RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switchâ¢. Open Development I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and per
Crytekã¯æ¨å¹´æ«ãçµç¹ã®åç·¨æãçç±ã«5ã¤ã®ã¹ã¿ã¸ãªãä¸æã«ééããï¼åèè¨äºï¼ããCrytek Black Seaããééãããã¹ã¿ã¸ãªã®1ã¤ã ããåã¹ã¿ã¸ãªã®å ã¹ã¿ãããããBlack Sea Gamesãã¨ããåã®ã¤ã³ãã£ã¼ãããããã¼ã¨ãã¦ç¬ç«ãããã¨ãçºè¡¨ããããã§ã«å ¬å¼ãµã¤ããå ¬éãããç¾å¨ã¯æ°ã仲éãæ±ãã¹ã¿ãããåéãã¦ããã Black Seaã¯ãã¨ã¯ãBlack Sea Stduiosãã®åã§2001å¹´ã«è¨ç«ãããã¹ã¿ã¸ãªã2004å¹´ã«ãAnnoãã®ãããªãã¤ã¹ããæã¤ä¸ä¸ã¨ã¼ããããèå°ã®RTSãKnights of Honorãããªãªã¼ã¹ãã¾ã2008å¹´ã«ã¯åããRTSä½åã®ãWorldShiftããçºå£²ãã¦ãããåå¹´Crytekã«è²·åããMOBAãArena of Fateãã®éçºãç¶ãã¦ãããããã®å¾ã¯æ£å¼ãµã¼ãã¹ããã¼ã¿ãã¹ããå§ã¾ããã¨ãªãæ²é»ãç¶ãã¦ã
欧å·ã»ã¬ã¯ç¾å°æéã®3æ6æ¥ãCrytekä¸ã§éå¶ããã¦ããéçºã¹ã¿ã¸ãªãCrytek Black Seaããè²·åãããã¨ããã¬ã¹ãªãªã¼ã¹ãéãã¦çºè¡¨ãããæµ·å¤ã¡ãã£ã¢Rock,Paper,ShotgunãEurogamerãå ±ãã¦ãããåã¹ã¿ã¸ãªã¯ãAlien IsolationãããTotal Warãã·ãªã¼ãºã§ç¥ããããCreative Assemblyãç³»åã¨ãªãããCreative Assembly Sofiaãã¨ãã¦ä»å¾ã²ã¼ã ãéçºãã¦ãããã¨ã«ãªãã æ¨å¹´12æãCrytekã§ã¯çµ¦æã®æªæããçºçãã¦ããã¨ããå¾æ¥æ °å®ããã®å ±åãã¤ã³ã¿ã¼ãããä¸ã§ç¸æ¬¡ããããã«ç¶ãã¦CrytekããCrytek Black Seaããå«ãè¤æ°ã®ã¹ã¿ã¸ãªã®ééãçºè¡¨ãã¦ããï¼åèè¨äºï¼ããã§ã«ãCreative Assemblyãã¯è±å½ã«3ã¤ã®ã¹ã¿ã¸ãªãæ§ãã¦ãããä»åæ°è¨ããããSofiaã
ãã¤ãã®ã²ã¼ã ä¼æ¥ãCrytekãã¯ãå社ã®å°æ¥çãªãã©ã³ã«é¢ããçºè¡¨ãå ¬å¼ãµã¤ãä¸ã§è¡ãã2ã¤ã®ã¹ã¿ã¸ãªã¸ã¨çµç¹ãéç´ãããã¨ãæããã«ããããCrytekã«ãããã»ãã®å ¨éçºã¹ã¿ã¸ãªã¯æ®ããªããäºå®ã¨ããã¦ããã5ã¤ã®ã¹ã¿ã¸ãªãééããããã¨ã¨ãªããCrytekã§ã¯ããåå¹´éã§çµ¦æã®æªæããçºçãã¦ããã¨ã®åãæµ®ä¸ããå¾æ¥å¡ãã¡ãã¤ã³ã¿ã¼ããããã¡ãã£ã¢ãéãã¦åé¡ã訴ãã¦ãã(åèè¨äº)ã çºè¡¨ã«ããã°ãCrytekã¯ãã¤ãã®ãã©ã³ã¯ãã«ãã¹ã¿ã¸ãªã¨ã¦ã¯ã©ã¤ãã®ãã¨ãã®2ã¤ã®ã¹ã¿ã¸ãªã«éä¸ããâãã¬ãã¢ã IPâã®éçºã«å°å¿µããã¨ãããå社ã®ã²ã¼ã ã¨ã³ã¸ã³ãCryEngineãã¯ä¾ç¶ã¨ãã¦Crytekã®æ¦ç¥ã®å¤§é»æ±ã¨ãã¦æ®ããä»å¾ãã¢ãããã¼ããéãã¦ã©ã¤ã»ã³ã¹äºæ¥ãç¬ç«ç³»éçºè ã®å©ç¨ä¿é²ãä¼ã¦ãã ä¸æ¹ã§ä¸è¨2ã¤ä»¥å¤ã®ã¹ã¿ã¸ãªã«é¢ãã¦ã¯äºå®ä¸ã®éé宣è¨ããªããã¦ãããCrytekã¯å¾
