Version : 1.0 â Living blog â First version was 17 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ Adopting a physically based shading model is just a first step. Physically based rendering (PBR) require to use physical lighting setup and good spatially varying BRDF inputs (a.k.a textures) to get best results. Feeding the shading model with physically pl
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The tech of Crytekâs Ryse: Son of Rome Posted by Ian Failes ON March 20, 2014 When Microsoft announced the Xbox One in May 2013, Ryse: Son of Rome was confirmed to be one of the first titles available for the next-gen console. For Crytek, that provided a chance to develop a game with characters and environments seen in a level of fidelity they had not previously tackled. âIn the past,â Crytek art
Hello! This website is the public face of an online community for game tools development. It was mainly born out of the Game Developers Conference Technical Issues in Tools roundtable sessions. Join us on Discord Join the Discord server Part of the online community is also from the IGDA Tools SIG. That organization is dormant at the moment, but in the past they organized a lot of blog content. Tha
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GameMaker Studio 2 GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment! Free Trial Making games is for everyone We have done everything possible to streamline the development process and g
Managed Code By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice. Visual Studio (recommended) Visual Studio Code JetBrains Rider Cross-Platform Build your game for multiple platforms. MonoGame currently supports:
Pyret is a programming language designed to serve as an outstanding choice for programming education while exploring the confluence of scripting and functional programming. It's under active design and development, and free to use or modify. Examples Why Pyret? Set Sail News & Discussion data BinTree: | leaf | node(value, left, right) end fun tree-sum(t): doc: "Calculate the sum of node values" ca
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