Quests are special events that reward empires for completing certain tasks. They can be solo, cooperative, or competitive.
This page is a placeholder to list quests until all Category:Quests are completed. Also see Category:Events
WIP Layout for Faction / Solo / Competitive / Cooperative quests
Chapter 1. Beachhead - Part 1 - Faction Quest Example
Food Fight - Competitive Quest Example
Dust to Dust - Solo Quest example
The Living Plague - Two-part Solo Quest example.
Faction Quests[]
Each faction has its own unique quest with many parts and choices which give significant rewards when completed. See Faction Quests
The Academy[]
See Academy Quest
Exploration Quests[]
Some quests appear randomly from progressing to new turns or exploring curiosities.
Multiple Parts[]
- Dust to Dust
- Scientists: Send a fleet to the quest marker (30 Titanium)
- Scientists: Send an expedition to the indicated curiosity (150 Dust)
- Militarists: Destroy the pirates!
- The Good Life
- Bring the [faction] vessel to one of your systems with at least 3 available population slots
- Reward: 50 Influence, an exploration ship, and 1 population unit of [faction]
- Bring the [faction] vessel to one of your systems with at least 3 available population slots
Single Part[]
- The Cartographer's Request
- Search the curiosity on the planet when you're ready to give up 10 Titanium, 10 Hyperium, 5 Adamantian, and 5 Antimatter
- Reward: 100 Redsang, Sykagoia location (Unique Huge Monsoon, provides: 18 food, 2 tech, 4 dust, 9 science, 5 influence per population)
- Search the curiosity on the planet when you're ready to give up 10 Titanium, 10 Hyperium, 5 Adamantian, and 5 Antimatter
Population Quests[]
Multiple Parts[]
Single Part[]
- Lifting the Lamp
Competitive Quests[]
- The Means of Production
- In 20* turns, own the system producing the most Industry in the galaxy.
- Reward: 500 Dust, 75 Hyperium.