5 MIN READ Pixar, Adobe, Apple, Autodesk, and NVIDIA Form Alliance for OpenUSD to Drive Open Standards for 3D Content The Linux Foundation | 01 August 2023 Alliance to Foster Global Collaboration for Universal Scene Description (USD). SAN FRANCISCO â Aug. 1, 2023 â Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF), a part of the Linux Foundation family
ACM named Patrick M. (Pat) Hanrahan and Edwin E. (Ed) Catmull recipients of the 2019 ACM A.M. Turing Award for fundamental contributions to 3-D computer graphics, and the revolutionary impact of these techniques on computer-generated imagery (CGI) in filmmaking and other applications. Catmull is a computer scientist and former president of Pixar and Disney Animation Studios. Hanrahan, a founding e
USDæ¥æ¬èªããã¥ã¡ã³ã¶ ãã®ããã¥ã¡ã³ãã§ã¯ãPixar社ãå ¬éãã¦ããUSDãªã³ã©ã¤ã³ããã¥ã¡ã³ãã®ç¿»è¨³ãã¦ãã¾ãããªãªã¸ãã«ã®ãªã³ã©ã¤ã³ããã¥ã¡ã³ã㯠Pixar USD ã«ããã¾ãã åèãªã³ã¯Â¶ NVIDIA社ã«ãããã«ãæ¸ã¿USDãã¦ã³ãã¼ã https://developer.nvidia.com/usd æ島æ°ã®CEDEC2017è¬æ¼è³æ"Pixar USDå ¥é" https://www.slideshare.net/takahitotejima/usd-79288174 Colinæ°ã®USDãã¥ã¼ããªã¢ã« https://github.com/ColinKennedy/USD-Cookbook Robæ°ã®SIGGRAPH2019"What is USD:A Primer" https://vimeo.com/351201514
NVIDIA continues to expand development of Universal Scene Description (OpenUSD or USD) to help our industrial and scientific communities build large-scale, physically accurate digital twins. OpenUSD is foundational to NVIDIA Omniverseâ¢, the platform for developing OpenUSD applications for industrial digitalization and generative physical AI. NVIDIA is also working with an ecosystem of partners thr
Upcoming version SpriteStack has evolved into something bigger. Combine voxels, lowpoly and sprites to create animated 3D objects or particle effects and render them as 2D spritesheets using unique retro renderer. Import your existing 3D and 2D assets and give them new retro look. Do not be afraid if you own current version or want to buy it - go for it - it's gonna be upgraded to the new one whil
What is USD? Pipelines capable of producing computer graphics films and games typically generate, store, and transmit great quantities of 3D data, which we call "scene description". Each of many cooperating applications in the pipeline  (modeling, shading, animation, lighting, fx, rendering) typically has its own special form of scene description tailored to the specific needs and workflows of th
ãUnityãã®å称ãUnity ã®ãã´ãããã³ãã®ä»ã® Unity ã®åæ¨ã¯ãç±³å½ããã³ãã®ä»ã®å½ã«ããã Unity Technologies ã¾ãã¯ãã®é¢ä¿ä¼ç¤¾ã®åæ¨ã¾ãã¯ç»é²åæ¨ã§ãï¼è©³ããã¯ãã¡ãï¼ããã®ä»ã®å称ã¾ãã¯ãã©ã³ãã¯è©²å½ããææè ã®åæ¨ã§ãã
2019.09.17 ãã¯ãµã¼ã®ã²ã¿ã¤å±ãæ±äº¬éå¬ã¯9æ16æ¥ï¼æã»ç¥ï¼ããã£ã¦éå¹ãã¾ããã ããããã®ãæ¥å ´èª ã«ãããã¨ããããã¾ããã 2019.09.03 ãã¯ãµã¼å±ã®å·¡åå±æ å ±çºè¡¨ï¼ 2019.07.01 ãç¹å¥ä¼ç»â¢ããã¹ãã³ãµã¤ã¨ã³ã¹ãã¥ã¼ã¸ã¢ã ã®ã¹ã¿ãããæ¥æ¥ï¼ ã¹ãã·ã£ã«æ©æå±è¦§ä¼ãã¢ã¼ 2019.06.10 ãç¹å¥ä¼ç»â¡ãã¢ãã¡ã¼ã·ã§ã³ãå¦ã¶æ¹å¿ è¦ï¼ ãã¯ãµã¼ã»ã¢ãã¡ã¼ã·ã§ã³ã»ã¹ã¿ã¸ãª å°è¥¿ååæ°ã«ããããã»ããã¼ 2019.06.10 ãç¹å¥ä¼ç»â ããã¯ãµã¼Ãã¢ã«ããã¼ãã«ãº å ±åä¼ç» <å±è¦§ä¼ éè³ãã±ããä»ãï¼>ããã¯ãµã¼ã¹ãã·ã£ã«ãã¼ã¯ã»ãã·ã§ã³ãã¢ãã¡ã¼ã·ã§ã³ã®ã²ã¿ã¤ã
TOP ç¹é CGå¶ä½è å¿ è¦ï¼ ãã¯ãµã¼ã®ãã¤ãã©ã¤ã³ãä½é¨ãã¦CGå¶ä½ãå¦ã¹ããPIXARã®ã²ã¿ã¤å± ãã®ã¡ãçã¿ã ããµã¤ã¨ã³ã¹ã 4æ13æ¥ï¼åï¼ãããæ±äº¬ã»å æ¬æ¨ãã«ãºå±æå° æ±äº¬ã·ãã£ãã¥ã¼ã«ã¦éå¬ä¸ã®ãPIXARã®ã²ã¿ã¤å± ãã®ã¡ãçã¿ã ããµã¤ã¨ã³ã¹ãããã¯ãµã¼ã®å¶ä½ãã¤ãã©ã¤ã³ã«ããã¦ãã¼ã¨ãªã8ã¤ã®å·¥ç¨ãããã³ãºãªã³å±ç¤ºãéãã¦ä½é¨ã»ç解ã§ããå±è¦§ä¼ã ãä¼æåã®å 覧ä¼ã«åå ããæ©ä¼ãå¾ãã®ã§ããã®å±ç¤ºå 容ã«ã¤ãã¦ç´¹ä»ãããã TEXT_ç³äºå夫 / Isao Ishii PHOTOï¼EDIT_å°æä»ç¾ / Hitomi Komuraï¼CGWORLDï¼ æ¬¡ä¸ä»£ã®ã¯ãªã¨ã¤ãã£ã人æè²æã®ããæè¡ãæããããªãå ¬é ãPIXARã®ã²ã¿ã¤å± ãã®ã¡ãçã¿ã ããµã¤ã¨ã³ã¹ãã¯ããã¯ãµã¼ã¨ãã¹ãã³ã»ãµã¤ã¨ã³ã¹ã»ãã¥ã¼ã¸ã¢ã ã®ã³ã©ãã¬ã¼ã·ã§ã³ã«ããã2015å¹´ã«ã¢ã¡ãªã«ã§åéå¬ããããThe
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}