News Blog Be up to date Check out the news âIt started out with us being inquisitive about a new medium,â said Robinson Producer Fatih Ãzbayram. The release of our debut PS VR game Robinson: The Journey is just months away, and development is in full swing. So today, weâre excited to launch our first dev diary See all news NewsNovember 08, 2016ROBINSON: THE JOURNEY IS HERE â CHECK OUT THE LAUNCH D
ï¼»E3 2015ï¼½VRå°ç¨ã²ã¼ã ãRobinson: The Journeyããçºè¡¨ããCrytekããã®åå°ã¨ãªã£ãæè¡ãã¢ãBack to Dinosaur Island 2ããä½é¨ãã¦ã¿ã ã©ã¤ã¿ã¼ï¼è¥¿å·åå¸ Crytekã«ã¦VRé¢é£ãããã¯ããçµ±æ¬ãã¦ããFrank Vitzæ°ï¼Creative Directorï¼Crytekï¼ ãCrysisãã·ãªã¼ãºã§ãªã¢ã«ã¿ã¤ã CGã®æ°å¢å°ãéæãï¼ãRyse: Son of Romeãã§ã¯ï¼SIGGRAPH 2014ã«ã¦ãBest Real-Time Graphics Awardããåè³ãããªã©ï¼é¢é£è¨äºï¼ï¼è¯ã ããå®ç¸¾ã§ç¥ãããã²ã¼ã ã¹ã¿ã¸ãªã§ããCrytekãE3 2015ã§å社ã¯ï¼å®å ¨æ°ä½ã®ã²ã¼ã ã¿ã¤ãã«ãRobinson: The Journeyãï¼ä»¥ä¸ï¼Robinsonï¼ãçºè¡¨ãã¦ããã ããã¦ï¼åç±³æé2015å¹´6æ16æ¥ï¼AM
ï¼»GDC 2015ï¼½Crytekã®2015å¹´ã¯ä»®æ³ç¾å®ã¨Android TVã«ãã©ã¼ã«ã¹ããã¼ã¹ã§CEOã«è©±ãèãã¤ã¤ï¼æç«ã¨æ¯ãã¦ãã ã©ã¤ã¿ã¼ï¼è¥¿å·åå¸ Crytekãã¼ã¹ãä¾å¹´ã©ããã®å¤§ããã ã£ã ãªã¢ã«ã¿ã¤ã ã°ã©ãã£ãã¯ã¹æè¡ã®æå 端ãè¡ãç¬Crytekãä¸æã¯çµå¶å±æ©ãåããï¼é¢é£è¨äºï¼ï¼ãHomefrontãã«é¢ããç¥ç財ç£ãDeep Silverã¸å£²å´ãããªã©ã®çµå¶å¥å ¨åçãã¨ã£ã¦ããå社ã ãï¼Game Developers Conference 2015ï¼ä»¥ä¸ï¼GDC 2015ï¼ã§ã¯ä¾å¹´ã©ããã®å·¨å¤§ãªãã¼ã¹ãå±ç¤ºä¼å ´ã«æ§ãï¼æ°ä½ã®ä»®æ³ç¾å®ï¼ä»¥ä¸ï¼VRï¼ãã¢ãï¼ã²ã¼ã ã¨ã³ã¸ã³ãCRYENGINEãæ¡ç¨ã¿ã¤ãã«ã®ãã¬ã¤ã¢ãã«å±ç¤ºãè¡ã£ã¦ããã ä»å4Gamerã§ã¯ï¼ãããªCrytekã®CEOã§ããCevat Yerliæ°ã«åç¬ã¤ã³ã¿ãã¥ã¼ãããã¨ãã§ããã®ã§ï¼ãã¼ã¹ã¬ãã¼ãã¨å
Hi guys, almost a month ago I posted this rig test for a collsion setup I made for a character I was working on. The rig is joints based, therefore would be suitable for game animations. I couldn't use the same asset but I created another one for the purposes of this tutorial. A basic knowledge of maya and rigging in is required. This is not a rigging and rigging practices tutorial, it is made spe
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}