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Ubisoft Scalar Promises To Change The Way Developers Make Games Over time, game developers have pushed the boundaries of whatâs possible, but no matter what someone can dream, there is always a limit when it comes to computing power on local hardware. As games become more complex, the engines needed to build them do, too. The result is an increasingly complex set of interconnected, moving gears th
In this paper we present a learned alternative to the Motion Matching algorithm which retains the positive properties of Motion Matching but additionally achieves the scalability of neural-network-based generative models. Although neural-network-based generative models for character animation are capable of learning expressive, compact controllers from vast amounts of animation data, methods such
Massgate is the central server for the Massive Entertainment game World in Conflict that manages the online functionality such as keeping track of dedicated game servers, user accounts, clans, ladders etc. The original game was released in 2007, and the official Massgate server was shutdown in 2016. To make it possible to continue to play World in Conflict online the source code of Massgate is now
Sharpmake is a generator for Visual Studio projects and solutions. It is similar to CMake and Premake, but it is designed for speed and scale. Sharpmake has been used at Ubisoft to generate several thousands of .vcxproj, .csproj and .sln files in a matter of seconds, and each of these projects can support a large number of Visual Studio configurations as well. That makes Sharpmake ideal for the de
GDC 2019ã®3æ¥ç®ã«è¡ãããã¦ã¼ãã¼ã¢ã¤ã½ãã ã±ããã¯ã®ããã°ã©ã ãã¼ã ãªã¼ããåãããã©ã³ã½ã¯ã»ãã©ãã£æ°ã«ããâProcedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'âã¯ããããªãã¢ãµã·ã³ ã¯ãªã¼ã ãªããã»ã¤ãã®æ°ããææ³ãç´¹ä»ããã¨ããã»ãã·ã§ã³ã ã èªåçæã§ã«ããã·ã¼ã³ãä½æãã ããã£ã¨å¤ãã®ã³ã³ãã³ãããã¬ã¤ã¤ã¼ã«æ¥½ããã§ã»ããï¼ãã¨ã®æ°æã¡ãå¾æ¼ããã¦ããã®ã·ã¹ãã ãéçºãããã¨ã«ãªã£ãã¨å£ç«ãåã£ããã©ãã£æ°ã¯ããã©ãã£ãã«é¢ä¸ããããã¢ã¯ãã£ããªä½é¨ãæä¾ããããã«ããä¼è©±ã®åå²ãããããè¨ããã ãã§ã¯ãªãã¦ããã¼ã«ãã¬ã¤æè¦ãé«ããé¸æè¢ãå¤æ°ç¨æãããããä¸çã«ãã£ããã¨å½±é¿ãä¸ããããã«ãªãããã¨ãç®æ¨ã ã£ãã¨èª¬æãããããã£ããã¨æãã¦ãããããã«ãã·ããã
May 28, 2018 2 Min Read Robust Solving of Optical Motion Capture Data by Denoising Raw optical motion capture data often includes errors such as occluded markers, mislabeled markers, and high frequency noise or jitter. Typically these errors must be fixed by hand â an extremely time-consuming and tedious task. Due to this, there is a large demand for tools or techniques which can alleviate this bu
ï¼»GDC 2019ï¼½æ©æ¢°å¦ç¿ãã²ã¼ã éçºã®æªæ¥ãå¤ããï¼ãUbisoft La Forgeãè¿å¹´ã®ç 究ææãå ±å ã©ã¤ã¿ã¼ï¼å¥¥è°·æµ·äºº Ubisoft La Forgeã®ã¯ãªã¨ã¤ãã£ãã»ãã£ã¬ã¯ã¿ã¼ï¼ã¤ã´ã»ã¸ã£ããã¢ã¼ã«æ° Ubisoft Montrealå ã®ç 究é¨éï¼Ubisoft La Forgeã®ã¨ã¯ã¼ã¯ãã£ãã»ãã£ã¬ã¯ã¿ã¼ãåããã¤ã´ã»ã¸ã£ããã¢ã¼ã«ï¼Yves Jacquierï¼æ°ãï¼åé¨éã«ãããæ©æ¢°å¦ç¿ã®ææã¨ï¼ã²ã¼ã éçºã«ããã人工ç¥è½ã®å ·ä½çãªå©ç¨ä¾ãGDC 2019ã§çºè¡¨ããã Ubisoft La Forgeã¯3å¹´ã»ã©åã«çºè¶³ããæ°ããé¨éã§ï¼æ°ä½ã¿ã¤ãã«åãã®ã²ã¼ã ã¨ã³ã¸ã³ããã¼ã«ã®éçºãç´æ¥çã«è¡ãã®ã§ã¯ãªãï¼ãã®R&Dãè£ãããã®ããã«å é²çãªç 究ãç®çã ã¨èªãã¸ã£ããã¢ã¼ã«æ°ã ç 究ãã¼ãã¯äººå·¥ç¥è½ï¼AIï¼ãæ©æ¢°å¦ç¿ï¼MLï¼ã ãã«çã¾ããï¼ããã«å°åã®å¤§å¦ã®ç 究è
What is Agones? An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run.
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