Militarist Political Output. +15% Manpower capacity on Systems with Yuusho. Yuusho Law
  • +15% Manpower Replenishment on fleets outside borders
Hunting Culture (50/70 Chance):
  • +20% Damage on Weapon Modules

Mud Stompers I (20/70 Chance):

  • -10% Manpower Cost per troops on Ground Battles
Z'vali Z'vali Scientist +2 Approval, +3 Science on Happy Increases Scientist Political Output. +10% Science on Systems with Z'vali where Happy, +20% Science on Systems with Z'vali where Ecstatic. Z'vali Law
  • 0% Blockade Impact Factor
VR Amateurs (50/70 Chance):
  • +5 Approval (5% Industry if "Honor Bound") per Stage unlocked in Science and Exploration Quadrant on Systems

Gamer Spirit (20/70 Chance):

  • -25% Diplomatic Pressure on Empire

All items (27)

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