The Art of Rendering (updated) Posted by Mike Seymour ON April 10, 2012 Rendering is always an exercise in managing how much computer power you are willing to devote to simulating reality â that cost is expressed in both dollars and time. Once considered a commodity item in the whole CG / VFX world â rendering is now a hot topic. CG supervisor Scott Metzger jokes that one canât talk about renderer
Hey there! Substance designer and painter (SP) are awesome packages. If you're reading this, you probably agree. And, like me, you are probably also looking for a way to get those PBR textures to render nicely in mental ray (MR). Now I couldn't find any solution online, so instead I went to set out to see how I could reproduce SP rendering in MR. And I wouldn't be writing this if I didn't find som
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JS_fisheye A fisheye lens shader for Maya and 3ds Max. Windows 32 and 64, Linux32 and OSX version. JS_panoramic A 360° panoramic lens shader for Maya and 3ds Max. Windows 32 and 64, Linux32 and OSX version. JS_wrapmaterial A wraplight phong shader for Maya and 3ds Max. Windows 32 and 64, Linux32and 64 and OSX version.
Exploring the Puerto Rico Caveverse Project Created By: Robert Moreno (borikuatourspr@gmail.com) Andrew Hazelden ([email protected]) Explore the LIDAR Scanning Efforts Letâs enter the Borikuaverse and watch a doc that explores the Las Cabras Cave in Puerto Rico. YouTube Watch a SEPRI caving association-produced documentary created by filmmaker Iván David Nieves. â¦
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