Zero and Berkley have planned a showdown, the loser of which must leave San Fierro for good. The battle takes place inside the RC Battle Ground. To win, Zero must navigate across the area and safely get his RC Bandit into Berkley's compound. However, Berkley has an RC Goblin dropping debris on the path leading to the compound, blocking Zero's route along the way. The player must use Zero's RC Goblin to remove any obstructions in Zero's way. He must also destroy any tanks that could be potential hazards to the RC Bandit. After negotiating the various obstacles planted in his path, Zero drives his Bandit into Berkley's compound, thus defeating Berkley and forcing him to leave San Fierro.
Mission Objectives[]
In order to complete the mission the player must:
Remove any obstructions so the bandit can reach Berkley's base.
Berkley's Goblin will constantly try to block the path of your Bandit. Clear it out so the Bandit can continue.
Reward[]
The reward for completing this mission is $7,000 and Zero RC becomes an asset for Carl.
Transcript[]
Transcript
Carl is waiting for Zero in his shop, as Zero comes from his room.
CJ:
What's happening, Zero?
Zero:
I'm off to engage with destiny, good or bad.
CJ:
What the hell are you talking about now?
Zero:
The hour of judgment is upon me and I must ask myself if I am a sheep or a goat. Carl, will you be my second? Here are some letters. I have left everything to you in case I don't make it. Please.
CJ:
I already own it. What's wrong with you, man?
Zero:
We are crossing the Rubicon. I am to engage in battle with Berkley. At stake, honor and our very lives. It's funny... I've never noticed before how beautiful this time of year can be... I may never again see Rome in the springtime. (crying) A butterfly...
CJ:
C'mon with all the talking, man - is you going to battle Berkley or what?
Berkley's HQ is across No Man's Land. I'll drive the Bandit, you fly the Goblin and help any way you can! If I get the Bandit into Berkley's base, he must leave San Fierro for good! LET BATTLE COMMENCE!
CJ removes all the obstacles in Bandit's way as Zero successfully reaches the opposite base.
Zero:
Ha ha! HA! Berkley, you sir, are a loser. Leave the field of battle in shame, pack up your crummy mail order business and GET OUT OF MY TOWN! Carl, you were all a duelist like me could want in a second. Sir, I salute you!
Walkthrough[]
Carl is controlling an RC Goblin, and the player must remove objects to clear Zero's route within eight minutes. Zero has three Goblins, so if one is destroyed he will spawn in another, though the player will restart from the beginning of the compound. The Bandit's health level appears on-screen. Begin by removing the first barrel in Zero's way- just drop it in the "river". Zero will drive to a gap in the path and request a bridge. However, if Carl places one of the planks over the gap, Zero will drive directly into the firing range of one of Berkley's three RC Tigers. Therefore, a better alternative is to leave Zero's Bandit at the gap while Carl destroys the three tanks - one is directly ahead along the path, the second is near the second gap, and the third is directly outside Berkley's base. If time permits, drop a bomb on Berkley's Goblin to stop the influx of barrels. Then, bridge the gaps and follow alongside the Bandit to get rid of any barrels remaining on the path.
Video Walkthroughs[]
Glitches[]
Berkley's Goblin can sometimes become stuck in the wall, which will destroy the Goblin, making the mission easier.
In the original PS2 version, during the mission, the player's RC Goblin may accidentally get stuck in the ceiling if it flies too high. If it gets stuck, it may begin losing health and will eventually explode. This was fixed in the Xbox and PC version.