Endless Space 2 Wiki
Advertisement


Ship Design[]

Ship-warping

This page lists all of the ships available to this faction, and lists what sort of equipment they're able to equip.

Each ship in the game has a set of slots it can equip armaments on; these are limited to only allow certain kinds of things in certain slots. This is indicated with a series of icons. If a slot includes more than one icon, then it can hold either kind of equipment.

Attack = Attack: slugs, missiles, lasers, beams, et al. Notably does not include fighters/bombers.
Defense = Defense: shields and armor.
Support = Utility: engines, damage enhancers, targeting modifiers. Some items like probes are limited to explorer vessels, and some other modules can only be equipped on support ships.
Squadron = Squadron: i.e. fighters/bombers.
Heavy = Heavy Weapons: A weapon slot with doubled stats, which also can mount certain exotic weapons like Blast Effect Batteries, or on Carrier-class ships, can even mount Core Crackers.


Some ships come with several Module neutral slots, which can equip any module not restricted by other requirements. Most ships have a second upgrade that unlocks a set of additional slots. The extra slots may require additional resource costs to use, such as TitaniumTitanium for AttackerAttackers or HyperiumHyperium for SupportProtectors.


Every kind of hull has a name to it, but every particular player-designed equipment loadout does as well. We list the default name the game gives for the equipment loadout in quotes after the hull class name.


Ships have a Size size modifier which multiplies the cost of a piece of equipment, and the power of it. Ships also have a Command Points command-points modifier which lists how many 'slots' a ship takes in a fleet. Neither of these vary from faction to faction.


To make the information easy to read, we tally up the number of different slot types available to a ship under the heading "Available Slots". Quite a few slots are hybrid slots, so this number varies depending on what you commit the slot to being, since using a slot for one purpose means you're now short one slot for whatever the other option was. Because of this, these numbers are usually a "range" rather than a single value.

Heavy Weapons[]

Template:Game Systems Navbox Combat

Advertisement