"Agile software development" is a great idea that's been overcomplicated by the publishing and consulting industries. Agile Lite is an attempt to simplify the situation. You do not need a book or a workshop to explain Agile Lite. You just need a text file with several paragraphs. This is that text file. Agile Lite is pretty simple. It can be applied to any project with people working on it, assumi
The Meson Build system Overview Meson is an open source build system meant to be both extremely fast, and, even more importantly, as user friendly as possible. The main design point of Meson is that every moment a developer spends writing or debugging build definitions is a second wasted. So is every second spent waiting for the build system to actually start compiling code. Features multiplatform
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Are we game yet? Almost. We have the blocks, bring your own glue. Get Started Since you ended up here, you probably agree that Rust is potentially an ideal language for Game Development. Its emphasis on low-level memory safe programming promises a better development process, less debugging time, and better end results. While the ecosystem is still very young, you can find enough libraries and game
This post is part of My Career Series. æ¬æä¹ä¸æç¿»è¯å¨æ¤ Now that Uncharted 4 is released, I am able to talk about what I worked on for the project. I mostly worked on AI for single-player buddies and multiplayer sidekicks, as well as some gameplay logic. Iâm leaving out things that never went in to the final game and some minor things that are too verbose to elaborate on. So here it goes: The Post System
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It Will Never Work in Theory IEEE Software is publishing a short retrospective on this project in 2024. A preprint is available on the magazine's site, or you can download a PDF directly. @article{nwit2024, author = {Greg Wilson and Jorge Aranda and Michael Hoye and Brittany Johnson}, title = {It Will Never Work in Theory}, journal = {IEEE Software}, year = {2024}, doi = {10.1109/MS.2024.3362649},
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