Carl attains a lowrider car and drops by Cesar's house in El Corona. The two drive to the street race's starting point near the Commerce district and race against four other cars. Carl then traverses through the districts of the western part of Los Santos, before reaching the last checkpoint in Santa Maria Beach. He wins the race and then earns a monetary reward.
During the opening cutscene, Cesar's car may be black instead of red. This glitch is only present on the PS2 version.
Trivia[]
The entirety of San Andreas becomes a "ghost state" once the player follows Cesar to the starting area (without stepping into the marker). This can be exploited to roam around the map, and enter restricted areas, since no pedestrians and vehicles spawn (except for the parked ones). This resets once the player enters the marker and continues the race.
Two Majestics participate in the race, even though the Majestic is not a lowrider and the player themselves cannot use one in the race.
At the starting line, the other lowriders are being driven by members of the Varrios Los Aztecas. Once the race begins, however, the gang members are replaced by regular NPCs.
In the opening cutscene, the steering wheel in Cesar's vehicle turns when he moves it. This is the only time in the game that this occurs, as all steering wheels remain static in regular gameplay. This can be also seen in Outrider.
If the player replays the race via the race tournaments, CJ will be given a black Blade instead.
According to the game files, there are unused phone call script lines identified as dialogues between Cesar and Carl unlocked after the player wins the race and passes the mission.
Also in the game files, there is a mission failure string reading "You destroyed Cesar's car!", yet this is usually unused in-game and destroying Cesar's Savanna during the race does not count as a failure. Cesar's car is otherwise considered invincible before the race begins.
Cesar's red Savanna is bullet-proof, fire-proof, explosion-proof and melee-proof. It can be obtained by waiting for it to show up at the finish line, leading to mission failure. In order to obtain it, Cesar must exit the vehicle (he can be prompted to do so by a melee attack on the vehicle), after which the vehicle can then either be towed or pushed and saved in a garage.
On the mobile versions, besides the Savanna, three other vehicles (An all-proof Remington, Majestic and Blade) can be obtained by recruiting a GSF member and heading to the starting point (but not entering the marker). Then, try to enter a vehicle. The GSF member will open the door and drag the opponent out, rendering the vehicle unlocked, after which all of them can be taken and saved in a garage (note that triggering the race will remove the AP properties).