The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry. Joel Zakrisson and the team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave some advice for those who are new to the industry. IntroductionIâm Joel Zakrisson and Iâm a 3D Artist at DICE. Since we
Enter mankindâs greatest conflict with Battlefield⢠V as the series goes back to its roots with a never-before-seen portrayal of World War 2. Assemble your Company of customized soldiers, weapons, and vehicles â then take them on an epic journey through the Tides of War. Experience the most intense, immersive Battlefield yet. You will never be the same. Subscribe and be the first to see all offic
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Did you know? Take matters into your own hands with Stillmotionâs tips for shooting handheld .
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Watch the official Battlefield 1 gameplay trailer and discover war on an epic scale, with 64-players engaging in some of the largest multiplayer battles in FPS history. Experience the Dawn of All-Out War, Only in Battlefield 1. Subscribe and be the first to see BF1 gameplay videos: http://bit.ly/1Zv3ub3 Watch the Battlefield 1 reveal trailer: http://bit.ly/1UCMHkM âNo Limit (Sencit Remix)â Perf
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How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM Conference: Game Developers Conference 2009 2009-11-05 by Anders Clerwall This session presents a detailed overview of High Dynamic Range Audio as implemented in DICEs Frostbite engine. It explains in detail how using real-world sound level approximations and an adjustable dynamic range transformed the usually tedious and time-con
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