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The Art of Rendering (updated) Posted by Mike Seymour ON April 10, 2012 Rendering is always an exercise in managing how much computer power you are willing to devote to simulating reality â that cost is expressed in both dollars and time. Once considered a commodity item in the whole CG / VFX world â rendering is now a hot topic. CG supervisor Scott Metzger jokes that one canât talk about renderer
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When he was hired the team was looking at new ways to light and render MU, which included looking at point bleeding and irradiance. They were also looking at spherical harmonics (SH), along the lines of the systems being used so well at places like Weta Digital. Surprisingly then, Hery said âno, no no ⦠now we should do ray tracing.â The film started being rendered with RenderMan 16, but finished
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