Listen, Carl. We've got a problem. Some traitors from another department think they can help the "overseas situation" by financing militaristic dictators in exchange for arms contracts.
CJ:
“
Hey, ain't that exactly what you do?
Toreno:
“
Well, kind of, but we get to pick our dictators. Degenerates that we can control. We try to stay away from these guys with principles, cause that just - muddies the waters.
Carl is in the middle of the airstrip waiting for Toreno, when government agents arrive in trucks and a cargo plane. Feeling exposed, he hides behind some crates. A little later, Toreno sneaks up to him, saying that the people who arrived are from a rival agency. Toreno, having permission from his apparent boss, wants Carl to kill the agents by bombing the cargo plane. Carl, though reluctant at first, accepts.
Carl is hopping on a bike, and is quickly making his way inside the plane (which is taking off), dodging bullets from the agents and the barrels falling from the plane. The plane eventually takes flight. Once on board, he makes his way to the front of the plane, killing several agents on the way. He places a satchel charge, and then, using a parachute he gets from an agent on board, he jumps out of the plane, freefalling down to earth as the aircraft disintegrates in mid-air, completing the mission.
Mission Objectives[]
Go! Get up the plane's ramp now.
The aircraft is filled with explosives - the player must avoid firing weapons or the plane will be destroyed, wasting the player along with it, failing the mission.
You'll need a parachute to get off the plane. One of the crew members will have one.
Pick up the parachute.
Place a satchel charge on the plane then get out the back.
Reward[]
The reward for this mission is $20,000. The mission Black Project is also unlocked.
Ah, what's Toreno up to now? I'm feeling a little exposed here!
CJ goes to take cover behind crates and notices the agents collecting some supplies. He's soon joined by Mike Toreno.
Toreno:
What's your take on this?
CJ:
Damn! I thought they was your people.
Toreno:
Listen, Carl. We've got a problem. Some traitors from another department think they can help the "overseas situation" by financing militaristic dictators in exchange for arms contracts.
CJ:
Hey, ain't that exactly what you do?
Toreno:
Well, kind of, but we get to pick our dictators, degenerates that we can control. We try to stay away from these guys with principles, cause that just muddies the waters.
CJ:
Yeah, OK.
Toreno:
OK, so, of course these idiots have stolen a consignment of land mines and they plan to offload them in the Middle East, and cause a little ruckus, and everybody goes crazy and has a lot of problems... I mean, Carl, do you like maiming people? Just curious.
CJ:
Maiming? Some people, shit...
Toreno:
Anyway, the point is - you and me, Carl, we're the same. Now yeah, it's a dirty job, but somebody's got to do it. But if you screw this up, it causes a tinder box situation all over Latin America and the Middle East. Now look, I spoke to the big man. You've got clearance to eliminate these fuckers. How's that, huh?
CJ:
Man, kill government agents?
Toreno:
Kill, schmill, come on, don't look at it that way, will you? Think of it as pest control. It works for me. All right, come on, I can't stay here now. I'm too hip, I gotta go. OK? I'm outta here.
While Toreno leaves, CJ grabs a bike and speeds off to reach Andromada's ramp before the plane takes off. CJ is trapped on board the plane high up in the sky, and a barrel comes rolling down. CJ dodges the barrels and CIA agents, and steals a parachute from one of the agents. CJ then plants a satchel charge and jumps off the plane, freefalling as the plane begins to explode.
An alternate Wasted scene, where Carl hits the roof of an Admiral if he jumps out of the Andromada without a Parachute.
Oversights[]
If the player enters the Bobcat and fails the mission, they will be stuck in the position and if they jump while stuck, Carl will be seen hanging.
If the player manages to destroy the Andromada while it takes off (E.G with a Minigun) the Andromada model may fall into the ground after exploding. The mission will not fail and the objective marker will be stuck in the ground where the Andromada fell through indefinitely.
If the player jumps from the aircraft without obtaining the parachute, an alternate cutscene will play; Carl will fall on an Admiral parked in the drive-in cinema in Fort Carson and die.
In the cutscene with Mike Toreno and CJ talking behind the crates, the men are loading the landmines into the back of the Bobcats. This is probably due to the fact putting all the landmines in the back of the Andromada would cause an unsuccessful takeoff due to weight issues, as the jet would crash into the pole at the end of the runway.
After parachuting from the plane upon completing the mission, it is possible to pass by the "sky door" – the floating yellow marker above Fort Carson which leads to the Hidden Interiors Universe. This is the only situation where the player can see this door without the use of cheats, modifications, or trainers, since it is normally above the height limit of the game.
When CJ and the PCJ-600 get close to the Andromada, the screen starts to shake.
On the PC, mobile, and Xbox 360 versions, the Bobcats that appear in the cutscene with the plane approaching the airstrip are black. Then, during Carl's conversation with Toreno, they are white. After the cutscene, when Carl takes the bike to catch the plane, they are black again.
Even if the player has a parachute, they still need to get the agent's one. If that parachute is not obtained, the alternate cutscene of Carl falling on an Admiral and dying will still play.
The Andromada plane that Carl drives into is actually an interior in Hidden Interiors Universe. The player can see it on the map because the plane doesn't move when Carl is in it.
While inside the plane, one of the agents can be heard exclaiming strange phrases such as: Idiotic mammal!, Carbon-Based Buffoon!, This endangers everything!, The Great Day will come! and You evolved from Shrews! This and their similar appearance to the "Men in Black" is a reference to the fact that some people believe that the men in black are not humans.
If the player shoots a weapon at an explosive barrel or throws any explosives inside the plane, a cutscene showing the plane being destroyed will play, along with the mission failure reason "You were blown up in the plane." Because of the explosion, CJ will be wasted.
However, the text "Wasted" and "Mission failed" do not appear. After the cutscene is played, the player will respawn to the nearest hospital.
After the parachute has been obtained, the player can shoot the plane instead of planting the satchel charge; as long as they jump off right away, the mission will pass as normal.
If the player enters a vehicle after completing the mission and landing, they will receive a Two Wheels bonus of $0 (confirmed on PC, Xbox and mobile).
The camera position during the cutscene where the Bobcats arrive after Carl is "feeling exposed" is lower in the PS2 and PC versions, while in the mobile and later Xbox 360 or PS3 versions, the camera position is placed higher instead.
In the mobile and later Xbox 360 and PS3 versions, in the last cutscene when completing the mission, the plane will suddenly disappear when the Mission Passed appears. This does not happen to other versions as the plane disappears after the cutscene ends.
In the Definitive Edition, the agents in the back of the Bobcats are crouching, whereas in the other versions they are standing.
In the Definitive Edition, the agents outside the Andromada are armed with M4s instead of Micro SMGs like in other versions.