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UVA Graphics Paper Index How GPUs Work David Luebke Greg Humphreys IEEE Computer, 2007 Abstract In the early 1990s, ubiquitous interactive 3D graphics was still the stuff of science fiction. By the end of the decade, nearly every new computer contained a graphics processing unit (GPU) dedicated to providing a high-performance, visually rich, interactive 3D experience. This dramatic shift was the
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Accelerated Learning cuDNN provides kernels, targeting Tensor Cores, to deliver best available performance on compute-bound operations. It offers heuristics for choosing the right kernel for a given problem size. Expressive Op Graph API The user defines computations as a graph of operations on tensors. The cuDNN library has both a direct C API and an open-source C++ frontend for convenience. Most
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AMDï¼CPUã¨GPUã®æ·±ãé£æºãå¯è½ã«ããæ°è¦ç´ ãhQãçºè¡¨ãHSAã®å§¿ãè¦ãã¦ããï¼ ã©ã¤ã¿ã¼ï¼ç±³ç° è¡ æ¥æ¬æé2013å¹´10æ22æ¥13ï¼01ï¼AMDã¯ï¼å社ãæ¨é²ãããHSAãï¼Heterogeneous System Architectureï¼ã®æ°è¦ç´ ãhQããçºè¡¨ãããAMDã¯4æ30æ¥ã«ï¼HSAã§å¯¾å¿ããæ°æè¡ã¨ãã¦ãhUMAãï¼Heterogeneous Unified Memory Architectureï¼ã®æ¦è¦ãçºè¡¨ãã¦ãããï¼é¢é£è¨äºï¼ï¼ä»åã®hQã¯ããã«ç¶ããã®ã¨ãªãã ä»å4Gamerã§ã¯ï¼ã¢ã¸ã¢å¤ªå¹³æ´å°åã®å ±éé¢ä¿è ã対象ã¨ããäºåé»è©±ä¼è°ã«åå ã§ããã®ã§ï¼ãã®å 容ãè¸ã¾ãã¤ã¤ï¼ãhQã¨ã¯ä½ãããç´¹ä»ãã¦ã¿ããã ãç°ç¨®æ··åããçã®æå³ã§å®ç¾ããããã®hQ㯠ã¦ã¼ã¶ã¼ã¢ã¼ãããGPUã¹ã¬ããããã£ã¹ããããã hQã¯ãHeterogeneous Queuei
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GpuTest is a cross-platform (Windows, Linux and Max OS X) GPU stress test and OpenGL benchmark. GpuTest comes with several GPU tests including some popular ones from Windows'world (FurMark or TessMark). GpuTest can be downloaded from THIS PAGE. The number of GPU tests grows with the new versions of the tool. The foolowing tests are available in the latest version: FurMark based stress test (OpenGL
© 2013, NVIDIA CORPORATION. All rights reserved. Code and text by Sean Baxter, NVIDIA Research. (Click here for license. Click here for contact information.) Modern GPU is code and commentary intended to promote new and productive ways of thinking about GPU computing. This project is a library, an algorithms book, a tutorial, and a best-practices guide. If you are new to CUDA, start here. If you'r
è¿å¹´ï¼æ±ç¨è¨ç®ã®é«éåã®ããã®ã¢ã¯ã»ã©ã¬ã¼ã¿ã¨ãã¦æ³¨ç®ããã¦ããGPUãï¼ãããã¯ã¼ã¯å¦çã«é©ç¨ããä¸ç°ã¨ãã¦ï¼ãµã¼ããµã¤ãã®SSLå¦çã«æ³¨ç®ããè«æãèªãã ã®ã§ï¼å 容ã軽ãç´¹ä»ãã¾ãï¼ SSLShader - GPU-accelerated SSL Proxy SSLShader SSLShader: Cheap SSL acceleration with commodity processors Proceedings of the 8th USENIX conference on Networked systems design and implementation 2011 ãªãï¼è©ä¾¡ã«ä½¿ãããå®è£ ã®ä¸é¨ã®ã½ã¼ã¹ã³ã¼ããå ¬éããã¦ãã¾ãï¼ http://shader.kaist.edu/sslshader/libgpucrypto/ ç´¹ä» èæ¯ SSL(Secure Socket
Rã¦ã¼ã¶ã¼ä¼ã®è±èªã§ã®ãã¥ã¼ããªã¢ã«è¬æ¼ãèãã¦ãã¾ãããåç«å·ã§ãããçµ±æ°ç ã10æã«ç«å·ã«ç§»è»¢ããã¨ãããã¨ã§ãã¿ã¯ã·ã¼ã®é転æã®äººãè¦å¯å®ããçµ±æ°ç ãã¨ããè¨èã«ã½ããã¨ããã¦ãã¾ãã¾ããã12/5ã®ã»ãã«åå ãããæ¹ã¯æéã«ããªãä½è£ãæã£ã¦è¡ã£ãã»ããããã¨æãã¾ãã ãããªããã§è±èªã®çºè¡¨ã5æéãããèãã¦ããã®ã§å¤§åç²ãã¾ããããã¨ã¦ãããã«ãªãã¾ãããå人çã«ç¥ã£ã¦ãããã¨ãå²ãã¨ãã£ãã®ã§ãããç¥ããªãããã±ã¼ã¸ãé¢æ°ã¨ããçµæ§ããã¾ãããæå¾ã®"Extending memory limits using packages biglm, ff and bigmemory"ã¯å ¨ç¶ç¥ããªãã¨ããã ã£ãã®ã§ããã¼ãã¼è¨ããªããèãã¦ããã¾ããã ã¹ã©ã¤ãã®è±èªã¯èªãã&Rã¯åãããã©ãè±èªã¯ããªãèãåããªãã£ã(èªåã®è½åçã«)ã®ã§ããªããã°ããªã¼ã¨ããã ä¼å ´ã«é»æºç¢ºä¿ã§
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